Commit Graph

22 Commits

Author SHA1 Message Date
Rezmason
58e3aac143 Replacing "logarithmic brightness" with a simple brightness-and-contrast setup. Adjusting a bunch of configs. 2022-09-04 23:48:34 -07:00
Rezmason
ad81de744d Renamed ripples pass to mirror pass 2022-08-02 21:25:54 -07:00
Rezmason
3e301e9e58 code brightness is now intensified by the ripples. Added webcam support. 2022-08-02 09:56:13 -07:00
Rezmason
25255599aa Replaced the sudden sine ripple with a sin(x)/x offset by elapsed time. 2022-08-02 04:12:52 -07:00
Rezmason
503c97adeb Ripples pass now supports five simultaneous clicks; the ripples are circular, accounting for the aspect ratio; click event is handled within the ripples pass module. 2022-08-02 03:42:36 -07:00
serge
d910e2e49d animation length 2022-08-01 19:05:51 +10:00
serge
ed2fff88a8 onclick ripple 2022-07-30 17:37:34 +10:00
serge
65d0380bde 2/3 2022-07-29 19:54:52 +10:00
serge
b64f7c247a test 2022-07-07 19:47:44 +10:00
serge
c2eb3d0602 not bad for first time 2022-07-05 05:24:38 +10:00
Rezmason
b56f63b74b Fixing the asterisk glyph in the font and glyph sets.
Adding the megacity glyph to the font and added a megacity glyph set.
Fixed a bug in the rain pass's fragment shader that caused glyphs in the last column to go missing
2022-04-28 18:18:15 -07:00
Rezmason
928067996d The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect. 2021-12-24 21:44:16 -08:00
Rezmason
38f29ad21b You can now loop the effect. It's not super great, but it ought to make it easier to create repeating backgrounds or something. 2021-12-21 02:22:20 -08:00
Rezmason
2364bbc8bc rainPass now renders multiple cameras and viewports, using data from the hardware.
Added quiltPass (which uses holoplay’s quilting shader).
Added a holoplay effect version. (Versions can also now specify a preferred renderer.)
2021-12-19 12:08:31 -08:00
Rezmason
25e9f10f69 Adding "updated" glyph set from The Matrix Resurrections, and a corresponding effect version. 2021-12-11 22:21:24 -08:00
Rezmason
508c941fcd The glyph textures can now be rectangular, I think. 2021-12-06 22:44:18 -08:00
Rezmason
786c83cca0 More tweaks to the volumetric mode debug view. 2021-11-08 23:04:08 -08:00
Rezmason
11bba1020d Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
An isometric perspective would be neat.
2021-11-08 09:29:04 -08:00
Rezmason
bade1667ad Making some comments in the WebGPU rainPass and changing the "effect=none" view to be easier on the eyes. 2021-11-06 15:19:56 -07:00
Rezmason
375560d6a1 Fixed a math issue in the symbol UV function. 2021-10-30 20:30:55 -07:00
Rezmason
923992660c Ported the rain fragment shader to wgsl. Made a small change in both to the function that resolves the glyph symbol float to the coordinate of a glyph in the MSDF texture. 2021-10-30 14:49:06 -07:00
Rezmason
94f5f1e5ec Rearranging the shaders and scripts to hopefully make the project easier to work on 2021-10-29 09:27:28 -07:00