Rezmason
cee10bb1de
Adding glyphFlip and glyphRotation parameters.
2024-09-10 21:41:59 -07:00
Rezmason
f14651c2b2
Initializing the regl double buffer with an array of zeroes, to overwrite any garbage values that a browser may have left in there.
2024-06-27 12:48:11 -07:00
Rezmason
4cc4d9191e
Removing some unused code from bloom
2022-11-01 08:07:34 -07:00
Rezmason
acc21ef1f4
Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces.
2022-11-01 08:05:48 -07:00
Rezmason
f0898e7ecf
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
Rezmason
e8be232e9b
Fixing several embarrassing bugs.
...
WebGPU and REGL projects now flipY again, and they properly flip the symbolY glyph coordinate in the rain pass's fragment shader.
Switching on some older code that was disabled for FF Nightly support— it makes more sense to wait for that support as implementations finalize.
Added mipmap to images loaded into REGL project.
2022-10-11 09:25:24 -07:00
Rezmason
3843dd90d1
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
Rezmason
507f907096
Fixing the resize logic
2022-10-04 21:52:44 -07:00
Rezmason
6986ed45f5
Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy
2022-10-04 21:48:21 -07:00
Rezmason
4f257b87f7
Fixed SDF math; texture dimensions were accessed before they loaded in the REGL-based renderer
2022-10-04 21:46:26 -07:00
Rezmason
b86b97fde9
Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed.
2022-10-03 23:45:56 -07:00
Rezmason
51faabfbe6
Corrected the MSDF logic in the GLSL and WGSL shaders, which fixed the rendering in Chrome's software renderer.
2022-10-02 20:35:12 -07:00
Rezmason
95b67d1dad
Detect and advise against running through SwiftShader
2022-10-02 13:20:50 -07:00
Rezmason
87bd6c1681
Adding a "testFix" URL variable to help test potential fixes to open bugs in production.
2022-10-01 21:01:06 -07:00
Rezmason
dd7692dfc5
Left in a console log by mistake
2022-09-30 00:12:48 -07:00
Rezmason
7e2acde979
Fixing the transPride and pride stripe colors in the regl code
2022-09-29 22:44:49 -07:00
Rezmason
3828203876
All colors are now color objects
2022-09-29 22:15:01 -07:00
Rezmason
22dd5e8678
RGBs in config are no longer flat
2022-09-29 22:15:01 -07:00
Rezmason
67cfdcb132
Palette pass now accepts colors regardless of their color space
2022-09-29 22:15:01 -07:00
Rezmason
cde709b044
Renaming paletteEntries to palette
2022-09-29 22:15:01 -07:00
Rezmason
44ce50b6d5
Updating pride and trans pride stripe colors to match what's on Wikipedia
2022-09-27 12:18:32 -07:00
Rezmason
965e21d3ba
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
Rezmason
fb16a9b855
Adjusting the textures, still not super happy with them but they can be replaced later
2022-09-19 20:41:23 -07:00
Rezmason
5f544091a9
Deferring the holoplay import until it's determined that it's needed. Changing the holoplay effect version a little.
2022-09-18 22:30:10 -07:00
Rezmason
b0406978d7
It's hard to tune the glint brightness and contrast
2022-09-18 19:46:26 -07:00
Rezmason
e2be02c498
Added textures to base and glint shapes.
2022-09-17 13:51:48 -07:00
Rezmason
eddbd12c36
Added glint brightness and contrast, makes a big difference
2022-09-17 10:09:52 -07:00
Rezmason
9c2d6d7ed8
Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
2022-09-17 01:24:23 -07:00
Rezmason
3fc53f1bab
Renaming shine to raindrop, which makes more sense
2022-09-16 17:01:22 -07:00
Rezmason
6969514c9b
The cursor channel of the rain pass is now propagated in isolation to the effect passes.
2022-09-15 23:33:47 -07:00
Rezmason
3b456baef9
Move brightness from the shine compute shader to the fragment shader and clean it up
2022-09-15 21:10:33 -07:00
Rezmason
b0613f9bc3
Removing brightness-based cycle style— I can no longer see any evidence that it occurs.
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Updated the readme file
2022-09-15 00:41:04 -07:00
Rezmason
4c6e6fd662
Removed sun shower. Thunder and ripples are now handled by a third compute shader.
2022-09-14 23:09:00 -07:00
Rezmason
ec831ce6f1
Adding named debug groups to the WebGPU passes, and switching the pipeline create calls to the async methods
2022-09-11 20:09:32 -07:00
Rezmason
ed49105c69
Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view
2022-09-08 23:13:52 -07:00
Rezmason
a14b6db911
A couple changes on the REGL side that missed the boat
2022-09-07 23:17:37 -07:00
Rezmason
2eb7b70926
Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties.
2022-09-07 22:05:03 -07:00
Rezmason
33edffc99c
Removing the "resurrection" effect that mirrored the Matrix Resurrections trailers, as they aren't canon and the color channels of the output textures can be put to better use
2022-09-04 23:56:49 -07:00
Rezmason
58e3aac143
Replacing "logarithmic brightness" with a simple brightness-and-contrast setup. Adjusting a bunch of configs.
2022-09-04 23:48:34 -07:00
Rezmason
3da3db61f1
Camera input and mirror effect now also work in WebGPU. Added the "once" parameter, which renders a single frame. Fixed bugs in gpu-buffer.
2022-08-11 00:08:05 -07:00
Rezmason
6aa025870c
Running prettier
2022-08-07 19:17:59 -07:00
Rezmason
aabf0a32ee
Double click now toggles full screen. Delayed initializing regl until the camera is set up, so its start time comes after the visitor closes the browser prompt
2022-08-02 21:39:47 -07:00
Rezmason
ad81de744d
Renamed ripples pass to mirror pass
2022-08-02 21:25:54 -07:00
Rezmason
8aeb156875
By default, camera features are disabled; they're opted into by URL param and browser prompt.
2022-08-02 21:23:27 -07:00
Rezmason
3e301e9e58
code brightness is now intensified by the ripples. Added webcam support.
2022-08-02 09:56:13 -07:00
Rezmason
503c97adeb
Ripples pass now supports five simultaneous clicks; the ripples are circular, accounting for the aspect ratio; click event is handled within the ripples pass module.
2022-08-02 03:42:36 -07:00
serge
d910e2e49d
animation length
2022-08-01 19:05:51 +10:00
serge
ed2fff88a8
onclick ripple
2022-07-30 17:37:34 +10:00
serge
65d0380bde
2/3
2022-07-29 19:54:52 +10:00
serge
c2eb3d0602
not bad for first time
2022-07-05 05:24:38 +10:00