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resurrectionPass wasn't waiting for its shader to load.
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@@ -21,6 +21,8 @@ export default (regl, config, inputs) => {
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{
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primary: output,
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},
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() => render({ frag: resurrectionPassFrag.text() })
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() => render({ frag: resurrectionPassFrag.text() }),
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null,
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resurrectionPassFrag.loaded
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);
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};
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