Rezmason
5ba9049045
Adding SVGs of the resurrections glyphs
2024-10-31 00:16:01 -07:00
Rezmason
cee10bb1de
Adding glyphFlip and glyphRotation parameters.
2024-09-10 21:41:59 -07:00
Rezmason
f14651c2b2
Initializing the regl double buffer with an array of zeroes, to overwrite any garbage values that a browser may have left in there.
2024-06-27 12:48:11 -07:00
Rezmason
bbd32f83f4
Add links in README to conceptual demonstrations
2023-11-24 00:49:11 -08:00
Rezmason
eec6e05467
Update README.md
2023-09-29 08:41:06 -07:00
Rezmason
91201830f8
You can now suppress warnings with suppressWarnings. This should be used for any warning that may appear in the future. Also, clicking the button to proceed in the warning notice appends suppressWarnings to the URL parameters.
2022-11-30 19:56:55 -08:00
Rezmason
1fc4f1f34e
Posting roadmap before cutting a branch to support live config updates
2022-11-15 02:33:37 -08:00
Rezmason
4cc4d9191e
Removing some unused code from bloom
2022-11-01 08:07:34 -07:00
Rezmason
316d740322
WGSL now requires casting before >= I guess
2022-11-01 08:07:08 -07:00
Rezmason
acc21ef1f4
Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces.
2022-11-01 08:05:48 -07:00
Rezmason
c7fafcdb13
Adding neomatrixology's glyphs and version
2022-10-13 19:50:35 -07:00
Rezmason
f0898e7ecf
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
Rezmason
e8be232e9b
Fixing several embarrassing bugs.
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WebGPU and REGL projects now flipY again, and they properly flip the symbolY glyph coordinate in the rain pass's fragment shader.
Switching on some older code that was disabled for FF Nightly support— it makes more sense to wait for that support as implementations finalize.
Added mipmap to images loaded into REGL project.
2022-10-11 09:25:24 -07:00
Rezmason
3843dd90d1
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
Rezmason
507f907096
Fixing the resize logic
2022-10-04 21:52:44 -07:00
Rezmason
6986ed45f5
Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy
2022-10-04 21:48:21 -07:00
Rezmason
4f257b87f7
Fixed SDF math; texture dimensions were accessed before they loaded in the REGL-based renderer
2022-10-04 21:46:26 -07:00
Rezmason
b86b97fde9
Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed.
2022-10-03 23:45:56 -07:00
Rezmason
fb3fb89d95
Softening the MSDF, ready to move on
2022-10-02 20:47:52 -07:00
Rezmason
51faabfbe6
Corrected the MSDF logic in the GLSL and WGSL shaders, which fixed the rendering in Chrome's software renderer.
2022-10-02 20:35:12 -07:00
Rezmason
95b67d1dad
Detect and advise against running through SwiftShader
2022-10-02 13:20:50 -07:00
Rezmason
87bd6c1681
Adding a "testFix" URL variable to help test potential fixes to open bugs in production.
2022-10-01 21:01:06 -07:00
Rezmason
e9b9df97d8
Update README.md
2022-10-01 19:35:15 -07:00
Rezmason
f5e0226b44
Update README with clarification
2022-10-01 17:00:23 -07:00
Rezmason
e3fb42d862
Update README.md
2022-09-30 22:38:39 -07:00
Rezmason
dd7692dfc5
Left in a console log by mistake
2022-09-30 00:12:48 -07:00
Rezmason
d85594a46c
Vertically offsetting glyph columns by a random fraction of the height of a glyph when the volumetric mode is on, to prevent odd visual alignments
2022-09-30 00:11:22 -07:00
Rezmason
7e2acde979
Fixing the transPride and pride stripe colors in the regl code
2022-09-29 22:44:49 -07:00
Rezmason
f1c719fbd3
Well that's one way to break a markdown file. Fixing.
2022-09-29 22:25:54 -07:00
Rezmason
8f90edb516
Updating Readme to link to friends of the project and the Vice article
2022-09-29 22:15:01 -07:00
Rezmason
2ab9699b4e
Adding palette URL variable support, HSL URL variables, and RGB aliases for the existing color URL variables.
2022-09-29 22:15:01 -07:00
Rezmason
3828203876
All colors are now color objects
2022-09-29 22:15:01 -07:00
Rezmason
22dd5e8678
RGBs in config are no longer flat
2022-09-29 22:15:01 -07:00
Rezmason
67cfdcb132
Palette pass now accepts colors regardless of their color space
2022-09-29 22:15:01 -07:00
Rezmason
cde709b044
Renaming paletteEntries to palette
2022-09-29 22:15:01 -07:00
Rezmason
22458dad93
Merge pull request #29 from aprescott/patch-1
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Update stated bloom defaults in README
2022-09-28 18:00:11 -07:00
Adam Prescott
6fd4a8e219
Update stated bloom defaults in README
...
Visual checks revealed that the default `bloomStrength` was not `1.0`, but
something lower.
Default config code in `config.js` confirms it is `0.7`. I noticed the same
issue for `bloomSize` while I was there.
2022-09-28 13:48:10 -04:00
Rezmason
44ce50b6d5
Updating pride and trans pride stripe colors to match what's on Wikipedia
2022-09-27 12:18:32 -07:00
Rezmason
0475f05029
Switching the default renderer to regl for now, since some folks are seeing issues with the WebGPU renderer and I'm actively investigating its "bloom issues" (which seem to involve bloomStrength and texture/sampler differences)
2022-09-26 09:37:38 -07:00
Rezmason
beb70473aa
Fixed a WebGPU sequencing issue when skipIntro=true&once=false, caused by updating the cells and intro cells in the same compute pass. The WebGPU and REGL projects are now also slightly more alike.
2022-09-25 19:43:51 -07:00
Rezmason
d3c2773f4f
Merge pull request #22 from semmel/patch-1
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Fullscreen when added as "Bookmark" to iOS Homescreen
2022-09-24 21:43:13 -07:00
Rezmason
f07bf7bceb
Fixing a bug introduced with skipIntro
2022-09-24 21:39:05 -07:00
Matthias Seemann
b4c555c912
Fullscreen when added as "Bookmark" to iOS Homescreen
...
I could not tolerate the iOS status bar on top of this beautiful simulation.
That's why.
Idea: https://itnext.io/make-your-pwas-look-handsome-on-ios-fd8fdfcd5777
2022-09-24 21:45:15 +02:00
Rezmason
e76c9cf7be
Update README.md
2022-09-24 07:34:52 -07:00
Rezmason
679580a394
Theatrics— first column is in the middle, next one's over to the side, then they all join in
2022-09-24 07:27:32 -07:00
Rezmason
965e21d3ba
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
Rezmason
4ed481c8b5
Merge pull request #19 from sshine/patch-1
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Add https:// to fix link
2022-09-23 18:03:32 -07:00
Simon Shine
ba4dec195f
Add https:// to fix link
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This fixes the link to camera-less "mirror mode" with ripples when mouse-clicking
2022-09-23 14:26:30 +02:00
Rezmason
fb16a9b855
Adjusting the textures, still not super happy with them but they can be replaced later
2022-09-19 20:41:23 -07:00
Rezmason
5f544091a9
Deferring the holoplay import until it's determined that it's needed. Changing the holoplay effect version a little.
2022-09-18 22:30:10 -07:00