mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-14 12:29:30 -07:00
After talking with Shem, it sure sounds like it'd be easier to come up with a solution on the JS side of things and then "port" it to GPU
This commit is contained in:
7
TODO.txt
7
TODO.txt
@@ -2,9 +2,10 @@ TODO:
|
||||
|
||||
Revisit rain logic
|
||||
Rework columns to support multiple drops at once
|
||||
Switch to some kind of continuous noise source
|
||||
Remember, cycling needs to be continuous too (but then mod 1)
|
||||
Vertex shader uses continuous function to derive UV and brightness
|
||||
Idea 1: implement in JS, then migrate to shaders that operate on double buffer RTTs
|
||||
Idea 2: switch to some kind of continuous noise source
|
||||
Remember, cycling needs to be continuous too (but then mod 1)
|
||||
Vertex shader uses continuous function to derive UV and brightness
|
||||
Static mesh: Give each vertex of a glyph the same XY, different vec2 corners
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user