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eric
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matrix
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2026-04-14 12:29:30 -07:00
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1a97861fedc043b909809434f8349ed1e8898426
matrix
/
shaders
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Rezmason
1a97861fed
Resurrections version now vertically spaces the glyphs (groan).
2021-10-22 22:57:14 -07:00
..
blur.frag
Whitespace fixes.
2021-10-20 08:26:16 -07:00
highPass.frag
Whitespace fixes.
2021-10-20 08:26:16 -07:00
imagePass.frag
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00
palettePass.frag
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00
rainPass.compute
Overhauled the rainPass's support for the "operator" version of the effect. It now overrides the brightness of any glyph brighter than a threshold, which I think is a much clearer concept.
2021-10-22 08:38:37 -07:00
rainPass.frag
Renaming rainPass shaders, and updating TODO.
2021-10-22 00:48:49 -07:00
rainPass.vert
Resurrections version now vertically spaces the glyphs (groan).
2021-10-22 22:57:14 -07:00
resurrectionPass.frag
Documenting the passes and config variables.
2021-10-20 21:50:01 -07:00
stripePass.frag
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00