Adjusting the textures, still not super happy with them but they can be replaced later
BIN
assets/mesh.png
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Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 125 KiB |
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assets/metal.png
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Before Width: | Height: | Size: 207 KiB After Width: | Height: | Size: 214 KiB |
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Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 328 KiB |
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assets/sand.png
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Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 174 KiB |
@@ -259,7 +259,7 @@ const versions = {
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bugs: {
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font: "resurrections",
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glintTexture: "sand",
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baseTexture: "sand",
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baseTexture: "metal",
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glyphEdgeCrop: 0.1,
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cursorColor: [0.6, 1, 2],
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isolateGlint: true,
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@@ -274,9 +274,8 @@ const versions = {
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bloomStrength: 0.7,
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fallSpeed: 0.3,
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paletteEntries: [
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{ hsl: [0.12, 0.5, 0.0], at: 0.0 },
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{ hsl: [0.12, 0.7, 0.1], at: 0.3 },
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{ hsl: [0.13, 0.7, 0.5], at: 1.0 },
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{ hsl: [0.12, 0.6, 0.0], at: 0.0 },
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{ hsl: [0.14, 0.6, 0.5], at: 1.0 },
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],
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cycleSpeed: 0.01,
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volumetric: true,
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@@ -4,8 +4,9 @@ const makePassTexture = (regl, halfFloat, mipmap) =>
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height: 1,
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type: halfFloat ? "half float" : "uint8",
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wrap: "clamp",
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minFilter: "mipmap",
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min: mipmap ? "mipmap" : "linear",
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mag: mipmap ? "mipmap" : "linear",
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mag: "linear",
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});
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const makePassFBO = (regl, halfFloat) => regl.framebuffer({ color: makePassTexture(regl, halfFloat) });
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