Switching the default renderer to regl for now, since some folks are seeing issues with the WebGPU renderer and I'm actively investigating its "bloom issues" (which seem to involve bloomStrength and texture/sampler differences)

This commit is contained in:
Rezmason
2022-09-26 09:37:38 -07:00
parent beb70473aa
commit 0475f05029
3 changed files with 4 additions and 4 deletions

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---
### about
This project is a web implementation of the raining green code seen in the *Matrix* franchise. It's built right on top of the upcoming graphics API [WebGPU](https://github.com/gpuweb/gpuweb), but falls back to the functional WebGL wrapper, [REGL](https://regl.party); its previous Three.js version is maintained in a separate branch.
This project is a web implementation of the raining green code seen in the *Matrix* franchise. It's built right on top of the functional WebGL wrapper, [REGL](https://regl.party), with beta support for the upcoming graphics API [WebGPU](https://github.com/gpuweb/gpuweb); its previous Three.js version is maintained in a separate branch.
---
### goals