Renaming a value in highPass.frag

This commit is contained in:
Rezmason
2021-10-22 22:57:37 -07:00
parent edc9bca0bc
commit 5c77e9b690

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@@ -3,9 +3,9 @@ varying vec2 vUV;
uniform sampler2D tex;
uniform float highPassThreshold;
void main() {
vec3 lumaColor = texture2D(tex, vUV).rgb;
if (lumaColor.r < highPassThreshold) lumaColor.r = 0.0;
if (lumaColor.g < highPassThreshold) lumaColor.g = 0.0;
if (lumaColor.b < highPassThreshold) lumaColor.b = 0.0;
gl_FragColor = vec4(lumaColor, 1.0);
vec4 color = texture2D(tex, vUV);
if (color.r < highPassThreshold) color.r = 0.0;
if (color.g < highPassThreshold) color.g = 0.0;
if (color.b < highPassThreshold) color.b = 0.0;
gl_FragColor = color;
}