Rezmason
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f303051b1d
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I was forgetting to set the size of the composer
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2018-09-11 18:23:45 -07:00 |
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Rezmason
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ff4b5255e9
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Updating TODO
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2018-09-10 15:42:37 -07:00 |
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Rezmason
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e61f96e614
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Added paradise version. Added Coptic text texture. Added polar coordinate and "sun" support to the renderer.
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2018-09-09 17:18:07 -07:00 |
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Rezmason
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ac15090ca7
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Update README.md and TODO.txt
Adding GPU particle blurb, and a long explanation of the URL options. Cutting down the remaining "Much later" work.
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2018-09-06 03:39:45 -07:00 |
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Rezmason
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a287bccd1c
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Replaced MatrixGeometry and MatrixMaterial with MatrixRenderer. Got rid of a,b,c variables.
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2018-09-05 15:28:01 -07:00 |
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Rezmason
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515ee07b43
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Adding GPUComputationRenderer to project. Adding gpgpu_example HTML as a reference.
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2018-09-05 00:47:46 -07:00 |
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Rezmason
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7bf43539c1
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Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables.
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2018-09-04 01:01:03 -07:00 |
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Rezmason
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06fd40c408
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Switched glyph brightness and cycle speeds to being derived from a continuous function. Introduced a quick way to mess with code parameters.
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2018-09-02 00:31:01 -07:00 |
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Rezmason
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cff094fda1
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After talking with Shem, it sure sounds like it'd be easier to come up with a solution on the JS side of things and then "port" it to GPU
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2018-08-30 00:36:17 -07:00 |
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Rezmason
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8354218748
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Removing antialiasing, depth and stencil; setting shader precision to low. Disconnecting numRows from fall speed and tail length.
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2018-08-29 19:26:15 -07:00 |
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Rezmason
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8c60365279
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Initial commit
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2018-08-23 17:30:39 -04:00 |
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