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Matrix React component 1.0.0
This commit is contained in:
6
.babelrc
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6
.babelrc
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{
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"presets": [
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"@babel/preset-env",
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"@babel/preset-react"
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]
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}
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15
.gitignore
vendored
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15
.gitignore
vendored
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.idea/
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.vscode/
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node_modules/
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build/
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.DS_Store
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*.tgz
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my-app*
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template/src/__tests__/__snapshots__/
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lerna-debug.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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/.changelog
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.npm/
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/dist
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16
README.md
16
README.md
@@ -180,3 +180,19 @@ The glyphs used in the "Palimpsest" and "Twilight" versions are derived from [Te
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The glyphs are formatted as a multi-channel distance field (or MSDF) via Victor Chlumsky's [msdfgen](https://github.com/Chlumsky/msdfgen). This format preserves the crisp edges and corners of vector graphics when rendered as textures. Chlumsky's thesis paper, which is in English and is also easy to read, is [available to download here](https://dspace.cvut.cz/handle/10467/62770).
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The raindrops themselves are particles [computed on the GPU and stored in textures](https://threejs.org/examples/webgl_gpgpu_water.html), much smaller than the final render. The data sent from the CPU to the GPU every frame is negligible.
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## react-matrix-rain
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This is an effort to produce an npm package that bundles this repo's effects as a single react component for use in SPA applications. Work on the legacy code will update the component. Steps to build the component are as follows.
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### Offline testing
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```
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npm pack --dry-run # assess that the package is viable.
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npm pack # creates the tarball
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npm install react-matrix-rain-<version>.tgz
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```
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### Publishing
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... TBD
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140
js/Matrix.js
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140
js/Matrix.js
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import React, { useEffect, useRef, memo } from "react";
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import { createRain, destroyRain } from "./regl/main";
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import makeConfig from "./utils/config";
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/**
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* @typedef {object} Colour
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* @property {"hsl"|"rgb"} space
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* @property {number[]} values // 3-tuple [0-1] or [0-360,0-1,0-1]
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*/
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/**
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* Complete runtime configuration for the Matrix / Digital-Rain component.
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*
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* @typedef {{
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* /* ------------- core identity ------------- * /
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* version?: (
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* "classic" | "megacity" | "neomatrixology" | "operator" |
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* "nightmare" | "paradise" | "resurrections" | "trinity" |
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* "morpheus" | "bugs" | "palimpsest" | "twilight" |
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* "holoplay" | "3d" | "throwback" | "updated" |
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* "1999" | "2003" | "2021" | string /* custom * /
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* ),
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* font?: keyof typeof fonts, // "matrixcode", …
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* effect?: "palette" | "stripe" | string,
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*
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* /* ------------- texture assets ------------- * /
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* baseTexture?: keyof typeof textureURLs | null,
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* glintTexture?: keyof typeof textureURLs | null,
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*
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* /* ------------- global toggles ------------- * /
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* useCamera?: boolean,
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* volumetric?: boolean,
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* loops?: boolean,
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* skipIntro?: boolean,
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* renderer?: "regl" | "three" | string,
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* suppressWarnings?: boolean,
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* useHalfFloat?: boolean,
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* useHoloplay?: boolean,
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* isometric?: boolean,
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*
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* /* ------------- glyph appearance ------------- * /
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* glyphEdgeCrop?: number,
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* glyphHeightToWidth?: number,
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* glyphVerticalSpacing?: number,
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* glyphFlip?: boolean,
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* glyphRotation?: number, // radians (multiples of π/2 supported)
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*
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* /* ------------- cursor & glint ------------- * /
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* isolateCursor?: boolean,
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* cursorColor?: Colour,
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* cursorIntensity?: number,
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* isolateGlint?: boolean,
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* glintColor?: Colour,
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* glintIntensity?: number,
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*
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* /* ------------- animation & timing ------------- * /
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* animationSpeed?: number,
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* fps?: number,
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* cycleSpeed?: number,
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* cycleFrameSkip?: number,
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* fallSpeed?: number,
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* forwardSpeed?: number,
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* raindropLength?: number,
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* slant?: number, // radians
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*
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* /* ------------- optical effects ------------- * /
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* bloomStrength?: number,
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* bloomSize?: number,
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* highPassThreshold?: number,
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* baseBrightness?: number,
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* baseContrast?: number,
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* glintBrightness?: number,
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* glintContrast?: number,
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* brightnessOverride?: number,
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* brightnessThreshold?: number,
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* brightnessDecay?: number,
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* ditherMagnitude?: number,
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* hasThunder?: boolean,
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*
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* /* ------------- geometry ------------- * /
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* numColumns?: number,
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* density?: number,
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* isPolar?: boolean,
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* rippleTypeName?: ("circle"|"box"|string|null),
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* rippleThickness?: number,
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* rippleScale?: number,
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* rippleSpeed?: number,
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*
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* /* ------------- colour mapping ------------- * /
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* palette?: {color: Colour, at: number}[],
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* stripeColors?: Colour[],
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* backgroundColor?: Colour,
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* glyphIntensity?: number,
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*
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* /* ------------- misc / experimental ------------- * /
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* resolution?: number,
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* testFix?: string|null,
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*
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* /* ------------- React pass-through ------------- * /
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* style?: React.CSSProperties,
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* className?: string,
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*
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* /* ------------- catch-all ------------- * /
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* [key: string]: unknown
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* }} MatrixProps
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*/
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/** @param {MatrixProps} props */
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export const Matrix = memo((props) => {
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const { style, className, ...rest } = props;
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const elProps = { style, className };
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const matrix = useRef(null);
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const rainRef = useRef(null);
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const canvasRef = useRef(null);
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useEffect(() => {
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const canvas = document.createElement("canvas");
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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canvasRef.current = canvas;
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}, []);
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useEffect(() => {
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matrix.current.appendChild(canvasRef.current);
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const gl = canvasRef.current.getContext("webgl");
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createRain(canvasRef.current, makeConfig({ ...rest }), gl).then(
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(handles) => {
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rainRef.current = handles;
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}
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);
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return () => {
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if (rainRef.current) {
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destroyRain(rainRef.current);
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}
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};
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}, [props]);
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return <div ref={matrix} {...elProps}></div>;
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});
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581
js/config.js
581
js/config.js
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const fonts = {
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coptic: {
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// The script the Gnostic codices were written in
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glyphMSDFURL: "assets/coptic_msdf.png",
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glyphSequenceLength: 32,
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glyphTextureGridSize: [8, 8],
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},
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gothic: {
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// The script the Codex Argenteus was written in
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glyphMSDFURL: "assets/gothic_msdf.png",
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glyphSequenceLength: 27,
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glyphTextureGridSize: [8, 8],
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},
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matrixcode: {
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// The glyphs seen in the film trilogy
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glyphMSDFURL: "assets/matrixcode_msdf.png",
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glyphSequenceLength: 57,
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glyphTextureGridSize: [8, 8],
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},
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megacity: {
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// The glyphs seen in the film trilogy
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glyphMSDFURL: "assets/megacity_msdf.png",
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glyphSequenceLength: 64,
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glyphTextureGridSize: [8, 8],
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},
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resurrections: {
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// The glyphs seen in the film trilogy
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glyphMSDFURL: "assets/resurrections_msdf.png",
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glintMSDFURL: "assets/resurrections_glint_msdf.png",
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glyphSequenceLength: 135,
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glyphTextureGridSize: [13, 12],
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},
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huberfishA: {
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glyphMSDFURL: "assets/huberfish_a_msdf.png",
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glyphSequenceLength: 34,
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glyphTextureGridSize: [6, 6],
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},
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huberfishD: {
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glyphMSDFURL: "assets/huberfish_d_msdf.png",
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glyphSequenceLength: 34,
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glyphTextureGridSize: [6, 6],
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},
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gtarg_tenretniolleh: {
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glyphMSDFURL: "assets/gtarg_tenretniolleh_msdf.png",
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glyphSequenceLength: 36,
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glyphTextureGridSize: [6, 6],
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},
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gtarg_alientext: {
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glyphMSDFURL: "assets/gtarg_alientext_msdf.png",
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glyphSequenceLength: 38,
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glyphTextureGridSize: [8, 5],
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},
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neomatrixology: {
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glyphMSDFURL: "assets/neomatrixology_msdf.png",
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glyphSequenceLength: 12,
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glyphTextureGridSize: [4, 4],
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},
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};
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const textureURLs = {
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sand: "assets/sand.png",
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pixels: "assets/pixel_grid.png",
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mesh: "assets/mesh.png",
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metal: "assets/metal.png",
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};
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const hsl = (...values) => ({ space: "hsl", values });
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const rgb = (...values) => ({ space: "rgb", values });
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const defaults = {
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font: "matrixcode",
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effect: "palette", // The name of the effect to apply at the end of the process— mainly handles coloration
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baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
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glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
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useCamera: false,
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backgroundColor: hsl(0, 0, 0), // The color "behind" the glyphs
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isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
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cursorColor: hsl(0.242, 1, 0.73), // The color of the cursor
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cursorIntensity: 2, // The intensity of the cursor
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isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
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glintColor: hsl(0, 0, 1), // The color of the glint
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glintIntensity: 1, // The intensity of the glint
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volumetric: false, // A mode where the raindrops appear in perspective
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animationSpeed: 1, // The global rate that all animations progress
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fps: 60, // The target frame rate (frames per second) of the effect
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forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
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bloomStrength: 0.7, // The intensity of the bloom
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bloomSize: 0.4, // The amount the bloom calculation is scaled
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highPassThreshold: 0.1, // The minimum brightness that is still blurred
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cycleSpeed: 0.03, // The speed glyphs change
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cycleFrameSkip: 1, // The global minimum number of frames between glyphs cycling
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baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied
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baseContrast: 1.1, // The contrast of the glyphs, before any effects are applied
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glintBrightness: -1.5, // The brightness of the glints, before any effects are applied
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glintContrast: 2.5, // The contrast of the glints, before any effects are applied
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brightnessOverride: 0.0, // A global override to the brightness of displayed glyphs. Only used if it is > 0.
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brightnessThreshold: 0, // The minimum brightness for a glyph to still be considered visible
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brightnessDecay: 1.0, // The rate at which glyphs light up and dim
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ditherMagnitude: 0.05, // The magnitude of the random per-pixel dimming
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fallSpeed: 0.3, // The speed the raindrops progress downwards
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glyphEdgeCrop: 0.0, // The border around a glyph in a font texture that should be cropped out
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glyphHeightToWidth: 1, // The aspect ratio of glyphs
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glyphVerticalSpacing: 1, // The ratio of the vertical distance between glyphs to their height
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glyphFlip: false, // Whether to horizontally reflect the glyphs
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glyphRotation: 0, // An angle to rotate the glyphs. Currently limited to 90° increments
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hasThunder: false, // An effect that adds dramatic lightning flashes
