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Freeing up a rain pass channel
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@@ -26,7 +26,7 @@ const fonts = {
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resurrections: {
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// The glyphs seen in the film trilogy
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glyphTexURL: "assets/resurrections_msdf.png",
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glyphSequenceLength: 133,
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glyphSequenceLength: 135,
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glyphTextureGridSize: [13, 12],
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},
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huberfishA: {
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@@ -66,7 +66,7 @@ const defaults = {
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cycleStyleName: "cycleFasterWhenDimmed", // The way glyphs cycle, either proportional to their brightness or randomly
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cursorEffectThreshold: 1, // The minimum brightness for a glyph to still be lit up as a cursor at the bottom of a raindrop
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baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied
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baseContrast: 1.25, // The contrast of the glyphs, before any effects are applied
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baseContrast: 1.1, // The contrast of the glyphs, before any effects are applied
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brightnessOverride: 0.0, // A global override to the brightness of displayed glyphs. Only used if it is > 0.
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brightnessThreshold: 0, // The minimum brightness for a glyph to still be considered visible
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brightnessDecay: 1.0, // The rate at which glyphs light up and dim
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@@ -108,13 +108,15 @@ const versions = {
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width: 40,
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},
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operator: {
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baseBrightness: -0.3,
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baseContrast: 1,
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bloomSize: 0.6,
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bloomStrength: 0.75,
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highPassThreshold: 0.0,
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cycleSpeed: 0.2,
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cycleFrameSkip: 8,
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cycleStyleName: "cycleRandomly",
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cursorEffectThreshold: 0.725,
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cursorEffectThreshold: 0.69,
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brightnessOverride: 0.22,
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brightnessThreshold: 0,
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fallSpeed: 0.6,
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@@ -243,6 +245,7 @@ const versions = {
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['3d']: {
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volumetric: true,
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fallSpeed: 0.5,
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cycleSpeed: 1,
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baseBrightness: -0.9,
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baseContrast: 1.5,
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raindropLength: 0.3
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