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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
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7eab0fd654abcd686af9554ebb1c85cb097ab0d0
matrix/shaders/wgsl
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Rezmason 7eab0fd654 Runtime target textures seem to need to be the same format as the canvas current texture. Requires additional investigation.
Created a computeToTexture shader to experiment with writing directly to textures as a means of performing post processing.
2021-11-03 09:03:05 -07:00
..
computeToTexture.wgsl
Runtime target textures seem to need to be the same format as the canvas current texture. Requires additional investigation.
2021-11-03 09:03:05 -07:00
rainPass.wgsl
Removing the channel override in the vertex shader.
2021-11-02 07:35:19 -07:00
renderToCanvas.wgsl
Runtime target textures seem to need to be the same format as the canvas current texture. Requires additional investigation.
2021-11-03 09:03:05 -07:00
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