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eric
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matrix
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2026-04-14 12:29:30 -07:00
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af44126926d97abfa186faf35f41f90fdd7febd6
matrix
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shaders
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Rezmason
af44126926
Renaming the data texture to "state" in the rain pass's render program
2021-10-22 22:58:10 -07:00
..
blur.frag
Whitespace fixes.
2021-10-20 08:26:16 -07:00
highPass.frag
Renaming a value in highPass.frag
2021-10-22 22:57:37 -07:00
imagePass.frag
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00
palettePass.frag
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00
rainPass.compute
Overhauled the rainPass's support for the "operator" version of the effect. It now overrides the brightness of any glyph brighter than a threshold, which I think is a much clearer concept.
2021-10-22 08:38:37 -07:00
rainPass.frag
Renaming the data texture to "state" in the rain pass's render program
2021-10-22 22:58:10 -07:00
rainPass.vert
Renaming the data texture to "state" in the rain pass's render program
2021-10-22 22:58:10 -07:00
resurrectionPass.frag
Documenting the passes and config variables.
2021-10-20 21:50:01 -07:00
stripePass.frag
Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach
2021-10-20 21:01:32 -07:00