[[group(0), binding(0)]] var inputSampler : sampler; [[group(0), binding(1)]] var inputTexture : texture_2d; struct VertOutput { [[builtin(position)]] Position : vec4; [[location(0)]] uv : vec2; }; [[stage(vertex)]] fn vertMain([[builtin(vertex_index)]] index : u32) -> VertOutput { var uv = vec2(f32(index % 2u), f32((index + 1u) % 6u / 3u)); var position = vec4(uv * 2.0 - 1.0, 1.0, 1.0); return VertOutput(position, uv); } [[stage(fragment)]] fn fragMain(input : VertOutput) -> [[location(0)]] vec4 { return textureSample(inputTexture, inputSampler, vec2(input.uv.x, 1.0 - input.uv.y)); }