Commit Graph

377 Commits

Author SHA1 Message Date
Rezmason
53e7e42c15 Removing extra formatting step from test-bundles 2025-06-02 19:12:00 -07:00
Rezmason
068e366e30 Added a non-vite test, to be sure the rolled up libraries can run outside a bundler. Currently, they can't. 2025-05-29 20:34:10 -07:00
Rezmason
00805c884e Ran formatter. 2025-05-29 20:33:16 -07:00
Rezmason
41f2f837c3 Fixed a typo in the format script 2025-05-29 20:32:45 -07:00
Rezmason
0ff8e99e75 Added some files that were git-ignored because of their directory name "build". 2025-05-26 17:07:15 -07:00
Rezmason
0884c6a4de WebGPU Renderer now awaits the submitted work in the old device's queue before destroying it 2025-05-26 12:03:52 -07:00
Jeremy Sachs
83f1eb07c3 Update renderer.js
"rain instance" --> "renderer" in error message
2025-05-25 09:36:59 -07:00
Rezmason
b6570de106 Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating. 2025-05-25 03:30:26 -07:00
Rezmason
1da1feb356 Converting tabs to spaces in TODO.txt and the quilt pass fragment shader 2025-05-23 12:50:29 -07:00
Rezmason
3b837c6f06 Massive overhaul: the renderers are now classes that implement Renderer; replaced webpack and rollup with vite; converted bundle-contents to "core" and "full" bundle profiles; renamed "inclusions" to "staticAssets", which are "url" base64-encoded images and "raw" text strings; renamed the Matrix component module to the JSX extension; built out a test scaffold at tools/test/index.html to manually test the various deploy options. 2025-05-23 12:49:10 -07:00
Rezmason
658f07c6ab Code intended to leverage imports in the load functions. 2025-05-20 07:59:20 -07:00
Rezmason
f61a4e29c9 Added cache check to WebGPU renderer's loadShader method. Un-commented entries into config.js. Inclusions are now explicit dynamic import lambdas, so the cache functions can detect and call them; however, webpack and rollup seem to use them differently. 2025-05-20 07:57:27 -07:00
Rezmason
24e939008e Added some other basic inputs to see how continuous changes of various values affect the component render 2025-05-15 03:06:19 -07:00
Rezmason
45059c4e29 Removing unnecessary trick in inclusions.js that was meant to prevent tree shaking of the imported resources. 2025-05-15 01:39:39 -07:00
Rezmason
b7085c5bf7 Implementing and verifying the integrity of the cleanup function on the core useEffect 2025-05-15 01:36:28 -07:00
Rezmason
22241924c9 regl's destroy function destroys all resources created with it; so does GPUDevice::destroy. 2025-05-08 18:11:06 -07:00
Rezmason
319b53919b Testing hot-swapping renderers, which requires destroying and rebuilding the canvas after all. Fixed a few other related bugs and moved the imports into "bundle-contents.js". 2025-05-08 12:52:48 -07:00
Rezmason
a1332d8f1a Separating the resource imports from the Matrix.js module 2025-05-07 18:06:15 -07:00
Rezmason
eea341f50c Exploring ways to preserve the vanilla JS browser demo without compromising on the bundle. Experimenting with embedding images in the bundle as data URIs 2025-05-06 12:59:02 -07:00
Rezmason
6663c92f99 Removing holoplay for now. 2025-05-06 08:15:57 -07:00
Rezmason
f3cd449c7d Added WebGPU support and added caching to the WebGPU version. 2025-05-05 19:07:36 -07:00
Rezmason
664f484723 Component now reuses its canvas. regl implementation reuses its regl instance, and caches resources that already loaded. 2025-05-05 18:59:18 -07:00
Rezmason
237990b44c Ran the format script 2025-05-05 08:52:35 -07:00
Rezmason
7a10893486 Installed prettier and added the format script to the project 2025-05-05 08:51:48 -07:00
Rezmason
6183accac5 Repairing the bloom 2025-05-04 22:00:53 -07:00
Rezmason
42011c3c19 Running npm audit fix 2025-04-24 11:48:40 -07:00
nohren
3bc0d5d346 Matrix React component 1.0.0 2025-04-24 08:54:03 -07:00
Rezmason
5ba9049045 Adding SVGs of the resurrections glyphs 2024-10-31 00:16:01 -07:00
Rezmason
cee10bb1de Adding glyphFlip and glyphRotation parameters. 2024-09-10 21:41:59 -07:00
Rezmason
f14651c2b2 Initializing the regl double buffer with an array of zeroes, to overwrite any garbage values that a browser may have left in there. 2024-06-27 12:48:11 -07:00
Rezmason
bbd32f83f4 Add links in README to conceptual demonstrations 2023-11-24 00:49:11 -08:00
Rezmason
eec6e05467 Update README.md 2023-09-29 08:41:06 -07:00
Rezmason
91201830f8 You can now suppress warnings with suppressWarnings. This should be used for any warning that may appear in the future. Also, clicking the button to proceed in the warning notice appends suppressWarnings to the URL parameters. 2022-11-30 19:56:55 -08:00
Rezmason
1fc4f1f34e Posting roadmap before cutting a branch to support live config updates 2022-11-15 02:33:37 -08:00
Rezmason
4cc4d9191e Removing some unused code from bloom 2022-11-01 08:07:34 -07:00
Rezmason
316d740322 WGSL now requires casting before >= I guess 2022-11-01 08:07:08 -07:00
Rezmason
acc21ef1f4 Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces. 2022-11-01 08:05:48 -07:00
Rezmason
c7fafcdb13 Adding neomatrixology's glyphs and version 2022-10-13 19:50:35 -07:00
Rezmason
f0898e7ecf All non-trivial shaders are now loaded from files. 2022-10-11 21:27:46 -07:00
Rezmason
e8be232e9b Fixing several embarrassing bugs.
WebGPU and REGL projects now flipY again, and they properly flip the symbolY glyph coordinate in the rain pass's fragment shader.
Switching on some older code that was disabled for FF Nightly support— it makes more sense to wait for that support as implementations finalize.
Added mipmap to images loaded into REGL project.
2022-10-11 09:25:24 -07:00
Rezmason
3843dd90d1 Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer 2022-10-04 21:53:53 -07:00
Rezmason
507f907096 Fixing the resize logic 2022-10-04 21:52:44 -07:00
Rezmason
6986ed45f5 Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy 2022-10-04 21:48:21 -07:00
Rezmason
4f257b87f7 Fixed SDF math; texture dimensions were accessed before they loaded in the REGL-based renderer 2022-10-04 21:46:26 -07:00
Rezmason
b86b97fde9 Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed. 2022-10-03 23:45:56 -07:00
Rezmason
fb3fb89d95 Softening the MSDF, ready to move on 2022-10-02 20:47:52 -07:00
Rezmason
51faabfbe6 Corrected the MSDF logic in the GLSL and WGSL shaders, which fixed the rendering in Chrome's software renderer. 2022-10-02 20:35:12 -07:00
Rezmason
95b67d1dad Detect and advise against running through SwiftShader 2022-10-02 13:20:50 -07:00
Rezmason
87bd6c1681 Adding a "testFix" URL variable to help test potential fixes to open bugs in production. 2022-10-01 21:01:06 -07:00
Rezmason
e9b9df97d8 Update README.md 2022-10-01 19:35:15 -07:00