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Replaced MatrixGeometry and MatrixMaterial with MatrixRenderer. Got rid of a,b,c variables.
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21
TODO.txt
21
TODO.txt
@@ -1,8 +1,15 @@
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TODO:
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Migrate rain logic to shaders that operate on double buffer RTTs
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Reach out to Ashley's partner about producing sounds
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Raindrop sound
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https://youtu.be/KoQOKq1C3O4?t=30
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https://youtu.be/h1vLZeVAp5o?t=28
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Flashing row sound
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https://youtu.be/z_KmNZNT5xw?t=16
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Square sound
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https://youtu.be/ngnlBZNuVb8?t=204
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https://youtu.be/721sG2D_9-U?t=67
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And some kind of ambient sound that they play over
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Much later:
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Optimizations
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@@ -11,14 +18,8 @@ Much later:
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Dissolve threejs project into webgl project
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Maybe webgl2 project?
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Deluxe
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Raindrop sound
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https://youtu.be/KoQOKq1C3O4?t=30
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https://youtu.be/h1vLZeVAp5o?t=28
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Flashing row effect?
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https://youtu.be/z_KmNZNT5xw?t=16
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Square event?
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https://youtu.be/ngnlBZNuVb8?t=200
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https://youtu.be/721sG2D_9-U?t=67
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Flashing row effect
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Square event
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More patterns?
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Symbol duplication is common
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