Rezmason
cf5f8c2113
Simplifying rainPass.compute's weirder operations.
2021-10-23 01:12:31 -07:00
Rezmason
2265e3c937
Performing extensive cleanup and adding comments to rainPass.compute
2021-10-22 23:44:45 -07:00
Rezmason
af44126926
Renaming the data texture to "state" in the rain pass's render program
2021-10-22 22:58:10 -07:00
Rezmason
5c77e9b690
Renaming a value in highPass.frag
2021-10-22 22:57:37 -07:00
Rezmason
1a97861fed
Resurrections version now vertically spaces the glyphs (groan).
2021-10-22 22:57:14 -07:00
Rezmason
6d8f5ba41a
Overhauled the rainPass's support for the "operator" version of the effect. It now overrides the brightness of any glyph brighter than a threshold, which I think is a much clearer concept.
...
Also changed the way the glyphs cycle in the "operator" version, after noticing they only change once every four or five frames in the original effect.
2021-10-22 08:38:37 -07:00
Rezmason
7569246b5b
Renaming rainPass shaders, and updating TODO.
2021-10-22 00:48:49 -07:00
Rezmason
d285697640
Documenting the passes and config variables.
2021-10-20 21:50:01 -07:00
Rezmason
4c6ff879fd
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00
Rezmason
f6e12ad795
Renaming renderer to rainPass, renaming its shaders, and cleaning up the main code a little.
2021-10-20 09:58:03 -07:00
Rezmason
4e88f68560
Whitespace fixes.
2021-10-20 08:26:16 -07:00
Rezmason
d8a1409907
Pushed virtually all the shader source into shader files that load as assets.
2021-10-20 03:20:46 -07:00