Cleaning up TODO. Tried adding a pixel grill to the rain pass frag shader, but it moired and it didn't look very good.

This commit is contained in:
Rezmason
2022-09-11 10:11:38 -07:00
parent 4449b4ea2d
commit c4fe2c53e4
2 changed files with 18 additions and 26 deletions

View File

@@ -62,7 +62,7 @@ const defaults = {
bloomStrength: 0.7, // The intensity of the bloom
bloomSize: 0.4, // The amount the bloom calculation is scaled
highPassThreshold: 0.1, // The minimum brightness that is still blurred
cycleSpeed: 0.4, // The speed glyphs change
cycleSpeed: 0.2, // The speed glyphs change
cycleFrameSkip: 1, // The global minimum number of frames between glyphs cycling
cycleStyleName: "cycleFasterWhenDimmed", // The way glyphs cycle, either proportional to their brightness or randomly
baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied