Renaming some variables

This commit is contained in:
Rezmason
2021-10-20 01:13:55 -07:00
parent 7ec03bbeb1
commit 5902ecc625
3 changed files with 9 additions and 9 deletions

View File

@@ -6,7 +6,7 @@ const defaultBGURL =
export default (regl, config, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const bgURL = "bgURL" in config ? config.bgURL : defaultBGURL;
const bgLoader = loadImage(regl, bgURL);
const background = loadImage(regl, bgURL);
return makePass(
{
primary: output
@@ -16,23 +16,23 @@ export default (regl, config, inputs) => {
precision mediump float;
uniform sampler2D tex;
uniform sampler2D bloomTex;
uniform sampler2D bgTex;
uniform sampler2D backgroundTex;
varying vec2 vUV;
void main() {
vec3 bgColor = texture2D(bgTex, vUV).rgb;
vec3 bgColor = texture2D(backgroundTex, vUV).rgb;
float brightness = pow(min(1., texture2D(tex, vUV).r * 2.) + texture2D(bloomTex, vUV).r, 1.5);
gl_FragColor = vec4(bgColor * brightness, 1.0);
}
`,
uniforms: {
bgTex: bgLoader.texture,
backgroundTex: background.texture,
tex: inputs.primary,
bloomTex: inputs.bloom
},
framebuffer: output
}),
null,
bgLoader.ready
background.loaded
);
};

View File

@@ -94,7 +94,7 @@ export default (regl, config) => {
1 / (Math.abs(Math.sin(2 * config.slant)) * (Math.sqrt(2) - 1) + 1);
uniforms.showComputationTexture = config.effect === "none";
const msdfLoader = loadImage(regl, config.glyphTexURL);
const msdf = loadImage(regl, config.glyphTexURL);
// This shader is the star of the show.
// In normal operation, each pixel represents a glyph's:
@@ -455,7 +455,7 @@ export default (regl, config) => {
...uniforms,
lastState: doubleBuffer.front,
glyphTex: msdfLoader.texture,
glyphTex: msdf.texture,
camera: regl.prop("camera"),
transform: regl.prop("transform"),
@@ -501,6 +501,6 @@ export default (regl, config) => {
glMatrix.mat4.perspective(camera, (Math.PI / 180) * 90, aspectRatio, 0.0001, 1000);
[screenSize[0], screenSize[1]] = aspectRatio > 1 ? [1, aspectRatio] : [1 / aspectRatio, 1];
},
msdfLoader.ready
msdf.loaded
);
};

View File

@@ -78,7 +78,7 @@ const loadImage = (regl, url) => {
}
return texture;
},
ready: (async () => {
loaded: (async () => {
if (url != null) {
const data = new Image();
data.crossOrigin = "anonymous";