Update README.md

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Rezmason
2019-11-17 21:59:05 -08:00
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### TL;DR
- [Classic Matrix code](https://rezmason.github.io/matrix)
- [Throwback Matrix code](https://rezmason.github.io/matrix?version=throwback)
- [Operator Matrix code (with ripple effects)](https://rezmason.github.io/matrix?version=operator)
- [Code of the "Nightmare Matrix"](https://rezmason.github.io/matrix?version=nightmare)
- [(you know, this stuff).](http://matrix.wikia.com/wiki/Nightmare_Matrix)
- [Code of the "Paradise Matrix"](https://rezmason.github.io/matrix?version=paradise)
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Now you know link fu. Here's a list of customization options:
- **version** - the version of the Matrix to simulate. Can be "paradise", "nightmare", "throwback" or "1999" (default).
- "1999" is the Matrix code as portrayed throughout the franchise.
- **version** - the version of the Matrix to simulate. Can be "paradise", "nightmare", "operator" or "classic" (default).
- "classic" is the Matrix code everyone knows and loves, mostly based on the sequels' opening title graphics.
- "paradise" is how the Matrix's idyllic predecessor may have appeared: warm, simplistic, encompassing.
- "nightmare" is how the Matrix may have appeared in the Merovingian's heyday: flashy, foreboding, relentless.
- "throwback" is an attempt at portraying the matrix code as it appears in the first movie's opening titles: flatter, crowded, rudimentary.
- "operator" is more reminiscent of the matrix code as it appears in the first movie's opening titles, and on operators' screens: flatter, crowded, without a gradient, and with occasional effects (such as a square ripple).
- **width** - the number of columns (and rows) to draw. Default is 80.
- **slant** - which angle is up, in degrees. Default is 0.
- **raindropLength** - the vertical scale of "raindrops" in the columns. Can be any number, even negative! Default is 1.0.