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Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables.
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12
TODO.txt
12
TODO.txt
@@ -5,10 +5,16 @@ Migrate rain logic to shaders that operate on double buffer RTTs
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Reach out to Ashley's partner about producing sounds
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Much later:
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Optimization: calculate texture derivatives on CPU, pass in as a uniform
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Optimization: simpler bloom replacement
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Optimizations
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calculate texture derivatives on CPU, pass in as a uniform
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simpler bloom replacement
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Dissolve threejs project into webgl project
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Maybe webgl2 project?
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Flashing row effect?
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Deluxe
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Flashing row effect?
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https://youtu.be/z_KmNZNT5xw?t=16
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Square event?
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https://youtu.be/ngnlBZNuVb8?t=200
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https://youtu.be/721sG2D_9-U?t=67
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More patterns?
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Symbol duplication is common
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