Rezmason
86036d9ceb
The cursor color, when unspecified, now defaults to bright white if an effect is specified, rather than falling back on the colors from the versions
2022-09-16 21:37:30 -07:00
Rezmason
9ab9924294
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
Rezmason
3fc53f1bab
Renaming shine to raindrop, which makes more sense
2022-09-16 17:01:22 -07:00
Rezmason
6969514c9b
The cursor channel of the rain pass is now propagated in isolation to the effect passes.
2022-09-15 23:33:47 -07:00
Rezmason
3b456baef9
Move brightness from the shine compute shader to the fragment shader and clean it up
2022-09-15 21:10:33 -07:00
Rezmason
b0613f9bc3
Removing brightness-based cycle style— I can no longer see any evidence that it occurs.
...
Updated the readme file
2022-09-15 00:41:04 -07:00
Rezmason
4c6e6fd662
Removed sun shower. Thunder and ripples are now handled by a third compute shader.
2022-09-14 23:09:00 -07:00
Rezmason
ec831ce6f1
Adding named debug groups to the WebGPU passes, and switching the pipeline create calls to the async methods
2022-09-11 20:09:32 -07:00
Rezmason
c4fe2c53e4
Cleaning up TODO. Tried adding a pixel grill to the rain pass frag shader, but it moired and it didn't look very good.
2022-09-11 10:36:43 -07:00
Rezmason
058b8189a9
Improving the "debug view" by basing it on rain time, so it's unaffected by the base brightness and contrast
2022-09-10 12:12:43 -07:00
Rezmason
ed49105c69
Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view
2022-09-08 23:13:52 -07:00
Rezmason
77d6176fd5
Updating the WebGPU code to match the REGL code
2022-09-08 19:51:39 -07:00
Rezmason
a14b6db911
A couple changes on the REGL side that missed the boat
2022-09-07 23:17:37 -07:00
Rezmason
2eb7b70926
Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties.
2022-09-07 22:05:03 -07:00
Rezmason
76d37fc752
Freeing up a rain pass channel
2022-09-06 23:23:39 -07:00
Rezmason
c1fa822299
Adding a "3d" version, since just turning on volumetric doesn't look particularly good with the other recent config changes.
2022-09-06 01:15:35 -07:00
Rezmason
bfa18d6926
Updated the Resurrections MSDF texture
2022-09-06 01:08:47 -07:00
Rezmason
33edffc99c
Removing the "resurrection" effect that mirrored the Matrix Resurrections trailers, as they aren't canon and the color channels of the output textures can be put to better use
2022-09-04 23:56:49 -07:00
Rezmason
58e3aac143
Replacing "logarithmic brightness" with a simple brightness-and-contrast setup. Adjusting a bunch of configs.
2022-09-04 23:48:34 -07:00
Rezmason
aee790bf4b
Making supportsWebGPU more stringent
2022-08-28 23:04:38 -07:00
Rezmason
3da3db61f1
Camera input and mirror effect now also work in WebGPU. Added the "once" parameter, which renders a single frame. Fixed bugs in gpu-buffer.
2022-08-11 00:08:05 -07:00
Rezmason
fc6821f4db
Making sure copyTextureToTexture can run, even though the WebGPU project still relies on endPass
2022-08-09 22:25:35 -07:00
Rezmason
e024f4bd4d
Add camera setup to WebGPU project
2022-08-07 21:29:50 -07:00
Rezmason
6aa025870c
Running prettier
2022-08-07 19:17:59 -07:00
Rezmason
a0c1f22fd1
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
Rezmason
aabf0a32ee
Double click now toggles full screen. Delayed initializing regl until the camera is set up, so its start time comes after the visitor closes the browser prompt
2022-08-02 21:39:47 -07:00
Rezmason
ad81de744d
Renamed ripples pass to mirror pass
2022-08-02 21:25:54 -07:00
Rezmason
8aeb156875
By default, camera features are disabled; they're opted into by URL param and browser prompt.
2022-08-02 21:23:27 -07:00
Rezmason
3e301e9e58
code brightness is now intensified by the ripples. Added webcam support.
2022-08-02 09:56:13 -07:00
Rezmason
503c97adeb
Ripples pass now supports five simultaneous clicks; the ripples are circular, accounting for the aspect ratio; click event is handled within the ripples pass module.
2022-08-02 03:42:36 -07:00
Rezmason
f0ffa6fce2
Changing back glyph edge crop, taste is subjective but symbols are getting cut off
2022-08-02 03:41:29 -07:00
serge
d910e2e49d
animation length
2022-08-01 19:05:51 +10:00
serge
ed2fff88a8
onclick ripple
2022-07-30 17:37:34 +10:00
serge
65d0380bde
2/3
2022-07-29 19:54:52 +10:00
serge
c2eb3d0602
not bad for first time
2022-07-05 05:24:38 +10:00
Rezmason
a4a0406826
Ran prettier.
2022-05-04 17:42:50 -07:00
Rezmason
a6c88913f5
A pipeline is now an object with a build method and a run method. The build method returns the last step's outputs object.
2022-05-03 12:07:54 -07:00
Rezmason
b09887ba0f
GPUComputePassEnncoder::dispatch got renamed to dispatchWorkgroups
2022-05-03 12:00:25 -07:00
Rezmason
f72d5450e8
Replacing the deprecated loadValue property in the render pass config descriptors' color attachments
2022-04-30 18:16:33 -07:00
Rezmason
e39c26a95a
The delimiter between WGSL struct fields is now a comma, which is also the delimiter between parameters in angle brackets, so gpu-buffer needs to be a little cleverer with the lines it separates.
2022-04-30 18:16:33 -07:00
Rezmason
4118faca27
Pass::endPass --> Pass:end
2022-04-30 18:16:33 -07:00
Rezmason
33497270a8
Fleshing out the megacity version, and adding it to the readme
2022-04-28 18:27:01 -07:00
Rezmason
b56f63b74b
Fixing the asterisk glyph in the font and glyph sets.
...
Adding the megacity glyph to the font and added a megacity glyph set.
Fixed a bug in the rain pass's fragment shader that caused glyphs in the last column to go missing
2022-04-28 18:18:15 -07:00
Rezmason
d3905387fb
Adding the Game Theory ARG cipher fonts.
2021-12-26 00:20:48 -08:00
Rezmason
928067996d
The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect.
2021-12-24 21:44:16 -08:00
Rezmason
a962a6128d
Expose dither magnitude and bloom strength through URL parameters.
2021-12-24 20:02:40 -08:00
Rezmason
adada69cdf
Fixes to the font configuration logic.
2021-12-21 15:13:54 -08:00
Rezmason
22f3ab4092
You can now specify the glyph font by name in the URL.
2021-12-21 15:00:15 -08:00
Rezmason
38f29ad21b
You can now loop the effect. It's not super great, but it ought to make it easier to create repeating backgrounds or something.
2021-12-21 02:22:20 -08:00
Rezmason
62e9bfea82
Click-to-fullscreen now works with Safari as well.
2021-12-19 23:24:15 -08:00