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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-16 21:39:29 -07:00
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508c941fcddddace0b3a8e63280cf0b38b94da2a
matrix/shaders/glsl
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Rezmason 508c941fcd The glyph textures can now be rectangular, I think.
2021-12-06 22:44:18 -08:00
..
blur.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
highPass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
imagePass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
palettePass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
rainPass.compute.frag.glsl
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
2021-11-08 09:29:04 -08:00
rainPass.frag.glsl
The glyph textures can now be rectangular, I think.
2021-12-06 22:44:18 -08:00
rainPass.vert.glsl
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
2021-11-08 09:29:04 -08:00
resurrectionPass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
stripePass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
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