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15 lines
401 B
Plaintext
15 lines
401 B
Plaintext
TODO:
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Migrate rain logic to shaders that operate on double buffer RTTs
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Reach out to Ashley's partner about producing sounds
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Much later:
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Optimization: calculate texture derivatives on CPU, pass in as a uniform
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Optimization: simpler bloom replacement
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Dissolve threejs project into webgl project
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Maybe webgl2 project?
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Flashing row effect?
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More patterns?
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Symbol duplication is common
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