Adjusting the textures, still not super happy with them but they can be replaced later

This commit is contained in:
Rezmason
2022-09-19 20:41:23 -07:00
parent 5f544091a9
commit fb16a9b855
6 changed files with 5 additions and 5 deletions

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@@ -259,7 +259,7 @@ const versions = {
bugs: {
font: "resurrections",
glintTexture: "sand",
baseTexture: "sand",
baseTexture: "metal",
glyphEdgeCrop: 0.1,
cursorColor: [0.6, 1, 2],
isolateGlint: true,
@@ -274,9 +274,8 @@ const versions = {
bloomStrength: 0.7,
fallSpeed: 0.3,
paletteEntries: [
{ hsl: [0.12, 0.5, 0.0], at: 0.0 },
{ hsl: [0.12, 0.7, 0.1], at: 0.3 },
{ hsl: [0.13, 0.7, 0.5], at: 1.0 },
{ hsl: [0.12, 0.6, 0.0], at: 0.0 },
{ hsl: [0.14, 0.6, 0.5], at: 1.0 },
],
cycleSpeed: 0.01,
volumetric: true,

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@@ -4,8 +4,9 @@ const makePassTexture = (regl, halfFloat, mipmap) =>
height: 1,
type: halfFloat ? "half float" : "uint8",
wrap: "clamp",
minFilter: "mipmap",
min: mipmap ? "mipmap" : "linear",
mag: mipmap ? "mipmap" : "linear",
mag: "linear",
});
const makePassFBO = (regl, halfFloat) => regl.framebuffer({ color: makePassTexture(regl, halfFloat) });