Rezmason
|
f303051b1d
|
I was forgetting to set the size of the composer
|
2018-09-11 18:23:45 -07:00 |
|
Rezmason
|
ff4b5255e9
|
Updating TODO
|
2018-09-10 15:42:37 -07:00 |
|
Rezmason
|
8c93747a94
|
Update README.md
Poured it all out into the README file.
|
2018-09-09 23:22:48 -07:00 |
|
Rezmason
|
e61f96e614
|
Added paradise version. Added Coptic text texture. Added polar coordinate and "sun" support to the renderer.
|
2018-09-09 17:18:07 -07:00 |
|
Rezmason
|
a8dcc52c8e
|
Fixing the shader on mobile devices(?)
|
2018-09-08 18:25:33 -07:00 |
|
Rezmason
|
33b7f58ac1
|
Adding nightmare matrix support
|
2018-09-08 08:27:12 -07:00 |
|
Rezmason
|
ac15090ca7
|
Update README.md and TODO.txt
Adding GPU particle blurb, and a long explanation of the URL options. Cutting down the remaining "Much later" work.
|
2018-09-06 03:39:45 -07:00 |
|
Rezmason
|
a287bccd1c
|
Replaced MatrixGeometry and MatrixMaterial with MatrixRenderer. Got rid of a,b,c variables.
|
2018-09-05 15:28:01 -07:00 |
|
Rezmason
|
1c6e351352
|
Got GPU-computed matrix particles working, passed in to the shader that makes them look nice. Geometry is just a quad!
|
2018-09-05 15:26:47 -07:00 |
|
Rezmason
|
f954b1f8ab
|
Implemented matrix particle logic in a GPUComputationRender system.
|
2018-09-05 03:46:02 -07:00 |
|
Rezmason
|
515ee07b43
|
Adding GPUComputationRenderer to project. Adding gpgpu_example HTML as a reference.
|
2018-09-05 00:47:46 -07:00 |
|
Rezmason
|
7bf43539c1
|
Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables.
|
2018-09-04 01:01:03 -07:00 |
|
Rezmason
|
a644133c1e
|
Moved some more code out of index.html
|
2018-09-03 00:28:13 -07:00 |
|
Rezmason
|
118b5a69ef
|
Moving Matrix material into its own file
|
2018-09-03 00:18:25 -07:00 |
|
Rezmason
|
f491d45565
|
More computation adjustments. Pretty happy with this.
|
2018-09-03 00:18:11 -07:00 |
|
Rezmason
|
06fd40c408
|
Switched glyph brightness and cycle speeds to being derived from a continuous function. Introduced a quick way to mess with code parameters.
|
2018-09-02 00:31:01 -07:00 |
|
Rezmason
|
cff094fda1
|
After talking with Shem, it sure sounds like it'd be easier to come up with a solution on the JS side of things and then "port" it to GPU
|
2018-08-30 00:36:17 -07:00 |
|
Rezmason
|
8354218748
|
Removing antialiasing, depth and stencil; setting shader precision to low. Disconnecting numRows from fall speed and tail length.
|
2018-08-29 19:26:15 -07:00 |
|
Rezmason
|
07aa2b011f
|
Minor adjustment to README.md
|
2018-08-23 17:32:06 -04:00 |
|
Rezmason
|
8c60365279
|
Initial commit
|
2018-08-23 17:30:39 -04:00 |
|