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isPolar: false, // Whether the glyphs arc across the screen or sit in a standard grid
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rippleTypeName: null, // The variety of the ripple effect
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rippleThickness: 0.2, // The thickness of the ripple effect
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rippleScale: 30, // The size of the ripple effect
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rippleSpeed: 0.2, // The rate at which the ripple effect progresses
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numColumns: 80, // The maximum dimension of the glyph grid
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density: 1, // In volumetric mode, the number of actual columns compared to the grid
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palette: [
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// The color palette that glyph brightness is color mapped to
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{ color: hsl(0.3, 0.9, 0.0), at: 0.0 },
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{ color: hsl(0.3, 0.9, 0.2), at: 0.2 },
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{ color: hsl(0.3, 0.9, 0.7), at: 0.7 },
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{ color: hsl(0.3, 0.9, 0.8), at: 0.8 },
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],
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raindropLength: 0.75, // Adjusts the frequency of raindrops (and their length) in a column
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slant: 0, // The angle at which rain falls; the orientation of the glyph grid
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resolution: 0.75, // An overall scale multiplier
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useHalfFloat: false,
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renderer: "regl", // The preferred web graphics API
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suppressWarnings: false, // Whether to show warnings to visitors on load
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isometric: false,
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useHoloplay: false,
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loops: false,
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skipIntro: true,
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testFix: null,
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};
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const versions = {
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classic: {},
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megacity: {
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font: "megacity",
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animationSpeed: 0.5,
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numColumns: 40,
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},
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neomatrixology: {
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font: "neomatrixology",
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animationSpeed: 0.8,
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numColumns: 40,
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palette: [
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{ color: hsl(0.15, 0.9, 0.0), at: 0.0 },
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{ color: hsl(0.15, 0.9, 0.2), at: 0.2 },
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{ color: hsl(0.15, 0.9, 0.7), at: 0.7 },
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{ color: hsl(0.15, 0.9, 0.8), at: 0.8 },
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],
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cursorColor: hsl(0.167, 1, 0.75),
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cursorIntensity: 2,
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||||
},
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operator: {
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cursorColor: hsl(0.375, 1, 0.66),
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cursorIntensity: 3,
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bloomSize: 0.6,
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bloomStrength: 0.75,
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highPassThreshold: 0.0,
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cycleSpeed: 0.01,
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||||
cycleFrameSkip: 8,
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||||
brightnessOverride: 0.22,
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brightnessThreshold: 0,
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||||
fallSpeed: 0.6,
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glyphEdgeCrop: 0.15,
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glyphHeightToWidth: 1.35,
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rippleTypeName: "box",
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numColumns: 108,
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palette: [
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{ color: hsl(0.4, 0.8, 0.0), at: 0.0 },
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{ color: hsl(0.4, 0.8, 0.5), at: 0.5 },
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{ color: hsl(0.4, 0.8, 1.0), at: 1.0 },
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||||
],
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raindropLength: 1.5,
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||||
},
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nightmare: {
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||||
font: "gothic",
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||||
isolateCursor: false,
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||||
highPassThreshold: 0.7,
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||||
baseBrightness: -0.8,
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||||
brightnessDecay: 0.75,
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||||
fallSpeed: 1.2,
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||||
hasThunder: true,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.35,
|
||||
palette: [
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||||
{ color: hsl(0.0, 1.0, 0.0), at: 0.0 },
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||||
{ color: hsl(0.0, 1.0, 0.2), at: 0.2 },
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||||
{ color: hsl(0.0, 1.0, 0.4), at: 0.4 },
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||||
{ color: hsl(0.1, 1.0, 0.7), at: 0.7 },
|
||||
{ color: hsl(0.2, 1.0, 1.0), at: 1.0 },
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||||
],
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||||
raindropLength: 0.5,
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||||
slant: (22.5 * Math.PI) / 180,
|
||||
},
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||||
paradise: {
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||||
font: "coptic",
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||||
isolateCursor: false,
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||||
bloomStrength: 1,
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||||
highPassThreshold: 0,
|
||||
cycleSpeed: 0.005,
|
||||
baseBrightness: -1.3,
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||||
baseContrast: 2,
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||||
brightnessDecay: 0.05,
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||||
fallSpeed: 0.02,
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||||
isPolar: true,
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||||
rippleTypeName: "circle",
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||||
rippleSpeed: 0.1,
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||||
numColumns: 40,
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||||
palette: [
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||||
{ color: hsl(0.0, 0.0, 0.0), at: 0.0 },
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||||
{ color: hsl(0.0, 0.8, 0.3), at: 0.3 },
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||||
{ color: hsl(0.1, 0.8, 0.5), at: 0.5 },
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||||
{ color: hsl(0.1, 1.0, 0.6), at: 0.6 },
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||||
{ color: hsl(0.1, 1.0, 0.9), at: 0.9 },
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||||
],
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||||
raindropLength: 0.4,
|
||||
},
|
||||
resurrections: {
|
||||
font: "resurrections",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.292, 1, 0.8),
|
||||
cursorIntensity: 2,
|
||||
baseBrightness: -0.7,
|
||||
baseContrast: 1.17,
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||||
highPassThreshold: 0,
|
||||
numColumns: 70,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.375, 0.9, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.375, 1.0, 0.6), at: 0.92 },
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||||
{ color: hsl(0.375, 1.0, 1.0), at: 1.0 },
|
||||
],
|
||||
},
|
||||
trinity: {
|
||||
font: "resurrections",
|
||||
glintTexture: "metal",
|
||||
baseTexture: "pixels",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.292, 1, 0.8),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.131, 1, 0.6),
|
||||
glintIntensity: 3,
|
||||
glintBrightness: -0.5,
|
||||
glintContrast: 1.5,
|
||||
baseBrightness: -0.4,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.37, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.37, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0.2,
|
||||
raindropLength: 0.3,
|
||||
density: 0.75,
|
||||
},
|
||||
morpheus: {
|
||||
font: "resurrections",
|
||||
glintTexture: "mesh",
|
||||
baseTexture: "metal",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.333, 1, 0.85),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.4, 1, 0.5),
|
||||
glintIntensity: 2,
|
||||
glintBrightness: -1.5,
|
||||
glintContrast: 3,
|
||||
baseBrightness: -0.3,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.97, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.97, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.015,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0.1,
|
||||
raindropLength: 0.4,
|
||||
density: 0.75,
|
||||
},
|
||||
bugs: {
|
||||
font: "resurrections",
|
||||
glintTexture: "sand",
|
||||
baseTexture: "metal",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.619, 1, 0.65),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.625, 1, 0.6),
|
||||
glintIntensity: 3,
|
||||
glintBrightness: -1,
|
||||
glintContrast: 3,
|
||||
baseBrightness: -0.3,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.12, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.14, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0.4,
|
||||
raindropLength: 0.3,
|
||||
density: 0.75,
|
||||
},
|
||||
palimpsest: {
|
||||
font: "huberfishA",
|
||||
isolateCursor: false,
|
||||
bloomStrength: 0.2,
|
||||
numColumns: 40,
|
||||
raindropLength: 1.2,
|
||||
cycleFrameSkip: 3,
|
||||
fallSpeed: 0.5,
|
||||
slant: Math.PI * -0.0625,
|
||||
palette: [
|
||||
{ color: hsl(0.15, 0.25, 0.9), at: 0.0 },
|
||||
{ color: hsl(0.6, 0.8, 0.1), at: 0.4 },
|
||||
],
|
||||
},
|
||||
twilight: {
|
||||
font: "huberfishD",
|
||||
cursorColor: hsl(0.167, 1, 0.8),
|
||||
cursorIntensity: 1.5,
|
||||
bloomStrength: 0.1,
|
||||
numColumns: 50,
|
||||
raindropLength: 0.9,
|
||||
fallSpeed: 0.1,
|
||||
highPassThreshold: 0.0,
|
||||
palette: [
|
||||
{ color: hsl(0.6, 1.0, 0.05), at: 0.0 },
|
||||
{ color: hsl(0.6, 0.8, 0.1), at: 0.1 },
|
||||
{ color: hsl(0.88, 0.8, 0.5), at: 0.5 },
|
||||
{ color: hsl(0.15, 1.0, 0.6), at: 0.8 },
|
||||
// { color: hsl(0.1, 1.0, 0.9), at: 1.0 },
|
||||
],
|
||||
},
|
||||
|
||||
holoplay: {
|
||||
font: "resurrections",
|
||||
glintTexture: "metal",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.292, 1, 0.8),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.131, 1, 0.6),
|
||||
glintIntensity: 3,
|
||||
glintBrightness: -0.5,
|
||||
glintContrast: 1.5,
|
||||
baseBrightness: -0.4,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.37, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.37, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
raindropLength: 0.3,
|
||||
|
||||
renderer: "regl",
|
||||
numColumns: 20,
|
||||
ditherMagnitude: 0,
|
||||
bloomStrength: 0,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0,
|
||||
density: 3,
|
||||
useHoloplay: true,
|
||||
},
|
||||
|
||||
["3d"]: {
|
||||
volumetric: true,
|
||||
fallSpeed: 0.5,
|
||||
cycleSpeed: 0.03,
|
||||
baseBrightness: -0.9,
|
||||
baseContrast: 1.5,
|
||||
raindropLength: 0.3,
|
||||
},
|
||||
};
|
||||
versions.throwback = versions.operator;
|
||||
versions.updated = versions.resurrections;
|
||||
versions["1999"] = versions.operator;
|
||||
versions["2003"] = versions.classic;
|
||||
versions["2021"] = versions.resurrections;
|
||||
|
||||
const range = (f, min = -Infinity, max = Infinity) => Math.max(min, Math.min(max, f));
|
||||
const nullNaN = (f) => (isNaN(f) ? null : f);
|
||||
const isTrue = (s) => s.toLowerCase().includes("true");
|
||||
|
||||
const parseColor = (isHSL) => (s) => ({
|
||||
space: isHSL ? "hsl" : "rgb",
|
||||
values: s.split(",").map(parseFloat),
|
||||
});
|
||||
|
||||
const parseColors = (isHSL) => (s) => {
|
||||
const values = s.split(",").map(parseFloat);
|
||||
const space = isHSL ? "hsl" : "rgb";
|
||||
return Array(Math.floor(values.length / 3))
|
||||
.fill()
|
||||
.map((_, index) => ({
|
||||
space,
|
||||
values: values.slice(index * 3, (index + 1) * 3),
|
||||
}));
|
||||
};
|
||||
|
||||
const parsePalette = (isHSL) => (s) => {
|
||||
const values = s.split(",").map(parseFloat);
|
||||
const space = isHSL ? "hsl" : "rgb";
|
||||
return Array(Math.floor(values.length / 4))
|
||||
.fill()
|
||||
.map((_, index) => {
|
||||
const colorValues = values.slice(index * 4, (index + 1) * 4);
|
||||
return {
|
||||
color: {
|
||||
space,
|
||||
values: colorValues.slice(0, 3),
|
||||
},
|
||||
at: colorValues[3],
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
const paramMapping = {
|
||||
testFix: { key: "testFix", parser: (s) => s },
|
||||
version: { key: "version", parser: (s) => s },
|
||||
font: { key: "font", parser: (s) => s },
|
||||
effect: { key: "effect", parser: (s) => s },
|
||||
camera: { key: "useCamera", parser: isTrue },
|
||||
numColumns: { key: "numColumns", parser: (s) => nullNaN(parseInt(s)) },
|
||||
density: { key: "density", parser: (s) => nullNaN(range(parseFloat(s), 0)) },
|
||||
resolution: { key: "resolution", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
animationSpeed: {
|
||||
key: "animationSpeed",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
forwardSpeed: {
|
||||
key: "forwardSpeed",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
cycleSpeed: { key: "cycleSpeed", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
fallSpeed: { key: "fallSpeed", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
raindropLength: {
|
||||
key: "raindropLength",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
slant: {
|
||||
key: "slant",
|
||||
parser: (s) => nullNaN((parseFloat(s) * Math.PI) / 180),
|
||||
},
|
||||
bloomSize: {
|
||||
key: "bloomSize",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
bloomStrength: {
|
||||
key: "bloomStrength",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
ditherMagnitude: {
|
||||
key: "ditherMagnitude",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
url: { key: "bgURL", parser: (s) => s },
|
||||
palette: { key: "palette", parser: parsePalette(false) },
|
||||
stripeColors: { key: "stripeColors", parser: parseColors(false) },
|
||||
backgroundColor: { key: "backgroundColor", parser: parseColor(false) },
|
||||
cursorColor: { key: "cursorColor", parser: parseColor(false) },
|
||||
glintColor: { key: "glintColor", parser: parseColor(false) },
|
||||
|
||||
paletteHSL: { key: "palette", parser: parsePalette(true) },
|
||||
stripeHSL: { key: "stripeColors", parser: parseColors(true) },
|
||||
backgroundHSL: { key: "backgroundColor", parser: parseColor(true) },
|
||||
cursorHSL: { key: "cursorColor", parser: parseColor(true) },
|
||||
glintHSL: { key: "glintColor", parser: parseColor(true) },
|
||||
|
||||
cursorIntensity: {
|
||||
key: "cursorIntensity",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
|
||||
glyphIntensity: {
|
||||
key: "glyphIntensity",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
|
||||
volumetric: { key: "volumetric", parser: isTrue },
|
||||
glyphFlip: { key: "glyphFlip", parser: isTrue },
|
||||
glyphRotation: {
|
||||
key: "glyphRotation",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
loops: { key: "loops", parser: isTrue },
|
||||
fps: { key: "fps", parser: (s) => nullNaN(range(parseFloat(s), 0, 60)) },
|
||||
skipIntro: { key: "skipIntro", parser: isTrue },
|
||||
renderer: { key: "renderer", parser: (s) => s },
|
||||
suppressWarnings: { key: "suppressWarnings", parser: isTrue },
|
||||
once: { key: "once", parser: isTrue },
|
||||
isometric: { key: "isometric", parser: isTrue },
|
||||
};
|
||||
|
||||
paramMapping.paletteRGB = paramMapping.palette;
|
||||
paramMapping.stripeRGB = paramMapping.stripeColors;
|
||||
paramMapping.backgroundRGB = paramMapping.backgroundColor;
|
||||
paramMapping.cursorRGB = paramMapping.cursorColor;
|
||||
paramMapping.glintRGB = paramMapping.glintColor;
|
||||
|
||||
paramMapping.width = paramMapping.numColumns;
|
||||
paramMapping.dropLength = paramMapping.raindropLength;
|
||||
paramMapping.angle = paramMapping.slant;
|
||||
paramMapping.colors = paramMapping.stripeColors;
|
||||
|
||||
export default (urlParams) => {
|
||||
const validParams = Object.fromEntries(
|
||||
Object.entries(urlParams)
|
||||
.filter(([key]) => key in paramMapping)
|
||||
.map(([key, value]) => [paramMapping[key].key, paramMapping[key].parser(value)])
|
||||
.filter(([_, value]) => value != null),
|
||||
);
|
||||
|
||||
if (validParams.effect != null) {
|
||||
if (validParams.cursorColor == null) {
|
||||
validParams.cursorColor = hsl(0, 0, 1);
|
||||
}
|
||||
|
||||
if (validParams.cursorIntensity == null) {
|
||||
validParams.cursorIntensity = 2;
|
||||
}
|
||||
|
||||
if (validParams.glintColor == null) {
|
||||
validParams.glintColor = hsl(0, 0, 1);
|
||||
}
|
||||
|
||||
if (validParams.glyphIntensity == null) {
|
||||
validParams.glyphIntensity = 1;
|
||||
}
|
||||
}
|
||||
|
||||
const version = validParams.version in versions ? versions[validParams.version] : versions.classic;
|
||||
const fontName = [validParams.font, version.font, defaults.font].find((name) => name in fonts);
|
||||
const font = fonts[fontName];
|
||||
|
||||
const baseTextureURL = textureURLs[[version.baseTexture, defaults.baseTexture].find((name) => name in textureURLs)];
|
||||
const hasBaseTexture = baseTextureURL != null;
|
||||
const glintTextureURL = textureURLs[[version.glintTexture, defaults.glintTexture].find((name) => name in textureURLs)];
|
||||
const hasGlintTexture = glintTextureURL != null;
|
||||
|
||||
const config = {
|
||||
...defaults,
|
||||
...version,
|
||||
...font,
|
||||
...validParams,
|
||||
baseTextureURL,
|
||||
glintTextureURL,
|
||||
hasBaseTexture,
|
||||
hasGlintTexture,
|
||||
};
|
||||
|
||||
if (config.bloomSize <= 0) {
|
||||
config.bloomStrength = 0;
|
||||
}
|
||||
|
||||
return config;
|
||||
};
|
||||
48
js/index.js
Normal file
48
js/index.js
Normal file
@@ -0,0 +1,48 @@
|
||||
import React from "react";
|
||||
import { createRoot } from "react-dom/client";
|
||||
import { Matrix } from "./Matrix";
|
||||
//import { Matrix } from "react-matrix-rain";
|
||||
|
||||
const root = createRoot(document.getElementById("root"));
|
||||
let idx = 1;
|
||||
const versions = [
|
||||
"3d",
|
||||
"trinity",
|
||||
"bugs",
|
||||
"megacity",
|
||||
"nightmare",
|
||||
"paradise",
|
||||
"resurrections",
|
||||
"operator",
|
||||
"holoplay",
|
||||
"throwback",
|
||||
"updated",
|
||||
"1999",
|
||||
"2003",
|
||||
"2021",
|
||||
];
|
||||
const App = () => {
|
||||
const [version, setVersion] = React.useState(versions[0]);
|
||||
// const [number, setNumber] = React.useState(0);
|
||||
const onButtonClick = () => {
|
||||
setVersion((s) => {
|
||||
const newVersion = versions[idx];
|
||||
idx = (idx + 1) % versions.length;
|
||||
console.log(newVersion);
|
||||
return newVersion;
|
||||
});
|
||||
};
|
||||
// const newNum = () => setNumber((n) => n + 1);
|
||||
console.log("version", version);
|
||||
// console.log("num", number);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1>Rain</h1>
|
||||
<button onClick={onButtonClick}>change version</button>
|
||||
{/* <button onClick={newNum}>change number</button> */}
|
||||
<Matrix version={version} density={7.0} />
|
||||
</div>
|
||||
);
|
||||
};
|
||||
root.render(<App />);
|
||||
@@ -1,4 +1,9 @@
|
||||
import { loadText, makePassFBO, makePass } from "./utils.js";
|
||||
import { makePassFBO, makePass } from "./utils";
|
||||
import highPassFrag from '../../shaders/glsl/bloomPass.highPass.frag.glsl';
|
||||
import blurFrag from '../../shaders/glsl/bloomPass.blur.frag.glsl';
|
||||
import combineFrag from '../../shaders/glsl/bloomPass.combine.frag.glsl';
|
||||
import fsVert from '../../shaders/glsl/bloomPass.vert.glsl';
|
||||
|
||||
|
||||
// The bloom pass is basically an added high-pass blur.
|
||||
// The blur approximation is the sum of a pyramid of downscaled, blurred textures.
|
||||
@@ -8,98 +13,136 @@ const pyramidHeight = 5;
|
||||
// A pyramid is just an array of FBOs, where each FBO is half the width
|
||||
// and half the height of the FBO below it.
|
||||
const makePyramid = (regl, height, halfFloat) =>
|
||||
Array(height)
|
||||
.fill()
|
||||
.map((_) => makePassFBO(regl, halfFloat));
|
||||
Array(height)
|
||||
.fill()
|
||||
.map((_) => makePassFBO(regl, halfFloat));
|
||||
|
||||
const resizePyramid = (pyramid, vw, vh, scale) =>
|
||||
pyramid.forEach((fbo, index) => fbo.resize(Math.floor((vw * scale) / 2 ** index), Math.floor((vh * scale) / 2 ** index)));
|
||||
pyramid.forEach((fbo, index) =>
|
||||
fbo.resize(
|
||||
Math.floor((vw * scale) / 2 ** index),
|
||||
Math.floor((vh * scale) / 2 ** index)
|
||||
)
|
||||
);
|
||||
|
||||
export default ({ regl, config }, inputs) => {
|
||||
const { bloomStrength, bloomSize, highPassThreshold } = config;
|
||||
const enabled = bloomSize > 0 && bloomStrength > 0;
|
||||
const { bloomStrength, bloomSize, highPassThreshold } = config;
|
||||
const enabled = bloomSize > 0 && bloomStrength > 0;
|
||||
|
||||
// If there's no bloom to apply, return a no-op pass with an empty bloom texture
|
||||
if (!enabled) {
|
||||
return makePass({
|
||||
primary: inputs.primary,
|
||||
bloom: makePassFBO(regl),
|
||||
});
|
||||
}
|
||||
// If there's no bloom to apply, return a no-op pass with an empty bloom texture
|
||||
if (!enabled) {
|
||||
return makePass({
|
||||
primary: inputs.primary,
|
||||
bloom: makePassFBO(regl),
|
||||
});
|
||||
}
|
||||
|
||||
// Build three pyramids of FBOs, one for each step in the process
|
||||
const highPassPyramid = makePyramid(regl, pyramidHeight, config.useHalfFloat);
|
||||
const hBlurPyramid = makePyramid(regl, pyramidHeight, config.useHalfFloat);
|
||||
const vBlurPyramid = makePyramid(regl, pyramidHeight, config.useHalfFloat);
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
// Build three pyramids of FBOs, one for each step in the process
|
||||
const highPassPyramid = makePyramid(regl, pyramidHeight, config.useHalfFloat);
|
||||
const hBlurPyramid = makePyramid(regl, pyramidHeight, config.useHalfFloat);
|
||||
const vBlurPyramid = makePyramid(regl, pyramidHeight, config.useHalfFloat);
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
|
||||
// The high pass restricts the blur to bright things in our input texture.
