Rezmason
87bd6c1681
Adding a "testFix" URL variable to help test potential fixes to open bugs in production.
2022-10-01 21:01:06 -07:00
Rezmason
e9b9df97d8
Update README.md
2022-10-01 19:35:15 -07:00
Rezmason
f5e0226b44
Update README with clarification
2022-10-01 17:00:23 -07:00
Rezmason
e3fb42d862
Update README.md
2022-09-30 22:38:39 -07:00
Rezmason
dd7692dfc5
Left in a console log by mistake
2022-09-30 00:12:48 -07:00
Rezmason
d85594a46c
Vertically offsetting glyph columns by a random fraction of the height of a glyph when the volumetric mode is on, to prevent odd visual alignments
2022-09-30 00:11:22 -07:00
Rezmason
7e2acde979
Fixing the transPride and pride stripe colors in the regl code
2022-09-29 22:44:49 -07:00
Rezmason
f1c719fbd3
Well that's one way to break a markdown file. Fixing.
2022-09-29 22:25:54 -07:00
Rezmason
8f90edb516
Updating Readme to link to friends of the project and the Vice article
2022-09-29 22:15:01 -07:00
Rezmason
2ab9699b4e
Adding palette URL variable support, HSL URL variables, and RGB aliases for the existing color URL variables.
2022-09-29 22:15:01 -07:00
Rezmason
3828203876
All colors are now color objects
2022-09-29 22:15:01 -07:00
Rezmason
22dd5e8678
RGBs in config are no longer flat
2022-09-29 22:15:01 -07:00
Rezmason
67cfdcb132
Palette pass now accepts colors regardless of their color space
2022-09-29 22:15:01 -07:00
Rezmason
cde709b044
Renaming paletteEntries to palette
2022-09-29 22:15:01 -07:00
Rezmason
22458dad93
Merge pull request #29 from aprescott/patch-1
...
Update stated bloom defaults in README
2022-09-28 18:00:11 -07:00
Adam Prescott
6fd4a8e219
Update stated bloom defaults in README
...
Visual checks revealed that the default `bloomStrength` was not `1.0`, but
something lower.
Default config code in `config.js` confirms it is `0.7`. I noticed the same
issue for `bloomSize` while I was there.
2022-09-28 13:48:10 -04:00
Rezmason
44ce50b6d5
Updating pride and trans pride stripe colors to match what's on Wikipedia
2022-09-27 12:18:32 -07:00
Rezmason
0475f05029
Switching the default renderer to regl for now, since some folks are seeing issues with the WebGPU renderer and I'm actively investigating its "bloom issues" (which seem to involve bloomStrength and texture/sampler differences)
2022-09-26 09:37:38 -07:00
Rezmason
beb70473aa
Fixed a WebGPU sequencing issue when skipIntro=true&once=false, caused by updating the cells and intro cells in the same compute pass. The WebGPU and REGL projects are now also slightly more alike.
2022-09-25 19:43:51 -07:00
Rezmason
d3c2773f4f
Merge pull request #22 from semmel/patch-1
...
Fullscreen when added as "Bookmark" to iOS Homescreen
2022-09-24 21:43:13 -07:00
Rezmason
f07bf7bceb
Fixing a bug introduced with skipIntro
2022-09-24 21:39:05 -07:00
Matthias Seemann
b4c555c912
Fullscreen when added as "Bookmark" to iOS Homescreen
...
I could not tolerate the iOS status bar on top of this beautiful simulation.
That's why.
Idea: https://itnext.io/make-your-pwas-look-handsome-on-ios-fd8fdfcd5777
2022-09-24 21:45:15 +02:00
Rezmason
e76c9cf7be
Update README.md
2022-09-24 07:34:52 -07:00
Rezmason
679580a394
Theatrics— first column is in the middle, next one's over to the side, then they all join in
2022-09-24 07:27:32 -07:00
Rezmason
965e21d3ba
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
Rezmason
4ed481c8b5
Merge pull request #19 from sshine/patch-1
...
Add https:// to fix link
2022-09-23 18:03:32 -07:00
Simon Shine
ba4dec195f
Add https:// to fix link
...
This fixes the link to camera-less "mirror mode" with ripples when mouse-clicking
2022-09-23 14:26:30 +02:00
Rezmason
fb16a9b855
Adjusting the textures, still not super happy with them but they can be replaced later
2022-09-19 20:41:23 -07:00
Rezmason
5f544091a9
Deferring the holoplay import until it's determined that it's needed. Changing the holoplay effect version a little.
2022-09-18 22:30:10 -07:00
Rezmason
b0406978d7
It's hard to tune the glint brightness and contrast
2022-09-18 19:46:26 -07:00
Rezmason
d9b68b4669
Trinity tweak and updated the readme
2022-09-17 21:06:20 -07:00
Rezmason
5feecd7b78
Brighten Trinity version
2022-09-17 13:57:31 -07:00
Rezmason
b950bd90c7
Updating screenshot
2022-09-17 13:53:48 -07:00
Rezmason
e2be02c498
Added textures to base and glint shapes.
2022-09-17 13:51:48 -07:00
Rezmason
eddbd12c36
Added glint brightness and contrast, makes a big difference
2022-09-17 10:09:52 -07:00
Rezmason
9c2d6d7ed8
Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
2022-09-17 01:24:23 -07:00
Rezmason
6a3d38e965
More updates to the readme and todo
2022-09-16 21:42:37 -07:00
Rezmason
86036d9ceb
The cursor color, when unspecified, now defaults to bright white if an effect is specified, rather than falling back on the colors from the versions
2022-09-16 21:37:30 -07:00
Rezmason
9ab9924294
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
Rezmason
ab280a95d3
A tiny bit of cleanup before tackling the WebGPU version
2022-09-16 17:34:44 -07:00
Rezmason
3fc53f1bab
Renaming shine to raindrop, which makes more sense
2022-09-16 17:01:22 -07:00
Rezmason
6969514c9b
The cursor channel of the rain pass is now propagated in isolation to the effect passes.
2022-09-15 23:33:47 -07:00
Rezmason
17a615eec7
Altering course. The only remaining goal of the recode is to isolate the cursor glyphs and process them separately.
2022-09-15 21:23:11 -07:00
Rezmason
3b456baef9
Move brightness from the shine compute shader to the fragment shader and clean it up
2022-09-15 21:10:33 -07:00
Rezmason
b0613f9bc3
Removing brightness-based cycle style— I can no longer see any evidence that it occurs.
...
Updated the readme file
2022-09-15 00:41:04 -07:00
Rezmason
4c6e6fd662
Removed sun shower. Thunder and ripples are now handled by a third compute shader.
2022-09-14 23:09:00 -07:00
Rezmason
0d1d661401
A bit more cleanup in preparation for the reformulation
2022-09-11 23:48:43 -07:00
Rezmason
0a5daa696a
gpu-buffer now eliminates whitespace from types before identifying them
2022-09-11 20:09:59 -07:00
Rezmason
ec831ce6f1
Adding named debug groups to the WebGPU passes, and switching the pipeline create calls to the async methods
2022-09-11 20:09:32 -07:00
Rezmason
c4fe2c53e4
Cleaning up TODO. Tried adding a pixel grill to the rain pass frag shader, but it moired and it didn't look very good.
2022-09-11 10:36:43 -07:00