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Removing the "resurrection" effect that mirrored the Matrix Resurrections trailers, as they aren't canon and the color channels of the output textures can be put to better use
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@@ -8,8 +8,7 @@
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- [3D mode](https://rezmason.github.io/matrix?volumetric=true)
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- [Holographic version](https://rezmason.github.io/matrix?version=holoplay) (requires a Looking Glass display; see it in action [here](https://www.youtube.com/watch?v=gwA9hfq1Ing))
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- Mirror mode, [with camera](https://rezmason.github.io/matrix/?version=updated&effect=mirror&camera=true) and [without](rezmason.github.io/matrix/?version=updated&effect=mirror). (Click to make ripples.)
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- [Matrix Resurrections code (WIP)](https://rezmason.github.io/matrix?version=resurrections)
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- [Matrix Resurrections's updated code (WIP)](https://rezmason.github.io/matrix?version=updated)
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- [Matrix Resurrections updated code (WIP)](https://rezmason.github.io/matrix?version=resurrections)
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- [Operator Matrix code (with ripple effects)](https://rezmason.github.io/matrix?version=operator)
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- [Code of the "Nightmare Matrix"](https://rezmason.github.io/matrix?version=nightmare)
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- [(you know, this stuff).](http://matrix.wikia.com/wiki/Nightmare_Matrix)
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