|
||||
const highPassFrag = loadText("shaders/glsl/bloomPass.highPass.frag.glsl");
|
||||
const highPass = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
highPassThreshold,
|
||||
tex: regl.prop("tex"),
|
||||
},
|
||||
framebuffer: regl.prop("fbo"),
|
||||
});
|
||||
// one big triangle that covers the whole screen
|
||||
const fullScreenTriangle = regl.buffer([
|
||||
-1, -1,
|
||||
3, -1,
|
||||
-1, 3,
|
||||
]);
|
||||
|
||||
const commonDrawProps = {
|
||||
attributes: { aPosition: fullScreenTriangle },
|
||||
count: 3,
|
||||
};
|
||||
// The high pass restricts the blur to bright things in our input texture.
|
||||
const highPass = regl({
|
||||
...commonDrawProps,
|
||||
vert: fsVert,
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
highPassThreshold,
|
||||
tex: regl.prop("tex"),
|
||||
},
|
||||
framebuffer: regl.prop("fbo"),
|
||||
});
|
||||
|
||||
// A 2D gaussian blur is just a 1D blur done horizontally, then done vertically.
|
||||
// The FBO pyramid's levels represent separate levels of detail;
|
||||
// by blurring them all, this basic blur approximates a more complex gaussian:
|
||||
// https://web.archive.org/web/20191124072602/https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom
|
||||
|
||||
const blurFrag = loadText("shaders/glsl/bloomPass.blur.frag.glsl");
|
||||
const blur = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
tex: regl.prop("tex"),
|
||||
direction: regl.prop("direction"),
|
||||
height: regl.context("viewportWidth"),
|
||||
width: regl.context("viewportHeight"),
|
||||
},
|
||||
framebuffer: regl.prop("fbo"),
|
||||
});
|
||||
|
||||
// The pyramid of textures gets flattened (summed) into a final blurry "bloom" texture
|
||||
const combineFrag = loadText("shaders/glsl/bloomPass.combine.frag.glsl");
|
||||
const combine = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
bloomStrength,
|
||||
...Object.fromEntries(vBlurPyramid.map((fbo, index) => [`pyr_${index}`, fbo])),
|
||||
},
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
return makePass(
|
||||
{
|
||||
primary: inputs.primary,
|
||||
bloom: output,
|
||||
},
|
||||
Promise.all([highPassFrag.loaded, blurFrag.loaded]),
|
||||
(w, h) => {
|
||||
// The blur pyramids can be lower resolution than the screen.
|
||||
resizePyramid(highPassPyramid, w, h, bloomSize);
|
||||
resizePyramid(hBlurPyramid, w, h, bloomSize);
|
||||
resizePyramid(vBlurPyramid, w, h, bloomSize);
|
||||
output.resize(w, h);
|
||||
},
|
||||
(shouldRender) => {
|
||||
if (!shouldRender) {
|
||||
return;
|
||||
}
|
||||
// A 2D gaussian blur is just a 1D blur done horizontally, then done vertically.
|
||||
// The FBO pyramid's levels represent separate levels of detail;
|
||||
// by blurring them all, this basic blur approximates a more complex gaussian:
|
||||
// https://web.archive.org/web/20191124072602/https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom
|
||||
|
||||
for (let i = 0; i < pyramidHeight; i++) {
|
||||
const highPassFBO = highPassPyramid[i];
|
||||
const hBlurFBO = hBlurPyramid[i];
|
||||
const vBlurFBO = vBlurPyramid[i];
|
||||
highPass({ fbo: highPassFBO, frag: highPassFrag.text(), tex: i === 0 ? inputs.primary : highPassPyramid[i - 1] });
|
||||
blur({ fbo: hBlurFBO, frag: blurFrag.text(), tex: highPassFBO, direction: [1, 0] });
|
||||
blur({ fbo: vBlurFBO, frag: blurFrag.text(), tex: hBlurFBO, direction: [0, 1] });
|
||||
}
|
||||
const blur = regl({
|
||||
...commonDrawProps,
|
||||
vert: fsVert,
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
tex: regl.prop("tex"),
|
||||
direction: regl.prop("direction"),
|
||||
height: regl.context("viewportWidth"),
|
||||
width: regl.context("viewportHeight"),
|
||||
},
|
||||
framebuffer: regl.prop("fbo"),
|
||||
});
|
||||
|
||||
combine({ frag: combineFrag.text() });
|
||||
}
|
||||
);
|
||||
// The pyramid of textures gets flattened (summed) into a final blurry "bloom" texture
|
||||
const combine = regl({
|
||||
...commonDrawProps,
|
||||
vert: fsVert,
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
bloomStrength,
|
||||
...Object.fromEntries(
|
||||
vBlurPyramid.map((fbo, index) => [`pyr_${index}`, fbo])
|
||||
),
|
||||
},
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
return makePass(
|
||||
{
|
||||
primary: inputs.primary,
|
||||
bloom: output,
|
||||
},
|
||||
// Promise.all([highPassFrag.loaded, blurFrag.loaded]),
|
||||
(w, h) => {
|
||||
// The blur pyramids can be lower resolution than the screen.
|
||||
resizePyramid(highPassPyramid, w, h, bloomSize);
|
||||
resizePyramid(hBlurPyramid, w, h, bloomSize);
|
||||
resizePyramid(vBlurPyramid, w, h, bloomSize);
|
||||
output.resize(w, h);
|
||||
},
|
||||
(shouldRender) => {
|
||||
if (!shouldRender) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = 0; i < pyramidHeight; i++) {
|
||||
const highPassFBO = highPassPyramid[i];
|
||||
const hBlurFBO = hBlurPyramid[i];
|
||||
const vBlurFBO = vBlurPyramid[i];
|
||||
highPass({
|
||||
fbo: highPassFBO,
|
||||
frag: highPassFrag,
|
||||
tex: i === 0 ? inputs.primary : highPassPyramid[i - 1],
|
||||
});
|
||||
blur({
|
||||
fbo: hBlurFBO,
|
||||
frag: blurFrag,
|
||||
tex: highPassFBO,
|
||||
direction: [1, 0],
|
||||
});
|
||||
blur({
|
||||
fbo: vBlurFBO,
|
||||
frag: blurFrag,
|
||||
tex: hBlurFBO,
|
||||
direction: [0, 1],
|
||||
});
|
||||
}
|
||||
|
||||
combine({ frag: combineFrag });
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { loadImage, loadText, makePassFBO, makePass } from "./utils.js";
|
||||
import imagePassFrag from "../../shaders/glsl/imagePass.frag.glsl";
|
||||
|
||||
// Multiplies the rendered rain and bloom by a loaded in image
|
||||
|
||||
@@ -8,7 +9,6 @@ export default ({ regl, config }, inputs) => {
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const bgURL = "bgURL" in config ? config.bgURL : defaultBGURL;
|
||||
const background = loadImage(regl, bgURL);
|
||||
const imagePassFrag = loadText("shaders/glsl/imagePass.frag.glsl");
|
||||
const render = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
@@ -22,11 +22,11 @@ export default ({ regl, config }, inputs) => {
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
Promise.all([background.loaded, imagePassFrag.loaded]),
|
||||
Promise.all([background.loaded]),
|
||||
(w, h) => output.resize(w, h),
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render({ frag: imagePassFrag.text() });
|
||||
render({ frag: imagePassFrag });
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
@@ -1,89 +1,101 @@
|
||||
// import HoloPlayCore from "holoplay-core";
|
||||
const HoloPlayCore = require("holoplay-core");
|
||||
|
||||
const recordedDevice = {
|
||||
buttons: [0, 0, 0, 0],
|
||||
calibration: {
|
||||
DPI: { value: 324 },
|
||||
center: { value: 0.15018756687641144 },
|
||||
configVersion: "3.0",
|
||||
flipImageX: { value: 0 },
|
||||
flipImageY: { value: 0 },
|
||||
flipSubp: { value: 0 },
|
||||
fringe: { value: 0 },
|
||||
invView: { value: 1 },
|
||||
pitch: { value: 52.58013153076172 },
|
||||
screenH: { value: 2048 },
|
||||
screenW: { value: 1536 },
|
||||
slope: { value: -7.145165920257568 },
|
||||
verticalAngle: { value: 0 },
|
||||
viewCone: { value: 40 },
|
||||
},
|
||||
defaultQuilt: {
|
||||
quiltAspect: 0.75,
|
||||
quiltX: 3840,
|
||||
quiltY: 3840,
|
||||
tileX: 8,
|
||||
tileY: 6,
|
||||
},
|
||||
hardwareVersion: "portrait",
|
||||
hwid: "LKG-P11063",
|
||||
index: 0,
|
||||
joystickIndex: -1,
|
||||
state: "ok",
|
||||
unityIndex: 1,
|
||||
windowCoords: [1440, 900],
|
||||
buttons: [0, 0, 0, 0],
|
||||
calibration: {
|
||||
DPI: { value: 324 },
|
||||
center: { value: 0.15018756687641144 },
|
||||
configVersion: "3.0",
|
||||
flipImageX: { value: 0 },
|
||||
flipImageY: { value: 0 },
|
||||
flipSubp: { value: 0 },
|
||||
fringe: { value: 0 },
|
||||
invView: { value: 1 },
|
||||
pitch: { value: 52.58013153076172 },
|
||||
screenH: { value: 2048 },
|
||||
screenW: { value: 1536 },
|
||||
slope: { value: -7.145165920257568 },
|
||||
verticalAngle: { value: 0 },
|
||||
viewCone: { value: 40 },
|
||||
},
|
||||
defaultQuilt: {
|
||||
quiltAspect: 0.75,
|
||||
quiltX: 3840,
|
||||
quiltY: 3840,
|
||||
tileX: 8,
|
||||
tileY: 6,
|
||||
},
|
||||
hardwareVersion: "portrait",
|
||||
hwid: "LKG-P11063",
|
||||
index: 0,
|
||||
joystickIndex: -1,
|
||||
state: "ok",
|
||||
unityIndex: 1,
|
||||
windowCoords: [1440, 900],
|
||||
};
|
||||
|
||||
const interpretDevice = (device) => {
|
||||
if (device == null) {
|
||||
return { enabled: false, tileX: 1, tileY: 1 };
|
||||
}
|
||||
if (device == null) {
|
||||
return { enabled: false, tileX: 1, tileY: 1 };
|
||||
}
|
||||
|
||||
const fov = 15;
|
||||
const fov = 15;
|
||||
|
||||
const calibration = Object.fromEntries(
|
||||
Object.entries(device.calibration)
|
||||
.map(([key, value]) => [key, value.value])
|
||||
.filter(([key, value]) => value != null)
|
||||
);
|
||||
const calibration = Object.fromEntries(
|
||||
Object.entries(device.calibration)
|
||||
.map(([key, value]) => [key, value.value])
|
||||
.filter(([key, value]) => value != null)
|
||||
);
|
||||
|
||||
const screenInches = calibration.screenW / calibration.DPI;
|
||||
const pitch = calibration.pitch * screenInches * Math.cos(Math.atan(1.0 / calibration.slope));
|
||||
const tilt = (calibration.screenH / (calibration.screenW * calibration.slope)) * -(calibration.flipImageX * 2 - 1);
|
||||
const subp = 1 / (calibration.screenW * 3);
|
||||
const screenInches = calibration.screenW / calibration.DPI;
|
||||
const pitch =
|
||||
calibration.pitch *
|
||||
screenInches *
|
||||
Math.cos(Math.atan(1.0 / calibration.slope));
|
||||
const tilt =
|
||||
(calibration.screenH / (calibration.screenW * calibration.slope)) *
|
||||
-(calibration.flipImageX * 2 - 1);
|
||||
const subp = 1 / (calibration.screenW * 3);
|
||||
|
||||
const defaultQuilt = device.defaultQuilt;
|
||||
const defaultQuilt = device.defaultQuilt;
|
||||
|
||||
const quiltViewPortion = [
|
||||
(Math.floor(defaultQuilt.quiltX / defaultQuilt.tileX) * defaultQuilt.tileX) / defaultQuilt.quiltX,
|
||||
(Math.floor(defaultQuilt.quiltY / defaultQuilt.tileY) * defaultQuilt.tileY) / defaultQuilt.quiltY,
|
||||
];
|
||||
const quiltViewPortion = [
|
||||
(Math.floor(defaultQuilt.quiltX / defaultQuilt.tileX) *
|
||||
defaultQuilt.tileX) /
|
||||
defaultQuilt.quiltX,
|
||||
(Math.floor(defaultQuilt.quiltY / defaultQuilt.tileY) *
|
||||
defaultQuilt.tileY) /
|
||||
defaultQuilt.quiltY,
|
||||
];
|
||||
|
||||
return {
|
||||
...defaultQuilt,
|
||||
...calibration,
|
||||
pitch,
|
||||
tilt,
|
||||
subp,
|
||||
return {
|
||||
...defaultQuilt,
|
||||
...calibration,
|
||||
pitch,
|
||||
tilt,
|
||||
subp,
|
||||
|
||||
quiltViewPortion,
|
||||
fov,
|
||||
enabled: true,
|
||||
};
|
||||
quiltViewPortion,
|
||||
fov,
|
||||
enabled: true,
|
||||
};
|
||||
};
|
||||
|
||||
export default async (useHoloplay = false, useRecordedDevice = false) => {
|
||||
if (!useHoloplay) {
|
||||
return interpretDevice(null);
|
||||
}
|
||||
const HoloPlayCore = await import("../../lib/holoplaycore.module.js");
|
||||
const device = await new Promise(
|
||||
(resolve, reject) =>
|
||||
new HoloPlayCore.Client(
|
||||
(data) => resolve(data.devices?.[0]),
|
||||
(error) => resolve(null)
|
||||
)
|
||||
);
|
||||
if (device == null && useRecordedDevice) {
|
||||
return interpretDevice(recordedDevice);
|
||||
}
|
||||
return interpretDevice(device);
|
||||
if (!useHoloplay) {
|
||||
return interpretDevice(null);
|
||||
}
|
||||
// const HoloPlayCore = await import("../../lib/holoplaycore.module.js");
|
||||
const device = await new Promise(
|
||||
(resolve, reject) =>
|
||||
new HoloPlayCore.Client(
|
||||
(data) => resolve(data.devices?.[0]),
|
||||
(error) => resolve(null)
|
||||
)
|
||||
);
|
||||
if (device == null && useRecordedDevice) {
|
||||
return interpretDevice(recordedDevice);
|
||||
}
|
||||
return interpretDevice(device);
|
||||
};
|
||||
|
||||
242
js/regl/main.js
242
js/regl/main.js
@@ -1,5 +1,5 @@
|
||||
import { makeFullScreenQuad, makePipeline } from "./utils.js";
|
||||
|
||||
import createREGL from "regl";
|
||||
import makeRain from "./rainPass.js";
|
||||
import makeBloomPass from "./bloomPass.js";
|
||||
import makePalettePass from "./palettePass.js";
|
||||
@@ -7,126 +7,166 @@ import makeStripePass from "./stripePass.js";
|
||||
import makeImagePass from "./imagePass.js";
|
||||
import makeQuiltPass from "./quiltPass.js";
|
||||
import makeMirrorPass from "./mirrorPass.js";
|
||||
import { setupCamera, cameraCanvas, cameraAspectRatio } from "../camera.js";
|
||||
import {
|
||||
setupCamera,
|
||||
cameraCanvas,
|
||||
cameraAspectRatio,
|
||||
} from "../utils/camera.js";
|
||||
import getLKG from "./lkgHelper.js";
|
||||
|
||||
const effects = {
|
||||
none: null,
|
||||
plain: makePalettePass,
|
||||
palette: makePalettePass,
|
||||
customStripes: makeStripePass,
|
||||
stripes: makeStripePass,
|
||||
pride: makeStripePass,
|
||||
transPride: makeStripePass,
|
||||
trans: makeStripePass,
|
||||
image: makeImagePass,
|
||||
mirror: makeMirrorPass,
|
||||
none: null,
|
||||
plain: makePalettePass,
|
||||
palette: makePalettePass,
|
||||
customStripes: makeStripePass,
|
||||
stripes: makeStripePass,
|
||||
pride: makeStripePass,
|
||||
transPride: makeStripePass,
|
||||
trans: makeStripePass,
|
||||
image: makeImagePass,
|
||||
mirror: makeMirrorPass,
|
||||
};
|
||||
|
||||
const dimensions = { width: 1, height: 1 };
|
||||
|
||||
const loadJS = (src) =>
|
||||
new Promise((resolve, reject) => {
|
||||
const tag = document.createElement("script");
|
||||
tag.onload = resolve;
|
||||
tag.onerror = reject;
|
||||
tag.src = src;
|
||||
document.body.appendChild(tag);
|
||||
});
|
||||
// const loadJS = (src) =>
|
||||
// new Promise((resolve, reject) => {
|
||||
// const tag = document.createElement("script");
|
||||
// tag.onload = resolve;
|
||||
// tag.onerror = reject;
|
||||
// tag.src = src;
|
||||
// document.body.appendChild(tag);
|
||||
// });
|
||||
|
||||
export default async (canvas, config) => {
|
||||
await Promise.all([loadJS("lib/regl.min.js"), loadJS("lib/gl-matrix.js")]);
|
||||
// Promise.all([loadJS("lib/regl.min.js"), loadJS("lib/gl-matrix.js")]);
|
||||
|
||||
const resize = () => {
|
||||
const devicePixelRatio = window.devicePixelRatio ?? 1;
|
||||
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
|
||||
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
|
||||
};
|
||||
window.onresize = resize;
|
||||
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
|
||||
window.ondblclick = () => {
|
||||
if (document.fullscreenElement == null) {
|
||||
if (canvas.webkitRequestFullscreen != null) {
|
||||
canvas.webkitRequestFullscreen();
|
||||
} else {
|
||||
canvas.requestFullscreen();
|
||||
}
|
||||
} else {
|
||||
document.exitFullscreen();
|
||||
}
|
||||
};
|
||||
}
|
||||
resize();
|
||||
export const createRain = async (canvas, config, gl) => {
|
||||
const resize = () => {
|
||||
const dpr = window.devicePixelRatio || 1;
|
||||
canvas.width = Math.ceil(window.innerWidth * dpr * config.resolution);
|
||||
canvas.height = Math.ceil(window.innerHeight * dpr * config.resolution);
|
||||
};
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
window.onresize = resize;
|
||||
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
|
||||
window.ondblclick = () => {
|
||||
if (document.fullscreenElement == null) {
|
||||
if (canvas.webkitRequestFullscreen != null) {
|
||||
canvas.webkitRequestFullscreen();
|
||||
} else {
|
||||
canvas.requestFullscreen();
|
||||
}
|
||||
} else {
|
||||
document.exitFullscreen();
|
||||
}
|
||||
};
|
||||
}
|
||||
resize();
|
||||
|
||||
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
|
||||
// These extensions are also needed, but Safari misreports that they are missing
|
||||
const optionalExtensions = ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"];
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
switch (config.testFix) {
|
||||
case "fwidth_10_1_2022_A":
|
||||
extensions.push("OES_standard_derivatives");
|
||||
break;
|
||||
case "fwidth_10_1_2022_B":
|
||||
optionalExtensions.forEach((ext) => extensions.push(ext));
|
||||
extensions.length = 0;
|
||||
break;
|
||||
}
|
||||
const extensions = [
|
||||
"OES_texture_half_float",
|
||||
"OES_texture_half_float_linear",
|
||||
];
|
||||
// These extensions are also needed, but Safari misreports that they are missing
|
||||
const optionalExtensions = [
|
||||
"EXT_color_buffer_half_float",
|
||||
"WEBGL_color_buffer_float",
|
||||
"OES_standard_derivatives",
|
||||
];
|
||||
|
||||
const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
|
||||
switch (config.testFix) {
|
||||
case "fwidth_10_1_2022_A":
|
||||
extensions.push("OES_standard_derivatives");
|
||||
break;
|
||||
case "fwidth_10_1_2022_B":
|
||||
optionalExtensions.forEach((ext) => extensions.push(ext));
|
||||
extensions.length = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
const cameraTex = regl.texture(cameraCanvas);
|
||||
const lkg = await getLKG(config.useHoloplay, true);
|
||||
const regl = createREGL({
|
||||
gl,
|
||||
pixelRatio: 1,
|
||||
extensions,
|
||||
optionalExtensions,
|
||||
});
|
||||
|
||||
// All this takes place in a full screen quad.
|
||||
const fullScreenQuad = makeFullScreenQuad(regl);
|
||||
const effectName = config.effect in effects ? config.effect : "palette";
|
||||
const context = { regl, config, lkg, cameraTex, cameraAspectRatio };
|
||||
const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName], makeQuiltPass]);
|
||||
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
|
||||
const drawToScreen = regl({ uniforms: screenUniforms });
|
||||
await Promise.all(pipeline.map((step) => step.ready));
|
||||
const cameraTex = regl.texture(cameraCanvas);
|
||||
const lkg = await getLKG(config.useHoloplay, true);
|
||||
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let last = NaN;
|
||||
// All this takes place in a full screen quad.
|
||||
const fullScreenQuad = makeFullScreenQuad(regl);
|
||||
const effectName = config.effect in effects ? config.effect : "palette";
|
||||
const context = { regl, config, lkg, cameraTex, cameraAspectRatio };
|
||||
const pipeline = makePipeline(context, [
|
||||
makeRain,
|
||||
makeBloomPass,
|
||||
effects[effectName],
|
||||
makeQuiltPass,
|
||||
]);
|
||||
|
||||
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
|
||||
if (config.once) {
|
||||
tick.cancel();
|
||||
}
|
||||
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
|
||||
const drawToScreen = regl({ uniforms: screenUniforms });
|
||||
await Promise.all(pipeline.map((step) => step.ready));
|
||||
pipeline.forEach((step) => step.setSize(canvas.width, canvas.height));
|
||||
dimensions.width = canvas.width;
|
||||
dimensions.height = canvas.height;
|
||||
|
||||
const now = regl.now() * 1000;
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let last = NaN;
|
||||
|
||||
if (isNaN(last)) {
|
||||
last = now;
|
||||
}
|
||||
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
|
||||
if (config.once) {
|
||||
tick.cancel();
|
||||
}
|
||||
|
||||
const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
|
||||
const now = regl.now() * 1000;
|
||||
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
if (isNaN(last)) {
|
||||
last = now;
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
cameraTex(cameraCanvas);
|
||||
}
|
||||
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
|
||||
dimensions.width = viewportWidth;
|
||||
dimensions.height = viewportHeight;
|
||||
for (const step of pipeline) {
|
||||
step.setSize(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
fullScreenQuad(() => {
|
||||
for (const step of pipeline) {
|
||||
step.execute(shouldRender);
|
||||
}
|
||||
drawToScreen();
|
||||
});
|
||||
});
|
||||
const shouldRender =
|
||||
config.fps >= 60 ||
|
||||
now - last >= targetFrameTimeMilliseconds ||
|
||||
config.once == true;
|
||||
|
||||
if (shouldRender) {
|
||||
while (now - targetFrameTimeMilliseconds > last) {
|
||||
last += targetFrameTimeMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
if (config.useCamera) {
|
||||
cameraTex(cameraCanvas);
|
||||
}
|
||||
if (
|
||||
dimensions.width !== viewportWidth ||
|
||||
dimensions.height !== viewportHeight
|
||||
) {
|
||||
dimensions.width = viewportWidth;
|
||||
dimensions.height = viewportHeight;
|
||||
for (const step of pipeline) {
|
||||
step.setSize(viewportWidth, viewportHeight);
|
||||
}
|
||||
}
|
||||
fullScreenQuad(() => {
|
||||
for (const step of pipeline) {
|
||||
step.execute(shouldRender);
|
||||
}
|
||||
drawToScreen();
|
||||
});
|
||||
});
|
||||
|
||||
return { regl, tick, canvas };
|
||||
};
|
||||
|
||||
export const destroyRain = ({ regl, tick, canvas }) => {
|
||||
tick.cancel(); // stop RAF
|
||||
regl.destroy(); // release all GPU resources & event listeners
|
||||
//canvas.remove(); // drop from the DOM
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { loadText, makePassFBO, makePass } from "./utils.js";
|
||||
import mirrorPassFrag from "../../shaders/glsl/mirrorPass.frag.glsl";
|
||||
|
||||
let start;
|
||||
const numClicks = 5;
|
||||
@@ -15,7 +16,6 @@ window.onclick = (e) => {
|
||||
|
||||
export default ({ regl, config, cameraTex, cameraAspectRatio }, inputs) => {
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const mirrorPassFrag = loadText("shaders/glsl/mirrorPass.frag.glsl");
|
||||
const render = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
@@ -36,14 +36,14 @@ export default ({ regl, config, cameraTex, cameraAspectRatio }, inputs) => {
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
Promise.all([mirrorPassFrag.loaded]),
|
||||
null, // No async loading, glsl bundled and loaded into memory at document load
|
||||
(w, h) => {
|
||||
output.resize(w, h);
|
||||
aspectRatio = w / h;
|
||||
},
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render({ frag: mirrorPassFrag.text() });
|
||||
render({ frag: mirrorPassFrag });
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import colorToRGB from "../colorToRGB.js";
|
||||
import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
import colorToRGB from "../utils/colorToRGB";
|
||||
import { make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
import palettePassFrag from "../../shaders/glsl/palettePass.frag.glsl";
|
||||
|
||||
// Maps the brightness of the rendered rain and bloom to colors
|
||||
// in a 1D gradient palette texture generated from the passed-in color sequence
|
||||
@@ -7,45 +8,47 @@ import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
// This shader introduces noise into the renders, to avoid banding
|
||||
|
||||
const makePalette = (regl, entries) => {
|
||||
const PALETTE_SIZE = 2048;
|
||||
const paletteColors = Array(PALETTE_SIZE);
|
||||
const PALETTE_SIZE = 2048;
|
||||
const paletteColors = Array(PALETTE_SIZE);
|
||||
|
||||
// Convert HSL gradient into sorted RGB gradient, capping the ends
|
||||
const sortedEntries = entries
|
||||
.slice()
|
||||
.sort((e1, e2) => e1.at - e2.at)
|
||||
.map((entry) => ({
|
||||
rgb: colorToRGB(entry.color),
|
||||
arrayIndex: Math.floor(Math.max(Math.min(1, entry.at), 0) * (PALETTE_SIZE - 1)),
|
||||
}));
|
||||
sortedEntries.unshift({ rgb: sortedEntries[0].rgb, arrayIndex: 0 });
|
||||
sortedEntries.push({
|
||||
rgb: sortedEntries[sortedEntries.length - 1].rgb,
|
||||
arrayIndex: PALETTE_SIZE - 1,
|
||||
});
|
||||
// Convert HSL gradient into sorted RGB gradient, capping the ends
|
||||
const sortedEntries = entries
|
||||
.slice()
|
||||
.sort((e1, e2) => e1.at - e2.at)
|
||||
.map((entry) => ({
|
||||
rgb: colorToRGB(entry.color),
|
||||
arrayIndex: Math.floor(
|
||||
Math.max(Math.min(1, entry.at), 0) * (PALETTE_SIZE - 1)
|
||||
),
|
||||
}));
|
||||
sortedEntries.unshift({ rgb: sortedEntries[0].rgb, arrayIndex: 0 });
|
||||
sortedEntries.push({
|
||||
rgb: sortedEntries[sortedEntries.length - 1].rgb,
|
||||
arrayIndex: PALETTE_SIZE - 1,
|
||||
});
|
||||
|
||||
// Interpolate between the sorted RGB entries to generate
|
||||
// the palette texture data
|
||||
sortedEntries.forEach((entry, index) => {
|
||||
paletteColors[entry.arrayIndex] = entry.rgb.slice();
|
||||
if (index + 1 < sortedEntries.length) {
|
||||
const nextEntry = sortedEntries[index + 1];
|
||||
const diff = nextEntry.arrayIndex - entry.arrayIndex;
|
||||
for (let i = 0; i < diff; i++) {
|
||||
const ratio = i / diff;
|
||||
paletteColors[entry.arrayIndex + i] = [
|
||||
entry.rgb[0] * (1 - ratio) + nextEntry.rgb[0] * ratio,
|
||||
entry.rgb[1] * (1 - ratio) + nextEntry.rgb[1] * ratio,
|
||||
entry.rgb[2] * (1 - ratio) + nextEntry.rgb[2] * ratio,
|
||||
];
|
||||
}
|
||||
}
|
||||
});
|
||||
// Interpolate between the sorted RGB entries to generate
|
||||
// the palette texture data
|
||||
sortedEntries.forEach((entry, index) => {
|
||||
paletteColors[entry.arrayIndex] = entry.rgb.slice();
|
||||
if (index + 1 < sortedEntries.length) {
|
||||
const nextEntry = sortedEntries[index + 1];
|
||||
const diff = nextEntry.arrayIndex - entry.arrayIndex;
|
||||
for (let i = 0; i < diff; i++) {
|
||||
const ratio = i / diff;
|
||||
paletteColors[entry.arrayIndex + i] = [
|
||||
entry.rgb[0] * (1 - ratio) + nextEntry.rgb[0] * ratio,
|
||||
entry.rgb[1] * (1 - ratio) + nextEntry.rgb[1] * ratio,
|
||||
entry.rgb[2] * (1 - ratio) + nextEntry.rgb[2] * ratio,
|
||||
];
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return make1DTexture(
|
||||
regl,
|
||||
paletteColors.map((rgb) => [...rgb, 1])
|
||||
);
|
||||
return make1DTexture(
|
||||
regl,
|
||||
paletteColors.map((rgb) => [...rgb, 1])
|
||||
);
|
||||
};
|
||||
|
||||
// The rendered texture's values are mapped to colors in a palette texture.
|
||||
@@ -55,39 +58,44 @@ const makePalette = (regl, entries) => {
|
||||
// in screen space.
