Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables.

This commit is contained in:
Rezmason
2018-09-03 20:04:42 -07:00
parent a644133c1e
commit 7bf43539c1
7 changed files with 118 additions and 112 deletions

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@@ -5,10 +5,16 @@ Migrate rain logic to shaders that operate on double buffer RTTs
Reach out to Ashley's partner about producing sounds
Much later:
Optimization: calculate texture derivatives on CPU, pass in as a uniform
Optimization: simpler bloom replacement
Optimizations
calculate texture derivatives on CPU, pass in as a uniform
simpler bloom replacement
Dissolve threejs project into webgl project
Maybe webgl2 project?
Flashing row effect?
Deluxe
Flashing row effect?
https://youtu.be/z_KmNZNT5xw?t=16
Square event?
https://youtu.be/ngnlBZNuVb8?t=200
https://youtu.be/721sG2D_9-U?t=67
More patterns?
Symbol duplication is common