This commit is contained in:
serge
2022-07-07 19:47:44 +10:00
parent c2eb3d0602
commit b64f7c247a

View File

@@ -3,7 +3,7 @@ varying vec2 vUV;
uniform float width, height;
uniform float time;
uniform sampler2D tex;
// uniform sampler2D bloomTex;
uniform sampler2D bloomTex;
void main() {
@@ -13,10 +13,10 @@ void main() {
vec2 iResolution = vec2(width,height);
vec2 cp = -1.0 + 2.0 * gl_FragCoord.xy / iResolution.xy;
float cl = length(cp);
vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl / 10.) * cos(cl * 1.0 - time * 5.0) * 0.8;
vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl/3.) * sin(cl * 1.0 - time * 4.) * 0.3;
// vec4 col=smoothstep(0.1,.91,texture2D(color).xyz);
vec3 col = texture2D(tex, uv).xyz;// + texture2D(bloomTex, uv).xyz;;
vec3 col = texture2D(tex, uv).xyz + texture2D(bloomTex, uv).xyz;;