Rezmason
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515ee07b43
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Adding GPUComputationRenderer to project. Adding gpgpu_example HTML as a reference.
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2018-09-05 00:47:46 -07:00 |
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Rezmason
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7bf43539c1
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Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables.
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2018-09-04 01:01:03 -07:00 |
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Rezmason
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a644133c1e
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Moved some more code out of index.html
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2018-09-03 00:28:13 -07:00 |
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Rezmason
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118b5a69ef
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Moving Matrix material into its own file
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2018-09-03 00:18:25 -07:00 |
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Rezmason
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f491d45565
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More computation adjustments. Pretty happy with this.
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2018-09-03 00:18:11 -07:00 |
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Rezmason
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06fd40c408
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Switched glyph brightness and cycle speeds to being derived from a continuous function. Introduced a quick way to mess with code parameters.
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2018-09-02 00:31:01 -07:00 |
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Rezmason
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cff094fda1
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After talking with Shem, it sure sounds like it'd be easier to come up with a solution on the JS side of things and then "port" it to GPU
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2018-08-30 00:36:17 -07:00 |
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Rezmason
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8354218748
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Removing antialiasing, depth and stencil; setting shader precision to low. Disconnecting numRows from fall speed and tail length.
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2018-08-29 19:26:15 -07:00 |
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Rezmason
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07aa2b011f
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Minor adjustment to README.md
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2018-08-23 17:32:06 -04:00 |
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Rezmason
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8c60365279
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Initial commit
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2018-08-23 17:30:39 -04:00 |
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