Rezmason
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0475f05029
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Switching the default renderer to regl for now, since some folks are seeing issues with the WebGPU renderer and I'm actively investigating its "bloom issues" (which seem to involve bloomStrength and texture/sampler differences)
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2022-09-26 09:37:38 -07:00 |
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Rezmason
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beb70473aa
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Fixed a WebGPU sequencing issue when skipIntro=true&once=false, caused by updating the cells and intro cells in the same compute pass. The WebGPU and REGL projects are now also slightly more alike.
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2022-09-25 19:43:51 -07:00 |
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Rezmason
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d3c2773f4f
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Merge pull request #22 from semmel/patch-1
Fullscreen when added as "Bookmark" to iOS Homescreen
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2022-09-24 21:43:13 -07:00 |
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Rezmason
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f07bf7bceb
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Fixing a bug introduced with skipIntro
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2022-09-24 21:39:05 -07:00 |
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Matthias Seemann
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b4c555c912
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Fullscreen when added as "Bookmark" to iOS Homescreen
I could not tolerate the iOS status bar on top of this beautiful simulation.
That's why.
Idea: https://itnext.io/make-your-pwas-look-handsome-on-ios-fd8fdfcd5777
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2022-09-24 21:45:15 +02:00 |
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Rezmason
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e76c9cf7be
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Update README.md
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2022-09-24 07:34:52 -07:00 |
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Rezmason
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679580a394
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Theatrics— first column is in the middle, next one's over to the side, then they all join in
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2022-09-24 07:27:32 -07:00 |
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Rezmason
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965e21d3ba
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Adding intro and skipIntro option
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2022-09-24 07:27:26 -07:00 |
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Rezmason
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4ed481c8b5
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Merge pull request #19 from sshine/patch-1
Add https:// to fix link
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2022-09-23 18:03:32 -07:00 |
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Simon Shine
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ba4dec195f
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Add https:// to fix link
This fixes the link to camera-less "mirror mode" with ripples when mouse-clicking
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2022-09-23 14:26:30 +02:00 |
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Rezmason
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fb16a9b855
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Adjusting the textures, still not super happy with them but they can be replaced later
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2022-09-19 20:41:23 -07:00 |
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Rezmason
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5f544091a9
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Deferring the holoplay import until it's determined that it's needed. Changing the holoplay effect version a little.
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2022-09-18 22:30:10 -07:00 |
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Rezmason
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b0406978d7
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It's hard to tune the glint brightness and contrast
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2022-09-18 19:46:26 -07:00 |
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Rezmason
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d9b68b4669
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Trinity tweak and updated the readme
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2022-09-17 21:06:20 -07:00 |
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Rezmason
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5feecd7b78
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Brighten Trinity version
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2022-09-17 13:57:31 -07:00 |
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Rezmason
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b950bd90c7
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Updating screenshot
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2022-09-17 13:53:48 -07:00 |
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Rezmason
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e2be02c498
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Added textures to base and glint shapes.
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2022-09-17 13:51:48 -07:00 |
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Rezmason
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eddbd12c36
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Added glint brightness and contrast, makes a big difference
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2022-09-17 10:09:52 -07:00 |
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Rezmason
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9c2d6d7ed8
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Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
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2022-09-17 01:24:23 -07:00 |
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Rezmason
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6a3d38e965
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More updates to the readme and todo
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2022-09-16 21:42:37 -07:00 |
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Rezmason
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86036d9ceb
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The cursor color, when unspecified, now defaults to bright white if an effect is specified, rather than falling back on the colors from the versions
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2022-09-16 21:37:30 -07:00 |
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Rezmason
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9ab9924294
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Migrated changes to WebGPU
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2022-09-16 21:08:00 -07:00 |
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Rezmason
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ab280a95d3
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A tiny bit of cleanup before tackling the WebGPU version
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2022-09-16 17:34:44 -07:00 |
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Rezmason
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3fc53f1bab
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Renaming shine to raindrop, which makes more sense
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2022-09-16 17:01:22 -07:00 |
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Rezmason
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6969514c9b
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The cursor channel of the rain pass is now propagated in isolation to the effect passes.
