12 Commits

Author SHA1 Message Date
Rezmason
4cc4d9191e Removing some unused code from bloom 2022-11-01 08:07:34 -07:00
Rezmason
316d740322 WGSL now requires casting before >= I guess 2022-11-01 08:07:08 -07:00
Rezmason
3843dd90d1 Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer 2022-10-04 21:53:53 -07:00
Rezmason
a0c1f22fd1 Updating WebGPU project to satisfy Chrome Canary 2022-08-07 19:17:22 -07:00
Rezmason
e39c26a95a The delimiter between WGSL struct fields is now a comma, which is also the delimiter between parameters in angle brackets, so gpu-buffer needs to be a little cleverer with the lines it separates. 2022-04-30 18:16:33 -07:00
Rezmason
e8458a1304 Arithmetic assignment operators were added 2022-04-30 18:16:33 -07:00
Rezmason
dfef272246 Binding syntax changes 2022-04-30 18:16:33 -07:00
Rezmason
928067996d The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect. 2021-12-24 21:44:16 -08:00
Rezmason
68ad689e1e They removed [[block]] from WGSL struct declarations. 2021-12-14 23:01:53 -08:00
Rezmason
577e94c7d1 Moving bloomPass's pyramids off of mipmaps fixes its appearance in Firefox Nightly 2021-12-06 07:34:04 -08:00
Rezmason
29329aed7f Messing with the weights in the WebGPU bloom pass's combine shader to better resemble what's in the regl version. 2021-11-15 01:06:10 -08:00
Rezmason
b0a4acdfdb Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid. 2021-11-14 23:09:29 -08:00