Adam Prescott
6fd4a8e219
Update stated bloom defaults in README
...
Visual checks revealed that the default `bloomStrength` was not `1.0`, but
something lower.
Default config code in `config.js` confirms it is `0.7`. I noticed the same
issue for `bloomSize` while I was there.
2022-09-28 13:48:10 -04:00
Rezmason
0475f05029
Switching the default renderer to regl for now, since some folks are seeing issues with the WebGPU renderer and I'm actively investigating its "bloom issues" (which seem to involve bloomStrength and texture/sampler differences)
2022-09-26 09:37:38 -07:00
Rezmason
e76c9cf7be
Update README.md
2022-09-24 07:34:52 -07:00
Rezmason
965e21d3ba
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
Simon Shine
ba4dec195f
Add https:// to fix link
...
This fixes the link to camera-less "mirror mode" with ripples when mouse-clicking
2022-09-23 14:26:30 +02:00
Rezmason
d9b68b4669
Trinity tweak and updated the readme
2022-09-17 21:06:20 -07:00
Rezmason
e2be02c498
Added textures to base and glint shapes.
2022-09-17 13:51:48 -07:00
Rezmason
6a3d38e965
More updates to the readme and todo
2022-09-16 21:42:37 -07:00
Rezmason
3fc53f1bab
Renaming shine to raindrop, which makes more sense
2022-09-16 17:01:22 -07:00
Rezmason
b0613f9bc3
Removing brightness-based cycle style— I can no longer see any evidence that it occurs.
...
Updated the readme file
2022-09-15 00:41:04 -07:00
Rezmason
9b8d5b34b5
Added an IcoMoon font for the expanded glyph set
2022-09-09 00:10:05 -07:00
Rezmason
2eb7b70926
Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties.
2022-09-07 22:05:03 -07:00
Rezmason
76d37fc752
Freeing up a rain pass channel
2022-09-06 23:23:39 -07:00
Rezmason
c1fa822299
Adding a "3d" version, since just turning on volumetric doesn't look particularly good with the other recent config changes.
2022-09-06 01:15:35 -07:00
Rezmason
33edffc99c
Removing the "resurrection" effect that mirrored the Matrix Resurrections trailers, as they aren't canon and the color channels of the output textures can be put to better use
2022-09-04 23:56:49 -07:00
Rezmason
5886f7e031
Fixing another README link
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Adding missing https to another URL in the README.md
2022-08-25 09:04:14 -07:00
serge
216ca7f5f9
fix a link
2022-08-25 19:52:19 +10:00
Rezmason
7bed65b479
Update README.md
2022-08-07 00:39:48 -07:00
Rezmason
581135bd0f
Update readme to reference mirror mode
2022-08-07 00:38:58 -07:00
Rezmason
33497270a8
Fleshing out the megacity version, and adding it to the readme
2022-04-28 18:27:01 -07:00
Rezmason
a962a6128d
Expose dither magnitude and bloom strength through URL parameters.
2021-12-24 20:02:40 -08:00
Rezmason
22f3ab4092
You can now specify the glyph font by name in the URL.
2021-12-21 15:00:15 -08:00
Rezmason
38f29ad21b
You can now loop the effect. It's not super great, but it ought to make it easier to create repeating backgrounds or something.
2021-12-21 02:22:20 -08:00
Rezmason
1a7043a986
Moved looking glass context logic into an "lkgHelper" module. Fixed math issues.
2021-12-19 22:02:19 -08:00
Rezmason
25e9f10f69
Adding "updated" glyph set from The Matrix Resurrections, and a corresponding effect version.
2021-12-11 22:21:24 -08:00
Rezmason
e95d826fb3
Adding huberfish A and D glyph sets; adding palimpsest and twilight versions.
2021-11-15 23:49:19 -08:00
Rezmason
3acce2001e
Update README.md to mention WebGPU
2021-11-15 18:21:28 -08:00
Rezmason
0c26cc7660
Moving assets into a subdirectory.
2021-10-29 12:21:40 -07:00
Rezmason
80f5aea2a3
Adding support for "resurrecting" volumetric code, which is rendered to a separate channel and can be given separate colors.
2021-09-19 21:52:04 -07:00
Rezmason
51f1b6ebf5
Updating the README.md. Renaming "threedee" to "volumetric".
2021-09-06 17:23:54 -07:00
Rezmason
d094f7e0b7
Added resolution parameter to config.
2021-07-11 16:34:36 -07:00
Rezmason
e214dc2e44
Update README.md
2021-02-27 19:25:05 -08:00
Rezmason
a760d6854a
Rebuilt on top of REGL.
2020-01-21 12:17:17 -08:00
Rezmason
5cea203bec
Adding bloomSize customization option, which reduces the resolution of the bloom shader pass.
2019-11-20 21:47:04 -08:00
Rezmason
d0646f2b7a
Update README.md
2019-11-17 21:59:05 -08:00
Rezmason
679b7d69bf
Updating README.
2019-02-18 22:15:27 -08:00
Rezmason
d03cd685e1
- Added "slant" param to readme
...
- getParam now supports synonyms
- Renamed "dropLength" URL param to "raindropLength", keeping around support for dropLength URL param
- Renamed "texture" to "fontTexture"
- Changed "isSlanted" boolean to "slant" angle, adding slant/angle URL param, converted from degrees to radians
- Renamed "numGlyphColumns" to "numFontColumns"
- Renamed "showRTT" to "showComputationTexture"
- Random glyphs are now based on a simple sine scramble
- Renaming "now" and "delta" to "time" and "deltaTime"
- glyphCycleSpeed is no longer premultiplied; it is now a number between 0 and 1, much easier to visualize
2019-02-17 18:42:08 -08:00
Rezmason
d51d1d7434
Adding dropLength mention to README
2019-01-10 10:58:43 -08:00
Rezmason
0c9641860a
effect "none" now shows the bare compute texture, with a slight difference to indicate areas of high cycle speed.
...
Added dropLength property.
2019-01-09 15:16:33 -08:00
Rezmason
decf13c902
Adding screenshot to readme
2018-10-17 16:20:44 -07:00
Rezmason
8c93747a94
Update README.md
...
Poured it all out into the README file.
2018-09-09 23:22:48 -07:00
Rezmason
e61f96e614
Added paradise version. Added Coptic text texture. Added polar coordinate and "sun" support to the renderer.
2018-09-09 17:18:07 -07:00
Rezmason
33b7f58ac1
Adding nightmare matrix support
2018-09-08 08:27:12 -07:00
Rezmason
ac15090ca7
Update README.md and TODO.txt
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Adding GPU particle blurb, and a long explanation of the URL options. Cutting down the remaining "Much later" work.
2018-09-06 03:39:45 -07:00
Rezmason
07aa2b011f
Minor adjustment to README.md
2018-08-23 17:32:06 -04:00
Rezmason
8c60365279
Initial commit
2018-08-23 17:30:39 -04:00