Commit Graph

15 Commits

Author SHA1 Message Date
Rezmason
8c62146884 Fetching WebGPU shaders. Created my first bona fide pipeline. The vertex shader compares the built-in vertex index and the numRows/numColumns uniforms to produce a grid of quads with no vertex or index buffer whatsoever! 2021-10-27 19:04:02 -07:00
Rezmason
48a6f2cf34 Fixing a typo and adding looping functionality to the TODO list 2021-10-27 19:03:38 -07:00
Rezmason
69d4e7365c Renaming the shaders again, because the extensions I gave them were confusing GitHub's syntax highlighting. 2021-10-23 01:28:32 -07:00
Rezmason
cf5f8c2113 Simplifying rainPass.compute's weirder operations. 2021-10-23 01:12:31 -07:00
Rezmason
2265e3c937 Performing extensive cleanup and adding comments to rainPass.compute 2021-10-22 23:44:45 -07:00
Rezmason
af44126926 Renaming the data texture to "state" in the rain pass's render program 2021-10-22 22:58:10 -07:00
Rezmason
5c77e9b690 Renaming a value in highPass.frag 2021-10-22 22:57:37 -07:00
Rezmason
1a97861fed Resurrections version now vertically spaces the glyphs (groan). 2021-10-22 22:57:14 -07:00
Rezmason
6d8f5ba41a Overhauled the rainPass's support for the "operator" version of the effect. It now overrides the brightness of any glyph brighter than a threshold, which I think is a much clearer concept.
Also changed the way the glyphs cycle in the "operator" version, after noticing they only change once every four or five frames in the original effect.
2021-10-22 08:38:37 -07:00
Rezmason
7569246b5b Renaming rainPass shaders, and updating TODO. 2021-10-22 00:48:49 -07:00
Rezmason
d285697640 Documenting the passes and config variables. 2021-10-20 21:50:01 -07:00
Rezmason
4c6ff879fd Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach 2021-10-20 21:01:32 -07:00
Rezmason
f6e12ad795 Renaming renderer to rainPass, renaming its shaders, and cleaning up the main code a little. 2021-10-20 09:58:03 -07:00
Rezmason
4e88f68560 Whitespace fixes. 2021-10-20 08:26:16 -07:00
Rezmason
d8a1409907 Pushed virtually all the shader source into shader files that load as assets. 2021-10-20 03:20:46 -07:00