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Removing some unused code from bloom
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@@ -4,10 +4,6 @@ import { loadText, makePassFBO, makePass } from "./utils.js";
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// The blur approximation is the sum of a pyramid of downscaled, blurred textures.
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const pyramidHeight = 5;
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const levelStrengths = Array(pyramidHeight)
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.fill()
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.map((_, index) => Math.pow(index / (pyramidHeight * 2) + 0.5, 1 / 3).toPrecision(5))
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.reverse();
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// A pyramid is just an array of FBOs, where each FBO is half the width
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// and half the height of the FBO below it.
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@@ -6,10 +6,6 @@ struct Config {
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@group(0) @binding(0) var<uniform> config : Config;
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@group(0) @binding(1) var linearSampler : sampler;
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// Currently mipmap textures aren't working as expected in Firefox Nightly
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// @group(0) @binding(2) var tex : texture_2d<f32>;
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// @group(0) @binding(3) var outputTex : texture_storage_2d<rgba8unorm, write>;
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@group(0) @binding(2) var tex1 : texture_2d<f32>;
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@group(0) @binding(3) var tex2 : texture_2d<f32>;
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@group(0) @binding(4) var tex3 : texture_2d<f32>;
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