|
||||
|
||||
export default ({ regl, config }, inputs) => {
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const paletteTex = makePalette(regl, config.palette);
|
||||
const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude } = config;
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const paletteTex = makePalette(regl, config.palette);
|
||||
const {
|
||||
backgroundColor,
|
||||
cursorColor,
|
||||
glintColor,
|
||||
cursorIntensity,
|
||||
glintIntensity,
|
||||
ditherMagnitude,
|
||||
} = config;
|
||||
|
||||
const palettePassFrag = loadText("shaders/glsl/palettePass.frag.glsl");
|
||||
const render = regl({
|
||||
frag: regl.prop("frag"),
|
||||
|
||||
const render = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
backgroundColor: colorToRGB(backgroundColor),
|
||||
cursorColor: colorToRGB(cursorColor),
|
||||
glintColor: colorToRGB(glintColor),
|
||||
cursorIntensity,
|
||||
glintIntensity,
|
||||
ditherMagnitude,
|
||||
tex: inputs.primary,
|
||||
bloomTex: inputs.bloom,
|
||||
paletteTex,
|
||||
},
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
uniforms: {
|
||||
backgroundColor: colorToRGB(backgroundColor),
|
||||
cursorColor: colorToRGB(cursorColor),
|
||||
glintColor: colorToRGB(glintColor),
|
||||
cursorIntensity,
|
||||
glintIntensity,
|
||||
ditherMagnitude,
|
||||
tex: inputs.primary,
|
||||
bloomTex: inputs.bloom,
|
||||
paletteTex,
|
||||
},
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
return makePass(
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
palettePassFrag.loaded,
|
||||
(w, h) => output.resize(w, h),
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render({ frag: palettePassFrag.text() });
|
||||
}
|
||||
}
|
||||
);
|
||||
return makePass(
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
palettePassFrag.loaded,
|
||||
(w, h) => output.resize(w, h),
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render({ frag: palettePassFrag });
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { loadText, makePassFBO, makePass } from "./utils.js";
|
||||
import { makePassFBO, makePass } from "./utils.js";
|
||||
import quiltPassFrag from "../../shaders/glsl/quiltPass.frag.glsl";
|
||||
|
||||
// Multiplies the rendered rain and bloom by a loaded in image
|
||||
|
||||
@@ -10,7 +11,7 @@ export default ({ regl, config, lkg }, inputs) => {
|
||||
}
|
||||
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const quiltPassFrag = loadText("shaders/glsl/quiltPass.frag.glsl");
|
||||
|
||||
const render = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
@@ -23,11 +24,11 @@ export default ({ regl, config, lkg }, inputs) => {
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
Promise.all([quiltPassFrag.loaded]),
|
||||
null,
|
||||
(w, h) => output.resize(w, h),
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render({ frag: quiltPassFrag.text() });
|
||||
render({ frag: quiltPassFrag });
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
@@ -1,10 +1,25 @@
|
||||
import { loadImage, loadText, makePassFBO, makeDoubleBuffer, makePass } from "./utils.js";
|
||||
import {
|
||||
loadImage,
|
||||
makePassFBO,
|
||||
makeDoubleBuffer,
|
||||
makePass,
|
||||
} from "./utils.js";
|
||||
import { mat4, vec3 } from "gl-matrix";
|
||||
import rainPassIntro from "../../shaders/glsl/rainPass.intro.frag.glsl";
|
||||
import rainPassRaindrop from "../../shaders/glsl/rainPass.raindrop.frag.glsl";
|
||||
import rainPassSymbol from "../../shaders/glsl/rainPass.symbol.frag.glsl";
|
||||
import rainPassEffect from "../../shaders/glsl/rainPass.effect.frag.glsl";
|
||||
import rainPassVert from "../../shaders/glsl/rainPass.vert.glsl";
|
||||
import rainPassFrag from "../../shaders/glsl/rainPass.frag.glsl";
|
||||
|
||||
const extractEntries = (src, keys) => Object.fromEntries(Array.from(Object.entries(src)).filter(([key]) => keys.includes(key)));
|
||||
const extractEntries = (src, keys) =>
|
||||
Object.fromEntries(
|
||||
Array.from(Object.entries(src)).filter(([key]) => keys.includes(key))
|
||||
);
|
||||
|
||||
const rippleTypes = {
|
||||
box: 0,
|
||||
circle: 1,
|
||||
box: 0,
|
||||
circle: 1,
|
||||
};
|
||||
|
||||
// These compute buffers are used to compute the properties of cells in the grid.
|
||||
@@ -15,13 +30,12 @@ const rippleTypes = {
|
||||
// These double buffers are smaller than the screen, because their pixels correspond
|
||||
// with cells in the grid, and the cells' glyphs are much larger than a pixel.
|
||||
const makeComputeDoubleBuffer = (regl, height, width) =>
|
||||
makeDoubleBuffer(regl, {
|
||||
width,
|
||||
height,
|
||||
wrapT: "clamp",
|
||||
type: "half float",
|
||||
data: Array(width * height * 4).fill(0)
|
||||
});
|
||||
makeDoubleBuffer(regl, {
|
||||
width,
|
||||
height,
|
||||
wrapT: "clamp",
|
||||
type: "half float",
|
||||
});
|
||||
|
||||
const numVerticesPerQuad = 2 * 3;
|
||||
const tlVert = [0, 0];
|
||||
@@ -31,290 +45,352 @@ const brVert = [1, 1];
|
||||
const quadVertices = [tlVert, trVert, brVert, tlVert, brVert, blVert];
|
||||
|
||||
export default ({ regl, config, lkg }) => {
|
||||
const { mat2, mat4, vec2, vec3 } = glMatrix;
|
||||
// The volumetric mode multiplies the number of columns
|
||||
// to reach the desired density, and then overlaps them
|
||||
const volumetric = config.volumetric;
|
||||
const density = volumetric && config.effect !== "none" ? config.density : 1;
|
||||
const [numRows, numColumns] = [
|
||||
config.numColumns,
|
||||
Math.floor(config.numColumns * density),
|
||||
];
|
||||
|
||||
// The volumetric mode multiplies the number of columns
|
||||
// to reach the desired density, and then overlaps them
|
||||
const volumetric = config.volumetric;
|
||||
const density = volumetric && config.effect !== "none" ? config.density : 1;
|
||||
const [numRows, numColumns] = [config.numColumns, Math.floor(config.numColumns * density)];
|
||||
// The volumetric mode requires us to create a grid of quads,
|
||||
// rather than a single quad for our geometry
|
||||
const [numQuadRows, numQuadColumns] = volumetric
|
||||
? [numRows, numColumns]
|
||||
: [1, 1];
|
||||
const numQuads = numQuadRows * numQuadColumns;
|
||||
const quadSize = [1 / numQuadColumns, 1 / numQuadRows];
|
||||
|
||||
// The volumetric mode requires us to create a grid of quads,
|
||||
// rather than a single quad for our geometry
|
||||
const [numQuadRows, numQuadColumns] = volumetric ? [numRows, numColumns] : [1, 1];
|
||||
const numQuads = numQuadRows * numQuadColumns;
|
||||
const quadSize = [1 / numQuadColumns, 1 / numQuadRows];
|
||||
// Various effect-related values
|
||||
const rippleType =
|
||||
config.rippleTypeName in rippleTypes
|
||||
? rippleTypes[config.rippleTypeName]
|
||||
: -1;
|
||||
const slantVec = [Math.cos(config.slant), Math.sin(config.slant)];
|
||||
const slantScale =
|
||||
1 / (Math.abs(Math.sin(2 * config.slant)) * (Math.sqrt(2) - 1) + 1);
|
||||
const showDebugView = config.effect === "none";
|
||||
|
||||
// Various effect-related values
|
||||
const rippleType = config.rippleTypeName in rippleTypes ? rippleTypes[config.rippleTypeName] : -1;
|
||||
const slantVec = [Math.cos(config.slant), Math.sin(config.slant)];
|
||||
const slantScale = 1 / (Math.abs(Math.sin(2 * config.slant)) * (Math.sqrt(2) - 1) + 1);
|
||||
const showDebugView = config.effect === "none";
|
||||
const commonUniforms = {
|
||||
...extractEntries(config, [
|
||||
"animationSpeed",
|
||||
"glyphHeightToWidth",
|
||||
"glyphSequenceLength",
|
||||
"glyphTextureGridSize",
|
||||
]),
|
||||
numColumns,
|
||||
numRows,
|
||||
showDebugView,
|
||||
};
|
||||
|
||||
const glyphTransform = mat2.fromScaling(mat2.create(), vec2.fromValues(config.glyphFlip ? -1 : 1, 1));
|
||||
mat2.rotate(glyphTransform, glyphTransform, (config.glyphRotation * Math.PI) / 180);
|
||||
const introDoubleBuffer = makeComputeDoubleBuffer(regl, 1, numColumns);
|
||||
|
||||
const commonUniforms = {
|
||||
...extractEntries(config, ["animationSpeed", "glyphHeightToWidth", "glyphSequenceLength", "glyphTextureGridSize"]),
|
||||
numColumns,
|
||||
numRows,
|
||||
showDebugView,
|
||||
};
|
||||
const introUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, ["fallSpeed", "skipIntro"]),
|
||||
};
|
||||
const intro = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...introUniforms,
|
||||
previousIntroState: introDoubleBuffer.back,
|
||||
},
|
||||
|
||||
const introDoubleBuffer = makeComputeDoubleBuffer(regl, 1, numColumns);
|
||||
const rainPassIntro = loadText("shaders/glsl/rainPass.intro.frag.glsl");
|
||||
const introUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, ["fallSpeed", "skipIntro"]),
|
||||
};
|
||||
const intro = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...introUniforms,
|
||||
previousIntroState: introDoubleBuffer.back,
|
||||
},
|
||||
framebuffer: introDoubleBuffer.front,
|
||||
});
|
||||
|
||||
framebuffer: introDoubleBuffer.front,
|
||||
});
|
||||
const raindropDoubleBuffer = makeComputeDoubleBuffer(
|
||||
regl,
|
||||
numRows,
|
||||
numColumns
|
||||
);
|
||||
|
||||
const raindropUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, [
|
||||
"brightnessDecay",
|
||||
"fallSpeed",
|
||||
"raindropLength",
|
||||
"loops",
|
||||
"skipIntro",
|
||||
]),
|
||||
};
|
||||
const raindrop = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...raindropUniforms,
|
||||
introState: introDoubleBuffer.front,
|
||||
previousRaindropState: raindropDoubleBuffer.back,
|
||||
},
|
||||
|
||||
const raindropDoubleBuffer = makeComputeDoubleBuffer(regl, numRows, numColumns);
|
||||
const rainPassRaindrop = loadText("shaders/glsl/rainPass.raindrop.frag.glsl");
|
||||
const raindropUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, ["brightnessDecay", "fallSpeed", "raindropLength", "loops", "skipIntro"]),
|
||||
};
|
||||
const raindrop = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...raindropUniforms,
|
||||
introState: introDoubleBuffer.front,
|
||||
previousRaindropState: raindropDoubleBuffer.back,
|
||||
},
|
||||
framebuffer: raindropDoubleBuffer.front,
|
||||
});
|
||||
|
||||
framebuffer: raindropDoubleBuffer.front,
|
||||
});
|
||||
const symbolDoubleBuffer = makeComputeDoubleBuffer(regl, numRows, numColumns);
|
||||
|
||||
const symbolDoubleBuffer = makeComputeDoubleBuffer(regl, numRows, numColumns);
|
||||
const rainPassSymbol = loadText("shaders/glsl/rainPass.symbol.frag.glsl");
|
||||
const symbolUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, ["cycleSpeed", "cycleFrameSkip", "loops"]),
|
||||
};
|
||||
const symbol = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...symbolUniforms,
|
||||
raindropState: raindropDoubleBuffer.front,
|
||||
previousSymbolState: symbolDoubleBuffer.back,
|
||||
},
|
||||
const symbolUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, ["cycleSpeed", "cycleFrameSkip", "loops"]),
|
||||
};
|
||||
const symbol = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...symbolUniforms,
|
||||
raindropState: raindropDoubleBuffer.front,
|
||||
previousSymbolState: symbolDoubleBuffer.back,
|
||||
},
|
||||
|
||||
framebuffer: symbolDoubleBuffer.front,
|
||||
});
|
||||
framebuffer: symbolDoubleBuffer.front,
|
||||
});
|
||||
|
||||
const effectDoubleBuffer = makeComputeDoubleBuffer(regl, numRows, numColumns);
|
||||
const rainPassEffect = loadText("shaders/glsl/rainPass.effect.frag.glsl");
|
||||
const effectUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, ["hasThunder", "rippleScale", "rippleSpeed", "rippleThickness", "loops"]),
|
||||
rippleType,
|
||||
};
|
||||
const effect = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...effectUniforms,
|
||||
raindropState: raindropDoubleBuffer.front,
|
||||
previousEffectState: effectDoubleBuffer.back,
|
||||
},
|
||||
const effectDoubleBuffer = makeComputeDoubleBuffer(regl, numRows, numColumns);
|
||||
|
||||
framebuffer: effectDoubleBuffer.front,
|
||||
});
|
||||
const effectUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, [
|
||||
"hasThunder",
|
||||
"rippleScale",
|
||||
"rippleSpeed",
|
||||
"rippleThickness",
|
||||
"loops",
|
||||
]),
|
||||
rippleType,
|
||||
};
|
||||
const effect = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
...effectUniforms,
|
||||
raindropState: raindropDoubleBuffer.front,
|
||||
previousEffectState: effectDoubleBuffer.back,
|
||||
},
|
||||
|
||||
const quadPositions = Array(numQuadRows)
|
||||
.fill()
|
||||
.map((_, y) =>
|
||||
Array(numQuadColumns)
|
||||
.fill()
|
||||
.map((_, x) => Array(numVerticesPerQuad).fill([x, y]))
|
||||
);
|
||||
framebuffer: effectDoubleBuffer.front,
|
||||
});
|
||||
|
||||
// We render the code into an FBO using MSDFs: https://github.com/Chlumsky/msdfgen
|
||||
const glyphMSDF = loadImage(regl, config.glyphMSDFURL);
|
||||
const glintMSDF = loadImage(regl, config.glintMSDFURL);
|
||||
const baseTexture = loadImage(regl, config.baseTextureURL, true);
|
||||
const glintTexture = loadImage(regl, config.glintTextureURL, true);
|
||||
const rainPassVert = loadText("shaders/glsl/rainPass.vert.glsl");
|
||||
const rainPassFrag = loadText("shaders/glsl/rainPass.frag.glsl");
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const renderUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, [
|
||||
// vertex
|
||||
"forwardSpeed",
|
||||
"glyphVerticalSpacing",
|
||||
// fragment
|
||||
"baseBrightness",
|
||||
"baseContrast",
|
||||
"glintBrightness",
|
||||
"glintContrast",
|
||||
"hasBaseTexture",
|
||||
"hasGlintTexture",
|
||||
"brightnessThreshold",
|
||||
"brightnessOverride",
|
||||
"isolateCursor",
|
||||
"isolateGlint",
|
||||
"glyphEdgeCrop",
|
||||
"isPolar",
|
||||
]),
|
||||
glyphTransform,
|
||||
density,
|
||||
numQuadColumns,
|
||||
numQuadRows,
|
||||
quadSize,
|
||||
slantScale,
|
||||
slantVec,
|
||||
volumetric,
|
||||
};
|
||||
const render = regl({
|
||||
blend: {
|
||||
enable: true,
|
||||
func: {
|
||||
src: "one",
|
||||
dst: "one",
