Commit Graph

2 Commits

Author SHA1 Message Date
Rezmason
7eab0fd654 Runtime target textures seem to need to be the same format as the canvas current texture. Requires additional investigation.
Created a computeToTexture shader to experiment with writing directly to textures as a means of performing post processing.
2021-11-03 09:03:05 -07:00
Rezmason
35afa7ca01 Pulled the rain render out of the render bundle, I won't likely benefit from it.
Threw together renderToCanvas, which renders a texture to the canvas texture.
2021-11-03 01:19:22 -07:00