Commit Graph

105 Commits

Author SHA1 Message Date
Rezmason
3cb20139c4 Creating stump render bundle array. This is how WebGPU command buffers are created and executed. 2021-10-27 19:04:02 -07:00
Rezmason
6b317af0bb Broke ground on webgpu version.
Split regl_main.js off of main.js, which now detects navigator.gpu. If it exists, it initializes webgpu_main instead.
2021-10-27 19:04:02 -07:00
Rezmason
48a6f2cf34 Fixing a typo and adding looping functionality to the TODO list 2021-10-27 19:03:38 -07:00
Rezmason
348c384de5 More small config tweaks to paradise matrix. 2021-10-23 01:54:09 -07:00
Rezmason
7f42280eeb More small config tweaks. 2021-10-23 01:38:05 -07:00
Rezmason
69d4e7365c Renaming the shaders again, because the extensions I gave them were confusing GitHub's syntax highlighting. 2021-10-23 01:28:32 -07:00
Rezmason
a979e87564 More tweaks to Resurrections version. 2021-10-23 01:12:50 -07:00
Rezmason
cf5f8c2113 Simplifying rainPass.compute's weirder operations. 2021-10-23 01:12:31 -07:00
Rezmason
2265e3c937 Performing extensive cleanup and adding comments to rainPass.compute 2021-10-22 23:44:45 -07:00
Rezmason
af44126926 Renaming the data texture to "state" in the rain pass's render program 2021-10-22 22:58:10 -07:00
Rezmason
5c77e9b690 Renaming a value in highPass.frag 2021-10-22 22:57:37 -07:00
Rezmason
edc9bca0bc Removing accidental junk function from utils 2021-10-22 22:57:22 -07:00
Rezmason
1a97861fed Resurrections version now vertically spaces the glyphs (groan). 2021-10-22 22:57:14 -07:00
Rezmason
6d8f5ba41a Overhauled the rainPass's support for the "operator" version of the effect. It now overrides the brightness of any glyph brighter than a threshold, which I think is a much clearer concept.
Also changed the way the glyphs cycle in the "operator" version, after noticing they only change once every four or five frames in the original effect.
2021-10-22 08:38:37 -07:00
Rezmason
7569246b5b Renaming rainPass shaders, and updating TODO. 2021-10-22 00:48:49 -07:00
Rezmason
d285697640 Documenting the passes and config variables. 2021-10-20 21:50:01 -07:00
Rezmason
4c6ff879fd Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach 2021-10-20 21:01:32 -07:00
Rezmason
b4bece1264 resurrectionPass wasn't waiting for its shader to load. 2021-10-20 14:00:55 -07:00
Rezmason
b2f81cdb37 Oops, fixing the URLs for the shaders 2021-10-20 13:49:50 -07:00
Rezmason
f6e12ad795 Renaming renderer to rainPass, renaming its shaders, and cleaning up the main code a little. 2021-10-20 09:58:03 -07:00
Rezmason
c85642a270 A little more cleanup in the renderer code. 2021-10-20 09:50:58 -07:00
Rezmason
28d38b032f More code cleanup. Replacing Neapolitan ice cream stripes with trans flag stripes. 2021-10-20 09:19:06 -07:00
Rezmason
4e88f68560 Whitespace fixes. 2021-10-20 08:26:16 -07:00
Rezmason
91deea34d6 Ran all the JS through prettier. 2021-10-20 03:25:04 -07:00
Rezmason
d8a1409907 Pushed virtually all the shader source into shader files that load as assets. 2021-10-20 03:20:46 -07:00
Rezmason
39742d73f3 Shaders can now be loaded in similar to textures 2021-10-20 02:04:31 -07:00
Rezmason
5902ecc625 Renaming some variables 2021-10-20 01:13:55 -07:00
Rezmason
7ec03bbeb1 Beginning to explore adding loop support. Permitting the effect to loop makes it easier to generate looping video. 2021-10-20 00:14:49 -07:00
Rezmason
3630c6adb0 Tuning the resurrections version. 2021-10-20 00:13:55 -07:00
Rezmason
80f5aea2a3 Adding support for "resurrecting" volumetric code, which is rendered to a separate channel and can be given separate colors. 2021-09-19 21:52:04 -07:00
Rezmason
f17281ab4d Adding notes to support some recent variations on the Matrix code rain seen in Matrix Resurrection promotional material. 2021-09-19 21:51:42 -07:00
Rezmason
70d04b2b50 Cleaned up some code in the renderer. 2021-09-12 00:51:20 -07:00
Rezmason
7910ca0553 Added backgroundColor support and improved stripe colors handling in config. 2021-09-12 00:50:51 -07:00
Rezmason
51f1b6ebf5 Updating the README.md. Renaming "threedee" to "volumetric". 2021-09-06 17:23:54 -07:00
Rezmason
99591e1186 Old and new matrix rendering now coexist. 2021-09-06 16:35:44 -07:00
Rezmason
4add0c3324 The renderer now accepts a density parameter, that multiplies the columns.
Glyph depth now impacts brightness.
Raindrops now move forward at a steady speed.
2021-09-05 21:58:00 -07:00
Rezmason
7973a11fd7 Added transform and camera matrices to the vertex shader. The matrix renderer's update shader now specifies a depth for every glyph. 2021-09-05 18:38:48 -07:00
Rezmason
cfc9a08dbe Adding glMatrix to the project. 2021-09-05 15:52:54 -07:00
Rezmason
cfadbe145c Bloom pass can now be disabled. 2021-09-05 15:52:42 -07:00
Rezmason
e570af5bc8 Glyphs now blend additively, and the renderer's output buffer is cleared before it's drawn to. 2021-09-03 22:59:35 -07:00
Rezmason
4e2c18d375 Glyphs in the renderer are now independent quads. 2021-09-03 22:34:46 -07:00
Rezmason
6708ab03a7 Came up with some performance improvements. Hopefully this will help it run better on more machines leading up to the sequel coming out. 2021-07-11 18:18:13 -07:00
Rezmason
d094f7e0b7 Added resolution parameter to config. 2021-07-11 16:34:36 -07:00
Rezmason
e214dc2e44 Update README.md 2021-02-27 19:25:05 -08:00
Rezmason
f2b29d45e0 Experimenting with a more expensive bloom. 2020-06-26 12:46:28 -07:00
Rezmason
021ade45e1 Passes now accept as input and provide as output Objects with FBOs as values. This allows passes to work with more than one input texture. 2020-06-26 12:46:28 -07:00
Rezmason
e100117d8b Another MSDF texture improvement. I ought to make this an automated process in the future. 2020-06-26 12:46:28 -07:00
Rezmason
f065b32fe3 Improved the classic palette. 2020-06-26 12:46:18 -07:00
Rezmason
b50a39feb5 Improving the Matrix font and MSDF texture. 2020-06-26 12:39:20 -07:00
Rezmason
ed0fc5510a Removing unused SVGs, some of which are causing filename problems on some platforms. 2020-05-29 01:00:48 -07:00