|
||||
},
|
||||
},
|
||||
vert: regl.prop("vert"),
|
||||
frag: regl.prop("frag"),
|
||||
const quadPositions = Array(numQuadRows)
|
||||
.fill()
|
||||
.map((_, y) =>
|
||||
Array(numQuadColumns)
|
||||
.fill()
|
||||
.map((_, x) => Array(numVerticesPerQuad).fill([x, y]))
|
||||
);
|
||||
|
||||
uniforms: {
|
||||
...renderUniforms,
|
||||
// We render the code into an FBO using MSDFs: https://github.com/Chlumsky/msdfgen
|
||||
const glyphMSDF = loadImage(regl, config.glyphMSDFURL);
|
||||
const glintMSDF = loadImage(regl, config.glintMSDFURL);
|
||||
const baseTexture = loadImage(regl, config.baseTextureURL, true);
|
||||
const glintTexture = loadImage(regl, config.glintTextureURL, true);
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const renderUniforms = {
|
||||
...commonUniforms,
|
||||
...extractEntries(config, [
|
||||
// vertex
|
||||
"forwardSpeed",
|
||||
"glyphVerticalSpacing",
|
||||
// fragment
|
||||
"baseBrightness",
|
||||
"baseContrast",
|
||||
"glintBrightness",
|
||||
"glintContrast",
|
||||
"hasBaseTexture",
|
||||
"hasGlintTexture",
|
||||
"brightnessThreshold",
|
||||
"brightnessOverride",
|
||||
"isolateCursor",
|
||||
"isolateGlint",
|
||||
"glyphEdgeCrop",
|
||||
"isPolar",
|
||||
]),
|
||||
density,
|
||||
numQuadColumns,
|
||||
numQuadRows,
|
||||
quadSize,
|
||||
slantScale,
|
||||
slantVec,
|
||||
volumetric,
|
||||
};
|
||||
const render = regl({
|
||||
blend: {
|
||||
enable: true,
|
||||
func: {
|
||||
src: "one",
|
||||
dst: "one",
|
||||
},
|
||||
},
|
||||
vert: regl.prop("vert"),
|
||||
frag: regl.prop("frag"),
|
||||
|
||||
raindropState: raindropDoubleBuffer.front,
|
||||
symbolState: symbolDoubleBuffer.front,
|
||||
effectState: effectDoubleBuffer.front,
|
||||
glyphMSDF: glyphMSDF.texture,
|
||||
glintMSDF: glintMSDF.texture,
|
||||
baseTexture: baseTexture.texture,
|
||||
glintTexture: glintTexture.texture,
|
||||
uniforms: {
|
||||
...renderUniforms,
|
||||
|
||||
msdfPxRange: 4.0,
|
||||
glyphMSDFSize: () => [glyphMSDF.width(), glyphMSDF.height()],
|
||||
glintMSDFSize: () => [glintMSDF.width(), glintMSDF.height()],
|
||||
raindropState: raindropDoubleBuffer.front,
|
||||
symbolState: symbolDoubleBuffer.front,
|
||||
effectState: effectDoubleBuffer.front,
|
||||
glyphMSDF: glyphMSDF.texture,
|
||||
glintMSDF: glintMSDF.texture,
|
||||
baseTexture: baseTexture.texture,
|
||||
glintTexture: glintTexture.texture,
|
||||
glyphTransform: regl.prop('glyphTransform'),
|
||||
|
||||
camera: regl.prop("camera"),
|
||||
transform: regl.prop("transform"),
|
||||
screenSize: regl.prop("screenSize"),
|
||||
},
|
||||
msdfPxRange: 4.0,
|
||||
glyphMSDFSize: () => [glyphMSDF.width(), glyphMSDF.height()],
|
||||
glintMSDFSize: () => [glintMSDF.width(), glintMSDF.height()],
|
||||
|
||||
viewport: regl.prop("viewport"),
|
||||
camera: regl.prop("camera"),
|
||||
transform: regl.prop("transform"),
|
||||
screenSize: regl.prop("screenSize"),
|
||||
},
|
||||
|
||||
attributes: {
|
||||
aPosition: quadPositions,
|
||||
aCorner: Array(numQuads).fill(quadVertices),
|
||||
},
|
||||
count: numQuads * numVerticesPerQuad,
|
||||
viewport: regl.prop("viewport"),
|
||||
|
||||
framebuffer: output,
|
||||
});
|
||||
attributes: {
|
||||
aPosition: quadPositions,
|
||||
aCorner: Array(numQuads).fill(quadVertices),
|
||||
},
|
||||
count: numQuads * numVerticesPerQuad,
|
||||
|
||||
// Camera and transform math for the volumetric mode
|
||||
const screenSize = [1, 1];
|
||||
const transform = mat4.create();
|
||||
if (volumetric && config.isometric) {
|
||||
mat4.rotateX(transform, transform, (Math.PI * 1) / 8);
|
||||
mat4.rotateY(transform, transform, (Math.PI * 1) / 4);
|
||||
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
|
||||
mat4.scale(transform, transform, vec3.fromValues(1, 1, 2));
|
||||
} else if (lkg.enabled) {
|
||||
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1.1));
|
||||
mat4.scale(transform, transform, vec3.fromValues(1, 1, 1));
|
||||
mat4.scale(transform, transform, vec3.fromValues(0.15, 0.15, 0.15));
|
||||
} else {
|
||||
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
|
||||
}
|
||||
const camera = mat4.create();
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
const vantagePoints = [];
|
||||
// Camera and transform math for the volumetric mode
|
||||
const screenSize = [1, 1];
|
||||
//const { mat4, vec3 } = glMatrix;
|
||||
const transform = mat4.create();
|
||||
if (volumetric && config.isometric) {
|
||||
mat4.rotateX(transform, transform, (Math.PI * 1) / 8);
|
||||
mat4.rotateY(transform, transform, (Math.PI * 1) / 4);
|
||||
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
|
||||
mat4.scale(transform, transform, vec3.fromValues(1, 1, 2));
|
||||
} else if (lkg.enabled) {
|
||||
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1.1));
|
||||
mat4.scale(transform, transform, vec3.fromValues(1, 1, 1));
|
||||
mat4.scale(transform, transform, vec3.fromValues(0.15, 0.15, 0.15));
|
||||
} else {
|
||||
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
|
||||
}
|
||||
const camera = mat4.create();
|
||||
|
||||
return makePass(
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
Promise.all([
|
||||
glyphMSDF.loaded,
|
||||
glintMSDF.loaded,
|
||||
baseTexture.loaded,
|
||||
glintTexture.loaded,
|
||||
rainPassIntro.loaded,
|
||||
rainPassRaindrop.loaded,
|
||||
rainPassSymbol.loaded,
|
||||
rainPassVert.loaded,
|
||||
rainPassFrag.loaded,
|
||||
]),
|
||||
(w, h) => {
|
||||
output.resize(w, h);
|
||||
const aspectRatio = w / h;
|
||||
const vantagePoints = [];
|
||||
|
||||
const [numTileColumns, numTileRows] = [lkg.tileX, lkg.tileY];
|
||||
const numVantagePoints = numTileRows * numTileColumns;
|
||||
const tileWidth = Math.floor(w / numTileColumns);
|
||||
const tileHeight = Math.floor(h / numTileRows);
|
||||
vantagePoints.length = 0;
|
||||
for (let row = 0; row < numTileRows; row++) {
|
||||
for (let column = 0; column < numTileColumns; column++) {
|
||||
const index = column + row * numTileColumns;
|
||||
const camera = mat4.create();
|
||||
return makePass(
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
Promise.all([
|
||||
glyphMSDF.loaded,
|
||||
glintMSDF.loaded,
|
||||
baseTexture.loaded,
|
||||
glintTexture.loaded,
|
||||
]),
|
||||
(w, h) => {
|
||||
output.resize(w, h);
|
||||
const aspectRatio = w / h;
|
||||
|
||||
if (volumetric && config.isometric) {
|
||||
if (aspectRatio > 1) {
|
||||
mat4.ortho(camera, -1.5 * aspectRatio, 1.5 * aspectRatio, -1.5, 1.5, -1000, 1000);
|
||||
} else {
|
||||
mat4.ortho(camera, -1.5, 1.5, -1.5 / aspectRatio, 1.5 / aspectRatio, -1000, 1000);
|
||||
}
|
||||
} else if (lkg.enabled) {
|
||||
mat4.perspective(camera, (Math.PI / 180) * lkg.fov, lkg.quiltAspect, 0.0001, 1000);
|
||||
const [numTileColumns, numTileRows] = [lkg.tileX, lkg.tileY];
|
||||
const numVantagePoints = numTileRows * numTileColumns;
|
||||
const tileWidth = Math.floor(w / numTileColumns);
|
||||
const tileHeight = Math.floor(h / numTileRows);
|
||||
vantagePoints.length = 0;
|
||||
for (let row = 0; row < numTileRows; row++) {
|
||||
for (let column = 0; column < numTileColumns; column++) {
|
||||
const index = column + row * numTileColumns;
|
||||
const camera = mat4.create();
|
||||
|
||||
const distanceToTarget = -1; // TODO: Get from somewhere else
|
||||
let vantagePointAngle = (Math.PI / 180) * lkg.viewCone * (index / (numVantagePoints - 1) - 0.5);
|
||||
if (isNaN(vantagePointAngle)) {
|
||||
vantagePointAngle = 0;
|
||||
}
|
||||
const xOffset = distanceToTarget * Math.tan(vantagePointAngle);
|
||||
if (volumetric && config.isometric) {
|
||||
if (aspectRatio > 1) {
|
||||
mat4.ortho(
|
||||
camera,
|
||||
-1.5 * aspectRatio,
|
||||
1.5 * aspectRatio,
|
||||
-1.5,
|
||||
1.5,
|
||||
-1000,
|
||||
1000
|
||||
);
|
||||
} else {
|
||||
mat4.ortho(
|
||||
camera,
|
||||
-1.5,
|
||||
1.5,
|
||||
-1.5 / aspectRatio,
|
||||
1.5 / aspectRatio,
|
||||
-1000,
|
||||
1000
|
||||
);
|
||||
}
|
||||
} else if (lkg.enabled) {
|
||||
mat4.perspective(
|
||||
camera,
|
||||
(Math.PI / 180) * lkg.fov,
|
||||
lkg.quiltAspect,
|
||||
0.0001,
|
||||
1000
|
||||
);
|
||||
|
||||
mat4.translate(camera, camera, vec3.fromValues(xOffset, 0, 0));
|
||||
const distanceToTarget = -1; // TODO: Get from somewhere else
|
||||
let vantagePointAngle =
|
||||
(Math.PI / 180) *
|
||||
lkg.viewCone *
|
||||
(index / (numVantagePoints - 1) - 0.5);
|
||||
if (isNaN(vantagePointAngle)) {
|
||||
vantagePointAngle = 0;
|
||||
}
|
||||
const xOffset = distanceToTarget * Math.tan(vantagePointAngle);
|
||||
|
||||
camera[8] = -xOffset / (distanceToTarget * Math.tan((Math.PI / 180) * 0.5 * lkg.fov) * lkg.quiltAspect); // Is this right??
|
||||
} else {
|
||||
mat4.perspective(camera, (Math.PI / 180) * 90, aspectRatio, 0.0001, 1000);
|
||||
}
|
||||
mat4.translate(camera, camera, vec3.fromValues(xOffset, 0, 0));
|
||||
|
||||
const viewport = {
|
||||
x: column * tileWidth,
|
||||
y: row * tileHeight,
|
||||
width: tileWidth,
|
||||
height: tileHeight,
|
||||
};
|
||||
vantagePoints.push({ camera, viewport });
|
||||
}
|
||||
}
|
||||
[screenSize[0], screenSize[1]] = aspectRatio > 1 ? [1, aspectRatio] : [1 / aspectRatio, 1];
|
||||
},
|
||||
(shouldRender) => {
|
||||
intro({ frag: rainPassIntro.text() });
|
||||
raindrop({ frag: rainPassRaindrop.text() });
|
||||
symbol({ frag: rainPassSymbol.text() });
|
||||
effect({ frag: rainPassEffect.text() });
|
||||
camera[8] =
|
||||
-xOffset /
|
||||
(distanceToTarget *
|
||||
Math.tan((Math.PI / 180) * 0.5 * lkg.fov) *
|
||||
lkg.quiltAspect); // Is this right??
|
||||
} else {
|
||||
mat4.perspective(
|
||||
camera,
|
||||
(Math.PI / 180) * 90,
|
||||
aspectRatio,
|
||||
0.0001,
|
||||
1000
|
||||
);
|
||||
}
|
||||
|
||||
if (shouldRender) {
|
||||
regl.clear({
|
||||
depth: 1,
|
||||
color: [0, 0, 0, 1],
|
||||
framebuffer: output,
|
||||
});
|
||||
const viewport = {
|
||||
x: column * tileWidth,
|
||||
y: row * tileHeight,
|
||||
width: tileWidth,
|
||||
height: tileHeight,
|
||||
};
|
||||
vantagePoints.push({ camera, viewport });
|
||||
}
|
||||
}
|
||||
[screenSize[0], screenSize[1]] =
|
||||
aspectRatio > 1 ? [1, aspectRatio] : [1 / aspectRatio, 1];
|
||||
},
|
||||
(shouldRender) => {
|
||||
intro({ frag: rainPassIntro });
|
||||
raindrop({ frag: rainPassRaindrop });
|
||||
symbol({ frag: rainPassSymbol });
|
||||
effect({ frag: rainPassEffect });
|
||||
|
||||
for (const vantagePoint of vantagePoints) {
|
||||
render({ ...vantagePoint, transform, screenSize, vert: rainPassVert.text(), frag: rainPassFrag.text() });
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
if (shouldRender) {
|
||||
regl.clear({
|
||||
depth: 1,
|
||||
color: [0, 0, 0, 1],
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
for (const vantagePoint of vantagePoints) {
|
||||
render({
|
||||
...vantagePoint,
|
||||
transform,
|
||||
screenSize,
|
||||
vert: rainPassVert,
|
||||
frag: rainPassFrag,
|
||||
glyphTransform: [1, 0, 0, 1]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import colorToRGB from "../colorToRGB.js";
|
||||
import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
import colorToRGB from "../utils/colorToRGB";
|
||||
import { make1DTexture, makePassFBO, makePass } from "./utils";
|
||||
import stripePassFrag from "../../shaders/glsl/stripePass.frag.glsl";
|
||||
|
||||
// Multiplies the rendered rain and bloom by a 1D gradient texture
|
||||
// generated from the passed-in color sequence
|
||||
@@ -7,67 +8,77 @@ import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
// This shader introduces noise into the renders, to avoid banding
|
||||
|
||||
const transPrideStripeColors = [
|
||||
{ space: "rgb", values: [0.36, 0.81, 0.98] },
|
||||
{ space: "rgb", values: [0.96, 0.66, 0.72] },
|
||||
{ space: "rgb", values: [1.0, 1.0, 1.0] },
|
||||
{ space: "rgb", values: [0.96, 0.66, 0.72] },
|
||||
{ space: "rgb", values: [0.36, 0.81, 0.98] },
|
||||
{ space: "rgb", values: [0.36, 0.81, 0.98] },
|
||||
{ space: "rgb", values: [0.96, 0.66, 0.72] },
|
||||
{ space: "rgb", values: [1.0, 1.0, 1.0] },
|
||||
{ space: "rgb", values: [0.96, 0.66, 0.72] },
|
||||
{ space: "rgb", values: [0.36, 0.81, 0.98] },
|
||||
]
|
||||
.map((color) => Array(3).fill(color))
|
||||
.flat();
|
||||
.map((color) => Array(3).fill(color))
|
||||
.flat();
|
||||
|
||||
const prideStripeColors = [
|
||||
{ space: "rgb", values: [0.89, 0.01, 0.01] },
|
||||
{ space: "rgb", values: [1.0, 0.55, 0.0] },
|
||||
{ space: "rgb", values: [1.0, 0.93, 0.0] },
|
||||
{ space: "rgb", values: [0.0, 0.5, 0.15] },
|
||||
{ space: "rgb", values: [0.0, 0.3, 1.0] },
|
||||
{ space: "rgb", values: [0.46, 0.03, 0.53] },
|
||||
{ space: "rgb", values: [0.89, 0.01, 0.01] },
|
||||
{ space: "rgb", values: [1.0, 0.55, 0.0] },
|
||||
{ space: "rgb", values: [1.0, 0.93, 0.0] },
|
||||
{ space: "rgb", values: [0.0, 0.5, 0.15] },
|
||||
{ space: "rgb", values: [0.0, 0.3, 1.0] },
|
||||
{ space: "rgb", values: [0.46, 0.03, 0.53] },
|
||||
]
|
||||
.map((color) => Array(2).fill(color))
|
||||
.flat();
|
||||
.map((color) => Array(2).fill(color))
|
||||
.flat();
|
||||
|
||||
export default ({ regl, config }, inputs) => {
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
|
||||
const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude } = config;
|
||||
const {
|
||||
backgroundColor,
|
||||
cursorColor,
|
||||
glintColor,
|
||||
cursorIntensity,
|
||||
glintIntensity,
|
||||
ditherMagnitude,
|
||||
} = config;
|
||||
|
||||
// Expand and convert stripe colors into 1D texture data
|
||||
const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
|
||||
const stripeTex = make1DTexture(
|
||||
regl,
|
||||
stripeColors.map((color) => [...colorToRGB(color), 1])
|
||||
);
|
||||
// Expand and convert stripe colors into 1D texture data
|
||||
const stripeColors =
|
||||
"stripeColors" in config
|
||||
? config.stripeColors
|
||||
: config.effect === "pride"
|
||||
? prideStripeColors