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2022-09-15 23:33:47 -07:00 |
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Rezmason
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17a615eec7
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Altering course. The only remaining goal of the recode is to isolate the cursor glyphs and process them separately.
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2022-09-15 21:23:11 -07:00 |
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Rezmason
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3b456baef9
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Move brightness from the shine compute shader to the fragment shader and clean it up
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2022-09-15 21:10:33 -07:00 |
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Rezmason
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b0613f9bc3
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Removing brightness-based cycle style— I can no longer see any evidence that it occurs.
Updated the readme file
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2022-09-15 00:41:04 -07:00 |
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Rezmason
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4c6e6fd662
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Removed sun shower. Thunder and ripples are now handled by a third compute shader.
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2022-09-14 23:09:00 -07:00 |
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Rezmason
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0d1d661401
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A bit more cleanup in preparation for the reformulation
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2022-09-11 23:48:43 -07:00 |
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Rezmason
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0a5daa696a
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gpu-buffer now eliminates whitespace from types before identifying them
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2022-09-11 20:09:59 -07:00 |
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Rezmason
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ec831ce6f1
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Adding named debug groups to the WebGPU passes, and switching the pipeline create calls to the async methods
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2022-09-11 20:09:32 -07:00 |
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Rezmason
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c4fe2c53e4
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Cleaning up TODO. Tried adding a pixel grill to the rain pass frag shader, but it moired and it didn't look very good.
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2022-09-11 10:36:43 -07:00 |
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Rezmason
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4449b4ea2d
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Adding the card animation to the playtrix
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2022-09-10 17:05:15 -07:00 |
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Rezmason
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058b8189a9
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Improving the "debug view" by basing it on rain time, so it's unaffected by the base brightness and contrast
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2022-09-10 12:12:43 -07:00 |
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Rezmason
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f9ac81817f
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Updated the playdate glyph textures and increased their cycle speed a little bit
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2022-09-09 22:57:57 -07:00 |
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Rezmason
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9a4c2558e7
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Making it loop again.
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2022-09-09 18:03:23 -07:00 |
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Rezmason
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9b8d5b34b5
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Added an IcoMoon font for the expanded glyph set
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2022-09-09 00:10:05 -07:00 |
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Rezmason
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ed49105c69
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Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view
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2022-09-08 23:13:52 -07:00 |
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Rezmason
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77d6176fd5
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Updating the WebGPU code to match the REGL code
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2022-09-08 19:51:39 -07:00 |
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Rezmason
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a14b6db911
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A couple changes on the REGL side that missed the boat
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2022-09-07 23:17:37 -07:00 |
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Rezmason
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2eb7b70926
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Split the rain pass's compute shader in two, with one governing brightness and the other governing glyph cycling. This allows glyphs to randomly cycle properly, and leaves room to store new properties.
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2022-09-07 22:05:03 -07:00 |
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Rezmason
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76d37fc752
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Freeing up a rain pass channel
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2022-09-06 23:23:39 -07:00 |
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Rezmason
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c1fa822299
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Adding a "3d" version, since just turning on volumetric doesn't look particularly good with the other recent config changes.
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2022-09-06 01:15:35 -07:00 |
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Rezmason
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bfa18d6926
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Updated the Resurrections MSDF texture
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2022-09-06 01:08:47 -07:00 |
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Rezmason
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f66f8232d9
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Adding Playdate compile instructions to the project
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2022-09-05 02:35:22 -07:00 |
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Rezmason
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33edffc99c
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Removing the "resurrection" effect that mirrored the Matrix Resurrections trailers, as they aren't canon and the color channels of the output textures can be put to better use
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2022-09-04 23:56:49 -07:00 |
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Rezmason
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1aeaba7a3f
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Adding dated attribution text to top of Lua file
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2022-09-04 23:48:55 -07:00 |
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Rezmason
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b26d585cad
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The latest SDK now reports correct bounds for partly transparent images
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2022-09-04 23:48:55 -07:00 |
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Rezmason
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c3f22a5afb
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Reducing the number of fade variants when the effect is running quicker, to gain some more CPU.
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2022-09-04 23:48:55 -07:00 |
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