Rezmason
f065b32fe3
Improved the classic palette.
2020-06-26 12:46:18 -07:00
Rezmason
b50a39feb5
Improving the Matrix font and MSDF texture.
2020-06-26 12:39:20 -07:00
Rezmason
ed0fc5510a
Removing unused SVGs, some of which are causing filename problems on some platforms.
2020-05-29 01:00:48 -07:00
Rezmason
a48b8dffbe
Cleaned up config by moving its responsibilities into the passes
2020-01-26 13:53:19 -08:00
Rezmason
9a8638976d
Consolidating the version presets
2020-01-26 10:32:21 -08:00
Rezmason
99ef8bbf0a
Separated color passes into separate modules.
...
Moved main JS into its own module.
Main module now builds passes into a pipeline, based on the value of config.effect.
The passes no longer make stubs when they're not meant to be active.
Asset loading has been moved into the passes, which resolve their ready promise when they've finished loading.
2020-01-25 23:05:54 -08:00
Rezmason
7aaf85a345
Improving the readability of the renderer, I hope.
2020-01-24 05:50:29 -08:00
Rezmason
05933a5dda
More cleanup
2020-01-22 13:02:08 -08:00
Rezmason
cadd769b63
More cleanup
2020-01-22 09:14:45 -08:00
Rezmason
1d629a20c4
A couple more style tweaks.
2020-01-21 18:47:34 -08:00
Rezmason
67636db908
Adding comments, and other small adjustments
2020-01-21 12:28:08 -08:00
Rezmason
a760d6854a
Rebuilt on top of REGL.
2020-01-21 12:17:17 -08:00
Rezmason
09677e5aa4
Not sure how msdfgen submodule missed the boat
2020-01-21 03:06:03 -08:00
Rezmason
5cea203bec
Adding bloomSize customization option, which reduces the resolution of the bloom shader pass.
2019-11-20 21:47:04 -08:00
Rezmason
d0646f2b7a
Update README.md
2019-11-17 21:59:05 -08:00
Rezmason
5e568619fd
Renaming "throwback" and "1999" to "operator" and "classic".
2019-11-17 21:54:50 -08:00
Rezmason
cf3cc3e7ca
Added ripple effect.
2019-11-17 21:51:09 -08:00
Rezmason
d243d42e72
preventing default on touchmove to keep iOS browsers from bouncing
2019-10-27 21:46:18 -07:00
Rezmason
ec4d1878c4
Removing A-Frame alpha test from the MSDF shader. I should have known better!
2019-05-15 08:30:38 -07:00
Rezmason
c154a2f30f
Increasing "tracer" brightness envelope. Renaming fade to brightnessThreshold
2019-02-21 07:26:58 -08:00
Rezmason
020c44c301
Adjusting the height to width glyph ratio for throwback; multiplying the number of columns in throwback by that ratio, so that glyphs seem roughly the same size as in other versions. Minor color adjustment.
2019-02-20 08:47:49 -08:00
Rezmason
5263562c6f
When showing the computation shader, it makes sense to make the initial cycle values easier to compare with one another.
2019-02-18 22:18:31 -08:00
Rezmason
679b7d69bf
Updating README.
2019-02-18 22:15:27 -08:00
Rezmason
d78a1cc1b8
Fixing flicker issue in paradise matrix.
2019-02-18 22:00:50 -08:00
Rezmason
e0674121b6
Organized the version parameters. Combined font data together.
2019-02-18 21:49:05 -08:00
Rezmason
0a1f79dcd6
The "throwback" version is looking better.
2019-02-18 21:19:07 -08:00
Rezmason
79ff5f5cff
Color palettes are now raw objects.
2019-02-18 20:56:43 -08:00
Rezmason
92a75d387c
Added "Throwback" matrix version, an attempt at recreating the effect as it appears in the original movie's opening titles.
2019-02-18 17:28:28 -08:00
Rezmason
5528592754
Adding glyphHeightToWidth, glyphEdgeCrop, fade and cycleStyle parameters.
2019-02-18 17:26:02 -08:00
Rezmason
d03cd685e1
- Added "slant" param to readme
...
- getParam now supports synonyms
- Renamed "dropLength" URL param to "raindropLength", keeping around support for dropLength URL param
- Renamed "texture" to "fontTexture"
- Changed "isSlanted" boolean to "slant" angle, adding slant/angle URL param, converted from degrees to radians
- Renamed "numGlyphColumns" to "numFontColumns"
- Renamed "showRTT" to "showComputationTexture"
- Random glyphs are now based on a simple sine scramble
- Renaming "now" and "delta" to "time" and "deltaTime"
- glyphCycleSpeed is no longer premultiplied; it is now a number between 0 and 1, much easier to visualize
2019-02-17 18:42:08 -08:00
Rezmason
7d34f00dde
Minor tweaks
2019-01-15 23:55:50 -08:00
Rezmason
d51d1d7434
Adding dropLength mention to README
2019-01-10 10:58:43 -08:00
Rezmason
0c9641860a
effect "none" now shows the bare compute texture, with a slight difference to indicate areas of high cycle speed.
...
Added dropLength property.
2019-01-09 15:16:33 -08:00
Rezmason
1f69d59249
Breaking temporality in the color map pass graininess.
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Adding a more finely tuned color map for 1999
2018-12-27 02:39:04 -08:00
Rezmason
ffcbae6519
Removing the camera, actually.
2018-12-21 21:48:58 -08:00
Rezmason
decf13c902
Adding screenshot to readme
2018-10-17 16:20:44 -07:00
Rezmason
940293ca2a
Fixing a straight up broken shader
2018-09-11 23:50:24 -07:00
Rezmason
99916efbf1
Figured out how to make the nightmare matrix code slanted.
2018-09-11 21:11:01 -07:00
Rezmason
f303051b1d
I was forgetting to set the size of the composer
2018-09-11 18:23:45 -07:00
Rezmason
ff4b5255e9
Updating TODO
2018-09-10 15:42:37 -07:00
Rezmason
8c93747a94
Update README.md
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Poured it all out into the README file.
2018-09-09 23:22:48 -07:00
Rezmason
e61f96e614
Added paradise version. Added Coptic text texture. Added polar coordinate and "sun" support to the renderer.
2018-09-09 17:18:07 -07:00
Rezmason
a8dcc52c8e
Fixing the shader on mobile devices(?)
2018-09-08 18:25:33 -07:00
Rezmason
33b7f58ac1
Adding nightmare matrix support
2018-09-08 08:27:12 -07:00
Rezmason
ac15090ca7
Update README.md and TODO.txt
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Adding GPU particle blurb, and a long explanation of the URL options. Cutting down the remaining "Much later" work.
2018-09-06 03:39:45 -07:00
Rezmason
a287bccd1c
Replaced MatrixGeometry and MatrixMaterial with MatrixRenderer. Got rid of a,b,c variables.
2018-09-05 15:28:01 -07:00
Rezmason
1c6e351352
Got GPU-computed matrix particles working, passed in to the shader that makes them look nice. Geometry is just a quad!
2018-09-05 15:26:47 -07:00
Rezmason
f954b1f8ab
Implemented matrix particle logic in a GPUComputationRender system.
2018-09-05 03:46:02 -07:00
Rezmason
515ee07b43
Adding GPUComputationRenderer to project. Adding gpgpu_example HTML as a reference.
2018-09-05 00:47:46 -07:00
Rezmason
7bf43539c1
Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables.
2018-09-04 01:01:03 -07:00