|
||||
: transPrideStripeColors;
|
||||
const stripeTex = make1DTexture(
|
||||
regl,
|
||||
stripeColors.map((color) => [...colorToRGB(color), 1])
|
||||
);
|
||||
|
||||
const stripePassFrag = loadText("shaders/glsl/stripePass.frag.glsl");
|
||||
const render = regl({
|
||||
frag: regl.prop("frag"),
|
||||
|
||||
const render = regl({
|
||||
frag: regl.prop("frag"),
|
||||
uniforms: {
|
||||
backgroundColor: colorToRGB(backgroundColor),
|
||||
cursorColor: colorToRGB(cursorColor),
|
||||
glintColor: colorToRGB(glintColor),
|
||||
cursorIntensity,
|
||||
glintIntensity,
|
||||
ditherMagnitude,
|
||||
tex: inputs.primary,
|
||||
bloomTex: inputs.bloom,
|
||||
stripeTex,
|
||||
},
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
uniforms: {
|
||||
backgroundColor: colorToRGB(backgroundColor),
|
||||
cursorColor: colorToRGB(cursorColor),
|
||||
glintColor: colorToRGB(glintColor),
|
||||
cursorIntensity,
|
||||
glintIntensity,
|
||||
ditherMagnitude,
|
||||
tex: inputs.primary,
|
||||
bloomTex: inputs.bloom,
|
||||
stripeTex,
|
||||
},
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
return makePass(
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
stripePassFrag.loaded,
|
||||
(w, h) => output.resize(w, h),
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render({ frag: stripePassFrag.text() });
|
||||
}
|
||||
}
|
||||
);
|
||||
return makePass(
|
||||
{
|
||||
primary: output,
|
||||
},
|
||||
null,
|
||||
(w, h) => output.resize(w, h),
|
||||
(shouldRender) => {
|
||||
if (shouldRender) {
|
||||
render({ frag: stripePassFrag });
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
617
js/utils/config.js
Normal file
617
js/utils/config.js
Normal file
@@ -0,0 +1,617 @@
|
||||
import msdfCoptic from "../../assets/coptic_msdf.png";
|
||||
import msdfGothic from "../../assets/gothic_msdf.png";
|
||||
import msdfMatrixCode from "../../assets/matrixcode_msdf.png";
|
||||
import msdfRes from "../../assets/resurrections_msdf.png";
|
||||
import megacity from "../../assets/megacity_msdf.png";
|
||||
import msdfResGlint from "../../assets/resurrections_glint_msdf.png";
|
||||
import msdfHuberfishA from "../../assets/huberfish_a_msdf.png";
|
||||
import msdfHuberfishD from "../../assets/huberfish_d_msdf.png";
|
||||
import msdfGtargTenretni from "../../assets/gtarg_tenretniolleh_msdf.png";
|
||||
import msdfGtargAlienText from "../../assets/gtarg_alientext_msdf.png";
|
||||
import msdfNeoMatrixology from "../../assets/neomatrixology_msdf.png";
|
||||
|
||||
import texSand from "../../assets/sand.png";
|
||||
import texPixels from "../../assets/pixel_grid.png";
|
||||
import texMesh from "../../assets/mesh.png";
|
||||
import texMetal from "../../assets/metal.png";
|
||||
|
||||
const fonts = {
|
||||
coptic: {
|
||||
// The script the Gnostic codices were written in
|
||||
glyphMSDFURL: msdfCoptic,
|
||||
glyphSequenceLength: 32,
|
||||
glyphTextureGridSize: [8, 8],
|
||||
},
|
||||
gothic: {
|
||||
// The script the Codex Argenteus was written in
|
||||
glyphMSDFURL: msdfGothic,
|
||||
glyphSequenceLength: 27,
|
||||
glyphTextureGridSize: [8, 8],
|
||||
},
|
||||
matrixcode: {
|
||||
// The glyphs seen in the film trilogy
|
||||
glyphMSDFURL: msdfMatrixCode,
|
||||
glyphSequenceLength: 57,
|
||||
glyphTextureGridSize: [8, 8],
|
||||
},
|
||||
megacity: {
|
||||
// The glyphs seen in the film trilogy
|
||||
glyphMSDFURL: megacity,
|
||||
glyphSequenceLength: 64,
|
||||
glyphTextureGridSize: [8, 8],
|
||||
},
|
||||
resurrections: {
|
||||
// The glyphs seen in the film trilogy
|
||||
glyphMSDFURL: msdfRes,
|
||||
glintMSDFURL: msdfResGlint,
|
||||
glyphSequenceLength: 135,
|
||||
glyphTextureGridSize: [13, 12],
|
||||
},
|
||||
huberfishA: {
|
||||
glyphMSDFURL: msdfHuberfishA,
|
||||
glyphSequenceLength: 34,
|
||||
glyphTextureGridSize: [6, 6],
|
||||
},
|
||||
huberfishD: {
|
||||
glyphMSDFURL: msdfHuberfishD,
|
||||
glyphSequenceLength: 34,
|
||||
glyphTextureGridSize: [6, 6],
|
||||
},
|
||||
gtarg_tenretniolleh: {
|
||||
glyphMSDFURL: msdfGtargTenretni,
|
||||
glyphSequenceLength: 36,
|
||||
glyphTextureGridSize: [6, 6],
|
||||
},
|
||||
gtarg_alientext: {
|
||||
glyphMSDFURL: msdfGtargAlienText,
|
||||
glyphSequenceLength: 38,
|
||||
glyphTextureGridSize: [8, 5],
|
||||
},
|
||||
neomatrixology: {
|
||||
glyphMSDFURL: msdfNeoMatrixology,
|
||||
glyphSequenceLength: 12,
|
||||
glyphTextureGridSize: [4, 4],
|
||||
},
|
||||
};
|
||||
|
||||
const textureURLs = {
|
||||
sand: texSand,
|
||||
pixels: texPixels,
|
||||
mesh: texMesh,
|
||||
metal: texMetal,
|
||||
};
|
||||
|
||||
const hsl = (...values) => ({ space: "hsl", values });
|
||||
const rgb = (...values) => ({ space: "rgb", values });
|
||||
|
||||
const defaults = {
|
||||
font: "matrixcode",
|
||||
effect: "palette", // The name of the effect to apply at the end of the process— mainly handles coloration
|
||||
baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
|
||||
glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
|
||||
useCamera: false,
|
||||
backgroundColor: hsl(0, 0, 0), // The color "behind" the glyphs
|
||||
isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
|
||||
cursorColor: hsl(0.242, 1, 0.73), // The color of the cursor
|
||||
cursorIntensity: 2, // The intensity of the cursor
|
||||
isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
|
||||
glintColor: hsl(0, 0, 1), // The color of the glint
|
||||
glintIntensity: 1, // The intensity of the glint
|
||||
volumetric: false, // A mode where the raindrops appear in perspective
|
||||
animationSpeed: 1, // The global rate that all animations progress
|
||||
fps: 60, // The target frame rate (frames per second) of the effect
|
||||
forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
|
||||
bloomStrength: 0.7, // The intensity of the bloom
|
||||
bloomSize: 0.4, // The amount the bloom calculation is scaled
|
||||
highPassThreshold: 0.1, // The minimum brightness that is still blurred
|
||||
cycleSpeed: 0.03, // The speed glyphs change
|
||||
cycleFrameSkip: 1, // The global minimum number of frames between glyphs cycling
|
||||
baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied
|
||||
baseContrast: 1.1, // The contrast of the glyphs, before any effects are applied
|
||||
glintBrightness: -1.5, // The brightness of the glints, before any effects are applied
|
||||
glintContrast: 2.5, // The contrast of the glints, before any effects are applied
|
||||
brightnessOverride: 0.0, // A global override to the brightness of displayed glyphs. Only used if it is > 0.
|
||||
brightnessThreshold: 0, // The minimum brightness for a glyph to still be considered visible
|
||||
brightnessDecay: 1.0, // The rate at which glyphs light up and dim
|
||||
ditherMagnitude: 0.05, // The magnitude of the random per-pixel dimming
|
||||
fallSpeed: 0.3, // The speed the raindrops progress downwards
|
||||
glyphEdgeCrop: 0.0, // The border around a glyph in a font texture that should be cropped out
|
||||
glyphHeightToWidth: 1, // The aspect ratio of glyphs
|
||||
glyphVerticalSpacing: 1, // The ratio of the vertical distance between glyphs to their height
|
||||
glyphFlip: false, // Whether to horizontally reflect the glyphs
|
||||
glyphRotation: 0, // An angle to rotate the glyphs. Currently limited to 90° increments
|
||||
hasThunder: false, // An effect that adds dramatic lightning flashes
|
||||
isPolar: false, // Whether the glyphs arc across the screen or sit in a standard grid
|
||||
rippleTypeName: null, // The variety of the ripple effect
|
||||
rippleThickness: 0.2, // The thickness of the ripple effect
|
||||
rippleScale: 30, // The size of the ripple effect
|
||||
rippleSpeed: 0.2, // The rate at which the ripple effect progresses
|
||||
numColumns: 80, // The maximum dimension of the glyph grid
|
||||
density: 1, // In volumetric mode, the number of actual columns compared to the grid
|
||||
palette: [
|
||||
// The color palette that glyph brightness is color mapped to
|
||||
{ color: hsl(0.3, 0.9, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.3, 0.9, 0.2), at: 0.2 },
|
||||
{ color: hsl(0.3, 0.9, 0.7), at: 0.7 },
|
||||
{ color: hsl(0.3, 0.9, 0.8), at: 0.8 },
|
||||
],
|
||||
raindropLength: 0.75, // Adjusts the frequency of raindrops (and their length) in a column
|
||||
slant: 0, // The angle at which rain falls; the orientation of the glyph grid
|
||||
resolution: 0.75, // An overall scale multiplier
|
||||
useHalfFloat: false,
|
||||
renderer: "regl", // The preferred web graphics API
|
||||
suppressWarnings: false, // Whether to show warnings to visitors on load
|
||||
isometric: false,
|
||||
useHoloplay: false,
|
||||
loops: false,
|
||||
skipIntro: true,
|
||||
testFix: null,
|
||||
};
|
||||
|
||||
const versions = {
|
||||
classic: {},
|
||||
megacity: {
|
||||
font: "megacity",
|
||||
animationSpeed: 0.5,
|
||||
numColumns: 40,
|
||||
},
|
||||
neomatrixology: {
|
||||
font: "neomatrixology",
|
||||
animationSpeed: 0.8,
|
||||
numColumns: 40,
|
||||
palette: [
|
||||
{ color: hsl(0.15, 0.9, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.15, 0.9, 0.2), at: 0.2 },
|
||||
{ color: hsl(0.15, 0.9, 0.7), at: 0.7 },
|
||||
{ color: hsl(0.15, 0.9, 0.8), at: 0.8 },
|
||||
],
|
||||
cursorColor: hsl(0.167, 1, 0.75),
|
||||
cursorIntensity: 2,
|
||||
},
|
||||
operator: {
|
||||
cursorColor: hsl(0.375, 1, 0.66),
|
||||
cursorIntensity: 3,
|
||||
bloomSize: 0.6,
|
||||
bloomStrength: 0.75,
|
||||
highPassThreshold: 0.0,
|
||||
cycleSpeed: 0.01,
|
||||
cycleFrameSkip: 8,
|
||||
brightnessOverride: 0.22,
|
||||
brightnessThreshold: 0,
|
||||
fallSpeed: 0.6,
|
||||
glyphEdgeCrop: 0.15,
|
||||
glyphHeightToWidth: 1.35,
|
||||
rippleTypeName: "box",
|
||||
numColumns: 108,
|
||||
palette: [
|
||||
{ color: hsl(0.4, 0.8, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.4, 0.8, 0.5), at: 0.5 },
|
||||
{ color: hsl(0.4, 0.8, 1.0), at: 1.0 },
|
||||
],
|
||||
raindropLength: 1.5,
|
||||
},
|
||||
nightmare: {
|
||||
font: "gothic",
|
||||
isolateCursor: false,
|
||||
highPassThreshold: 0.7,
|
||||
baseBrightness: -0.8,
|
||||
brightnessDecay: 0.75,
|
||||
fallSpeed: 1.2,
|
||||
hasThunder: true,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.35,
|
||||
palette: [
|
||||
{ color: hsl(0.0, 1.0, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.0, 1.0, 0.2), at: 0.2 },
|
||||
{ color: hsl(0.0, 1.0, 0.4), at: 0.4 },
|
||||
{ color: hsl(0.1, 1.0, 0.7), at: 0.7 },
|
||||
{ color: hsl(0.2, 1.0, 1.0), at: 1.0 },
|
||||
],
|
||||
raindropLength: 0.5,
|
||||
slant: (22.5 * Math.PI) / 180,
|
||||
},
|
||||
paradise: {
|
||||
font: "coptic",
|
||||
isolateCursor: false,
|
||||
bloomStrength: 1,
|
||||
highPassThreshold: 0,
|
||||
cycleSpeed: 0.005,
|
||||
baseBrightness: -1.3,
|
||||
baseContrast: 2,
|
||||
brightnessDecay: 0.05,
|
||||
fallSpeed: 0.02,
|
||||
isPolar: true,
|
||||
rippleTypeName: "circle",
|
||||
rippleSpeed: 0.1,
|
||||
numColumns: 40,
|
||||
palette: [
|
||||
{ color: hsl(0.0, 0.0, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.0, 0.8, 0.3), at: 0.3 },
|
||||
{ color: hsl(0.1, 0.8, 0.5), at: 0.5 },
|
||||
{ color: hsl(0.1, 1.0, 0.6), at: 0.6 },
|
||||
{ color: hsl(0.1, 1.0, 0.9), at: 0.9 },
|
||||
],
|
||||
raindropLength: 0.4,
|
||||
},
|
||||
resurrections: {
|
||||
font: "resurrections",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.292, 1, 0.8),
|
||||
cursorIntensity: 2,
|
||||
baseBrightness: -0.7,
|
||||
baseContrast: 1.17,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 70,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.375, 0.9, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.375, 1.0, 0.6), at: 0.92 },
|
||||
{ color: hsl(0.375, 1.0, 1.0), at: 1.0 },
|
||||
],
|
||||
},
|
||||
trinity: {
|
||||
font: "resurrections",
|
||||
glintTexture: "metal",
|
||||
baseTexture: "pixels",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.292, 1, 0.8),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.131, 1, 0.6),
|
||||
glintIntensity: 3,
|
||||
glintBrightness: -0.5,
|
||||
glintContrast: 1.5,
|
||||
baseBrightness: -0.4,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.37, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.37, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0.2,
|
||||
raindropLength: 0.3,
|
||||
density: 0.75,
|
||||
},
|
||||
morpheus: {
|
||||
font: "resurrections",
|
||||
glintTexture: "mesh",
|
||||
baseTexture: "metal",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.333, 1, 0.85),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.4, 1, 0.5),
|
||||
glintIntensity: 2,
|
||||
glintBrightness: -1.5,
|
||||
glintContrast: 3,
|
||||
baseBrightness: -0.3,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.97, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.97, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.015,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0.1,
|
||||
raindropLength: 0.4,
|
||||
density: 0.75,
|
||||
},
|
||||
bugs: {
|
||||
font: "resurrections",
|
||||
glintTexture: "sand",
|
||||
baseTexture: "metal",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.619, 1, 0.65),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.625, 1, 0.6),
|
||||
glintIntensity: 3,
|
||||
glintBrightness: -1,
|
||||
glintContrast: 3,
|
||||
baseBrightness: -0.3,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
numColumns: 60,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.12, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.14, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0.4,
|
||||
raindropLength: 0.3,
|
||||
density: 0.75,
|
||||
},
|
||||
palimpsest: {
|
||||
font: "huberfishA",
|
||||
isolateCursor: false,
|
||||
bloomStrength: 0.2,
|
||||
numColumns: 40,
|
||||
raindropLength: 1.2,
|
||||
cycleFrameSkip: 3,
|
||||
fallSpeed: 0.5,
|
||||
slant: Math.PI * -0.0625,
|
||||
palette: [
|
||||
{ color: hsl(0.15, 0.25, 0.9), at: 0.0 },
|
||||
{ color: hsl(0.6, 0.8, 0.1), at: 0.4 },
