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Created a computeToTexture shader to experiment with writing directly to textures as a means of performing post processing.
18 lines
636 B
WebGPU Shading Language
18 lines
636 B
WebGPU Shading Language
[[group(0), binding(0)]] var inputSampler : sampler;
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[[group(0), binding(1)]] var inputTexture : texture_2d<f32>;
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struct VertOutput {
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[[builtin(position)]] Position : vec4<f32>;
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[[location(0)]] uv : vec2<f32>;
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};
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[[stage(vertex)]] fn vertMain([[builtin(vertex_index)]] index : u32) -> VertOutput {
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var uv = vec2<f32>(f32(index % 2u), f32((index + 1u) % 6u / 3u));
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var position = vec4<f32>(uv * 2.0 - 1.0, 1.0, 1.0);
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return VertOutput(position, uv);
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}
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[[stage(fragment)]] fn fragMain(input : VertOutput) -> [[location(0)]] vec4<f32> {
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return textureSample(inputTexture, inputSampler, vec2<f32>(input.uv.x, 1.0 - input.uv.y));
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}
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