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https://github.com/Rezmason/matrix.git
synced 2026-04-14 12:29:30 -07:00
A little more cleanup in the renderer code.
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@@ -13,6 +13,11 @@ const cycleStyles = {
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};
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const numVerticesPerQuad = 2 * 3;
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const tlVert = [0, 0];
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const trVert = [0, 1];
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const blVert = [1, 0];
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const brVert = [1, 1];
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const quadVertices = [tlVert, trVert, brVert, tlVert, brVert, blVert];
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export default (regl, config) => {
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const volumetric = config.volumetric;
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@@ -21,6 +26,7 @@ export default (regl, config) => {
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const [numQuadRows, numQuadColumns] = volumetric ? [numRows, numColumns] : [1, 1];
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const numQuads = numQuadRows * numQuadColumns;
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const quadSize = [1 / numQuadColumns, 1 / numQuadRows];
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const rippleType = config.rippleTypeName in rippleTypes ? rippleTypes[config.rippleTypeName] : -1;
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const cycleStyle = config.cycleStyleName in cycleStyles ? cycleStyles[config.cycleStyleName] : 0;
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const slantVec = [Math.cos(config.slant), Math.sin(config.slant)];
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@@ -49,9 +55,9 @@ export default (regl, config) => {
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"rippleSpeed",
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"rippleThickness",
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"resurrectingCodeRatio",
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// rain vertex
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// rain render vertex
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"forwardSpeed",
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// rain render
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// rain render fragment
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"glyphEdgeCrop",
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"isPolar",
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]),
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@@ -62,6 +68,7 @@ export default (regl, config) => {
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numQuadColumns,
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quadSize,
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volumetric,
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rippleType,
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cycleStyle,
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slantVec,
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@@ -106,15 +113,6 @@ export default (regl, config) => {
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.map((_, x) => Array(numVerticesPerQuad).fill([x, y]))
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);
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const quadCorners = Array(numQuads).fill([
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[0, 0],
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[0, 1],
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[1, 1],
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[0, 0],
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[1, 1],
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[1, 0],
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]);
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// We render the code into an FBO using MSDFs: https://github.com/Chlumsky/msdfgen
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const renderVert = loadText("../shaders/render.vert");
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const renderFrag = loadText("../shaders/render.frag");
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@@ -122,10 +120,8 @@ export default (regl, config) => {
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blend: {
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enable: true,
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func: {
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srcRGB: "src alpha",
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srcAlpha: 1,
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dstRGB: "dst alpha",
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dstAlpha: 1,
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src: "one",
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dst: "one",
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},
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},
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vert: regl.prop("vert"),
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@@ -144,7 +140,7 @@ export default (regl, config) => {
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attributes: {
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aPosition: quadPositions,
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aCorner: quadCorners,
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aCorner: Array(numQuads).fill(quadVertices),
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},
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count: numQuads * numVerticesPerQuad,
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@@ -165,8 +161,6 @@ export default (regl, config) => {
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primary: output,
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},
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() => {
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const time = Date.now();
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update({ frag: updateFrag.text() });
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regl.clear({
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depth: 1,
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