|
||||
],
|
||||
},
|
||||
twilight: {
|
||||
font: "huberfishD",
|
||||
cursorColor: hsl(0.167, 1, 0.8),
|
||||
cursorIntensity: 1.5,
|
||||
bloomStrength: 0.1,
|
||||
numColumns: 50,
|
||||
raindropLength: 0.9,
|
||||
fallSpeed: 0.1,
|
||||
highPassThreshold: 0.0,
|
||||
palette: [
|
||||
{ color: hsl(0.6, 1.0, 0.05), at: 0.0 },
|
||||
{ color: hsl(0.6, 0.8, 0.1), at: 0.1 },
|
||||
{ color: hsl(0.88, 0.8, 0.5), at: 0.5 },
|
||||
{ color: hsl(0.15, 1.0, 0.6), at: 0.8 },
|
||||
// { color: hsl(0.1, 1.0, 0.9), at: 1.0 },
|
||||
],
|
||||
},
|
||||
|
||||
holoplay: {
|
||||
font: "resurrections",
|
||||
glintTexture: "metal",
|
||||
glyphEdgeCrop: 0.1,
|
||||
cursorColor: hsl(0.292, 1, 0.8),
|
||||
cursorIntensity: 2,
|
||||
isolateGlint: true,
|
||||
glintColor: hsl(0.131, 1, 0.6),
|
||||
glintIntensity: 3,
|
||||
glintBrightness: -0.5,
|
||||
glintContrast: 1.5,
|
||||
baseBrightness: -0.4,
|
||||
baseContrast: 1.5,
|
||||
highPassThreshold: 0,
|
||||
cycleSpeed: 0.03,
|
||||
bloomStrength: 0.7,
|
||||
fallSpeed: 0.3,
|
||||
palette: [
|
||||
{ color: hsl(0.37, 0.6, 0.0), at: 0.0 },
|
||||
{ color: hsl(0.37, 0.6, 0.5), at: 1.0 },
|
||||
],
|
||||
cycleSpeed: 0.01,
|
||||
raindropLength: 0.3,
|
||||
|
||||
renderer: "regl",
|
||||
numColumns: 20,
|
||||
ditherMagnitude: 0,
|
||||
bloomStrength: 0,
|
||||
volumetric: true,
|
||||
forwardSpeed: 0,
|
||||
density: 3,
|
||||
useHoloplay: true,
|
||||
},
|
||||
|
||||
["3d"]: {
|
||||
volumetric: true,
|
||||
fallSpeed: 0.5,
|
||||
cycleSpeed: 0.03,
|
||||
baseBrightness: -0.9,
|
||||
baseContrast: 1.5,
|
||||
raindropLength: 0.3,
|
||||
},
|
||||
};
|
||||
versions.throwback = versions.operator;
|
||||
versions.updated = versions.resurrections;
|
||||
versions["1999"] = versions.operator;
|
||||
versions["2003"] = versions.classic;
|
||||
versions["2021"] = versions.resurrections;
|
||||
|
||||
const range = (f, min = -Infinity, max = Infinity) =>
|
||||
Math.max(min, Math.min(max, f));
|
||||
const nullNaN = (f) => (isNaN(f) ? null : f);
|
||||
const isTrue = (s) => s.toLowerCase().includes("true");
|
||||
|
||||
const parseColor = (isHSL) => (s) => ({
|
||||
space: isHSL ? "hsl" : "rgb",
|
||||
values: s.split(",").map(parseFloat),
|
||||
});
|
||||
|
||||
const parseColors = (isHSL) => (s) => {
|
||||
const values = s.split(",").map(parseFloat);
|
||||
const space = isHSL ? "hsl" : "rgb";
|
||||
return Array(Math.floor(values.length / 3))
|
||||
.fill()
|
||||
.map((_, index) => ({
|
||||
space,
|
||||
values: values.slice(index * 3, (index + 1) * 3),
|
||||
}));
|
||||
};
|
||||
|
||||
const parsePalette = (isHSL) => (s) => {
|
||||
const values = s.split(",").map(parseFloat);
|
||||
const space = isHSL ? "hsl" : "rgb";
|
||||
return Array(Math.floor(values.length / 4))
|
||||
.fill()
|
||||
.map((_, index) => {
|
||||
const colorValues = values.slice(index * 4, (index + 1) * 4);
|
||||
return {
|
||||
color: {
|
||||
space,
|
||||
values: colorValues.slice(0, 3),
|
||||
},
|
||||
at: colorValues[3],
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
const paramMapping = {
|
||||
testFix: { key: "testFix", parser: (s) => s },
|
||||
version: { key: "version", parser: (s) => s },
|
||||
font: { key: "font", parser: (s) => s },
|
||||
effect: { key: "effect", parser: (s) => s },
|
||||
camera: { key: "useCamera", parser: isTrue },
|
||||
numColumns: { key: "numColumns", parser: (s) => nullNaN(parseInt(s)) },
|
||||
density: { key: "density", parser: (s) => nullNaN(range(parseFloat(s), 0)) },
|
||||
resolution: { key: "resolution", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
animationSpeed: {
|
||||
key: "animationSpeed",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
forwardSpeed: {
|
||||
key: "forwardSpeed",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
cycleSpeed: { key: "cycleSpeed", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
fallSpeed: { key: "fallSpeed", parser: (s) => nullNaN(parseFloat(s)) },
|
||||
raindropLength: {
|
||||
key: "raindropLength",
|
||||
parser: (s) => nullNaN(parseFloat(s)),
|
||||
},
|
||||
slant: {
|
||||
key: "slant",
|
||||
parser: (s) => nullNaN((parseFloat(s) * Math.PI) / 180),
|
||||
},
|
||||
bloomSize: {
|
||||
key: "bloomSize",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
bloomStrength: {
|
||||
key: "bloomStrength",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
ditherMagnitude: {
|
||||
key: "ditherMagnitude",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, 1)),
|
||||
},
|
||||
url: { key: "bgURL", parser: (s) => s },
|
||||
palette: { key: "palette", parser: parsePalette(false) },
|
||||
stripeColors: { key: "stripeColors", parser: parseColors(false) },
|
||||
backgroundColor: { key: "backgroundColor", parser: parseColor(false) },
|
||||
cursorColor: { key: "cursorColor", parser: parseColor(false) },
|
||||
glintColor: { key: "glintColor", parser: parseColor(false) },
|
||||
|
||||
paletteHSL: { key: "palette", parser: parsePalette(true) },
|
||||
stripeHSL: { key: "stripeColors", parser: parseColors(true) },
|
||||
backgroundHSL: { key: "backgroundColor", parser: parseColor(true) },
|
||||
cursorHSL: { key: "cursorColor", parser: parseColor(true) },
|
||||
glintHSL: { key: "glintColor", parser: parseColor(true) },
|
||||
|
||||
cursorIntensity: {
|
||||
key: "cursorIntensity",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
|
||||
glyphIntensity: {
|
||||
key: "glyphIntensity",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
|
||||
volumetric: { key: "volumetric", parser: isTrue },
|
||||
glyphFlip: { key: "glyphFlip", parser: isTrue },
|
||||
glyphRotation: {
|
||||
key: "glyphRotation",
|
||||
parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
|
||||
},
|
||||
loops: { key: "loops", parser: isTrue },
|
||||
fps: { key: "fps", parser: (s) => nullNaN(range(parseFloat(s), 0, 60)) },
|
||||
skipIntro: { key: "skipIntro", parser: isTrue },
|
||||
renderer: { key: "renderer", parser: (s) => s },
|
||||
suppressWarnings: { key: "suppressWarnings", parser: isTrue },
|
||||
once: { key: "once", parser: isTrue },
|
||||
isometric: { key: "isometric", parser: isTrue },
|
||||
};
|
||||
|
||||
paramMapping.paletteRGB = paramMapping.palette;
|
||||
paramMapping.stripeRGB = paramMapping.stripeColors;
|
||||
paramMapping.backgroundRGB = paramMapping.backgroundColor;
|
||||
paramMapping.cursorRGB = paramMapping.cursorColor;
|
||||
paramMapping.glintRGB = paramMapping.glintColor;
|
||||
|
||||
paramMapping.width = paramMapping.numColumns;
|
||||
paramMapping.dropLength = paramMapping.raindropLength;
|
||||
paramMapping.angle = paramMapping.slant;
|
||||
paramMapping.colors = paramMapping.stripeColors;
|
||||
|
||||
export default (urlParams) => {
|
||||
const validParams = Object.fromEntries(
|
||||
Object.entries(urlParams)
|
||||
.filter(([key]) => key in paramMapping)
|
||||
.map(([key, value]) => [
|
||||
paramMapping[key].key,
|
||||
paramMapping[key].parser(value),
|
||||
])
|
||||
.filter(([_, value]) => value != null)
|
||||
);
|
||||
|
||||
if (validParams.effect != null) {
|
||||
if (validParams.cursorColor == null) {
|
||||
validParams.cursorColor = hsl(0, 0, 1);
|
||||
}
|
||||
|
||||
if (validParams.cursorIntensity == null) {
|
||||
validParams.cursorIntensity = 2;
|
||||
}
|
||||
|
||||
if (validParams.glintColor == null) {
|
||||
validParams.glintColor = hsl(0, 0, 1);
|
||||
}
|
||||
|
||||
if (validParams.glyphIntensity == null) {
|
||||
validParams.glyphIntensity = 1;
|
||||
}
|
||||
}
|
||||
|
||||
const version =
|
||||
validParams.version in versions
|
||||
? versions[validParams.version]
|
||||
: versions.classic;
|
||||
const fontName = [validParams.font, version.font, defaults.font].find(
|
||||
(name) => name in fonts
|
||||
);
|
||||
const font = fonts[fontName];
|
||||
|
||||
const baseTextureURL =
|
||||
textureURLs[
|
||||
[version.baseTexture, defaults.baseTexture].find(
|
||||
(name) => name in textureURLs
|
||||
)
|
||||
];
|
||||
const hasBaseTexture = baseTextureURL != null;
|
||||
const glintTextureURL =
|
||||
textureURLs[
|
||||
[version.glintTexture, defaults.glintTexture].find(
|
||||
(name) => name in textureURLs
|
||||
)
|
||||
];
|
||||
const hasGlintTexture = glintTextureURL != null;
|
||||
|
||||
const config = {
|
||||
...defaults,
|
||||
...version,
|
||||
...font,
|
||||
...validParams,
|
||||
baseTextureURL,
|
||||
glintTextureURL,
|
||||
hasBaseTexture,
|
||||
hasGlintTexture,
|
||||
};
|
||||
|
||||
if (config.bloomSize <= 0) {
|
||||
config.bloomStrength = 0;
|
||||
}
|
||||
|
||||
return config;
|
||||
};
|
||||
7186
package-lock.json
generated
Normal file
7186
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
46
package.json
Normal file
46
package.json
Normal file
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"name": "react-matrix-rain",
|
||||
"version": "1.0.0",
|
||||
"description": "web-based green code rain, made with love, for react",
|
||||
"main": "dist/index.cjs.js",
|
||||
"files": [
|
||||
"/dist"
|
||||
],
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1",
|
||||
"start": "webpack serve --config ./webpack.config.js",
|
||||
"build": "rollup -c"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"gl-matrix": "^3.4.3",
|
||||
"holoplay-core": "^0.0.9",
|
||||
"regl": "^2.1.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.22.9",
|
||||
"@babel/preset-env": "^7.22.9",
|
||||
"@babel/preset-react": "^7.22.5",
|
||||
"@rollup/plugin-babel": "^6.0.4",
|
||||
"@rollup/plugin-commonjs": "^28.0.3",
|
||||
"@rollup/plugin-node-resolve": "^16.0.1",
|
||||
"@rollup/plugin-terser": "^0.4.4",
|
||||
"@rollup/plugin-url": "^8.0.2",
|
||||
"babel-loader": "^9.1.3",
|
||||
"html-webpack-plugin": "^5.5.3",
|
||||
"raw-loader": "^4.0.2",
|
||||
"rollup": "^4.40.0",
|
||||
"rollup-plugin-peer-deps-external": "^2.2.4",
|
||||
"rollup-plugin-string": "^3.0.0",
|
||||
"rollup-plugin-visualizer": "^5.14.0",
|
||||
"webpack": "^5.88.2",
|
||||
"webpack-cli": "^5.1.4",
|
||||
"webpack-dev-server": "^4.15.1"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0"
|
||||
}
|
||||
}
|
||||
11
public/index.html
Normal file
11
public/index.html
Normal file
@@ -0,0 +1,11 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Document</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
</body>
|
||||
</html>
|
||||
44
rollup.config.mjs
Normal file
44
rollup.config.mjs
Normal file
@@ -0,0 +1,44 @@
|
||||
import peerDepsExternal from "rollup-plugin-peer-deps-external";
|
||||
import nodeResolve from "@rollup/plugin-node-resolve";
|
||||
import commonjs from "@rollup/plugin-commonjs";
|
||||
import babel from "@rollup/plugin-babel";
|
||||
import url from "@rollup/plugin-url";
|
||||
import { visualizer } from "rollup-plugin-visualizer"; // <- size report
|
||||
import terser from "@rollup/plugin-terser";
|
||||
import { string } from "rollup-plugin-string";
|
||||
|
||||
export default {
|
||||
input: "js/Matrix.js",
|
||||
external: ["react", "react-dom"], // keep them out of your bundle
|
||||
plugins: [
|
||||
peerDepsExternal(), // auto-exclude peerDeps
|
||||
nodeResolve(), // so Rollup can find deps in node_modules
|
||||
string({ include: ["**/*.glsl"] }),
|
||||
url({ include: ["**/*.png"], limit: 0 }),
|
||||
babel({
|
||||
exclude: "node_modules/**", // transpile JSX
|
||||
babelHelpers: "bundled",
|
||||
presets: ["@babel/preset-react", "@babel/preset-env"],
|
||||
}),
|
||||
commonjs(), // turn CJS deps into ES
|
||||
terser({
|
||||
sourceMap: false, // <- suppress .map generation
|
||||
format: { comments: false },
|
||||
}),
|
||||
visualizer({
|
||||
filename: "dist/stats.html",
|
||||
gzipSize: true,
|
||||
brotliSize: true,
|
||||
includeAssets: true,
|
||||
}), // bundle-size treemap
|
||||
],
|
||||
output: [
|
||||
{
|
||||
file: "dist/index.cjs.js",
|
||||
format: "cjs",
|
||||
exports: "named",
|
||||
sourcemap: false,
|
||||
},
|
||||
// { file: 'dist/index.esm.js', format: 'es' } // optional ESM build
|
||||
],
|
||||
};
|
||||
10
shaders/glsl/bloomPass.vert.glsl
Normal file
10
shaders/glsl/bloomPass.vert.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
/* shaders/glsl/fullscreen.vert.glsl */
|
||||
precision mediump float;
|
||||
|
||||
attribute vec2 aPosition; // will come from JS buffer
|
||||
varying vec2 vUV;
|
||||
|
||||
void main () {
|
||||
vUV = aPosition * 0.5 + 0.5; // (‑1…1) → (0…1)
|
||||
gl_Position = vec4(aPosition, 0.0, 1.0);
|
||||
}
|
||||
54
webpack.config.js
Normal file
54
webpack.config.js
Normal file
@@ -0,0 +1,54 @@
|
||||
const webpack = require("webpack");
|
||||
const path = require("path");
|
||||
const HtmlWebpackPlugin = require("html-webpack-plugin");
|
||||
|
||||
module.exports = {
|
||||
mode: "development",
|
||||
entry: path.resolve(__dirname, "./js/index.js"),
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.(js|jsx)$/,
|
||||
exclude: /node_modules/,
|
||||
use: ["babel-loader"],
|
||||
},
|
||||
{
|
||||
test: /\.css$/,
|
||||
use: ["style-loader", "css-loader"],
|
||||
},
|
||||
{
|
||||
test: /\.(png|j?g|svg|gif)?$/,
|
||||
type: "asset/resource",
|
||||
},
|
||||
{
|
||||
test: /\.(glsl|frag|vert)$/i,
|
||||
exclude: /node_modules/,
|
||||
use: ["raw-loader"],
|
||||
},
|
||||
],
|
||||
},
|
||||
resolve: {
|
||||
extensions: ["*", ".js", ".jsx"],
|
||||
},
|
||||
output: {
|
||||
path: path.resolve(__dirname, "./dist"),
|
||||
filename: "[name].bundle.js",
|
||||
clean: true,
|
||||
},
|
||||
devtool: "inline-source-map",
|
||||
plugins: [
|
||||
new HtmlWebpackPlugin({
|
||||
template: path.resolve(__dirname, "public/index.html"),
|
||||
filename: "index.html",
|
||||
}),
|
||||
new webpack.HotModuleReplacementPlugin(),
|
||||
],
|
||||
devServer: {
|
||||
historyApiFallback: true,
|
||||
static: path.resolve(__dirname, "./dist"),
|
||||
compress: true,
|
||||
hot: true,
|
||||
open: true,
|
||||
port: 3000,
|
||||
},
|
||||
};
|
||||
Reference in New Issue
Block a user