234 Commits

Author SHA1 Message Date
Rezmason
f065b32fe3 Improved the classic palette. 2020-06-26 12:46:18 -07:00
Rezmason
a48b8dffbe Cleaned up config by moving its responsibilities into the passes 2020-01-26 13:53:19 -08:00
Rezmason
9a8638976d Consolidating the version presets 2020-01-26 10:32:21 -08:00
Rezmason
99ef8bbf0a Separated color passes into separate modules.
Moved main JS into its own module.
Main module now builds passes into a pipeline, based on the value of config.effect.
The passes no longer make stubs when they're not meant to be active.
Asset loading has been moved into the passes, which resolve their ready promise when they've finished loading.
2020-01-25 23:05:54 -08:00
Rezmason
7aaf85a345 Improving the readability of the renderer, I hope. 2020-01-24 05:50:29 -08:00
Rezmason
05933a5dda More cleanup 2020-01-22 13:02:08 -08:00
Rezmason
cadd769b63 More cleanup 2020-01-22 09:14:45 -08:00
Rezmason
1d629a20c4 A couple more style tweaks. 2020-01-21 18:47:34 -08:00
Rezmason
67636db908 Adding comments, and other small adjustments 2020-01-21 12:28:08 -08:00
Rezmason
a760d6854a Rebuilt on top of REGL. 2020-01-21 12:17:17 -08:00
Rezmason
cf3cc3e7ca Added ripple effect. 2019-11-17 21:51:09 -08:00
Rezmason
ec4d1878c4 Removing A-Frame alpha test from the MSDF shader. I should have known better! 2019-05-15 08:30:38 -07:00
Rezmason
c154a2f30f Increasing "tracer" brightness envelope. Renaming fade to brightnessThreshold 2019-02-21 07:26:58 -08:00
Rezmason
5263562c6f When showing the computation shader, it makes sense to make the initial cycle values easier to compare with one another. 2019-02-18 22:18:31 -08:00
Rezmason
d78a1cc1b8 Fixing flicker issue in paradise matrix. 2019-02-18 22:00:50 -08:00
Rezmason
e0674121b6 Organized the version parameters. Combined font data together. 2019-02-18 21:49:05 -08:00
Rezmason
0a1f79dcd6 The "throwback" version is looking better. 2019-02-18 21:19:07 -08:00
Rezmason
79ff5f5cff Color palettes are now raw objects. 2019-02-18 20:56:43 -08:00
Rezmason
5528592754 Adding glyphHeightToWidth, glyphEdgeCrop, fade and cycleStyle parameters. 2019-02-18 17:26:02 -08:00
Rezmason
d03cd685e1 - Added "slant" param to readme
- getParam now supports synonyms
- Renamed "dropLength" URL param to "raindropLength", keeping around support for dropLength URL param
- Renamed "texture" to "fontTexture"
- Changed "isSlanted" boolean to "slant" angle, adding slant/angle URL param, converted from degrees to radians
- Renamed "numGlyphColumns" to "numFontColumns"
- Renamed "showRTT" to "showComputationTexture"
- Random glyphs are now based on a simple sine scramble
- Renaming "now" and "delta" to "time" and "deltaTime"
- glyphCycleSpeed is no longer premultiplied; it is now a number between 0 and 1, much easier to visualize
2019-02-17 18:42:08 -08:00
Rezmason
0c9641860a effect "none" now shows the bare compute texture, with a slight difference to indicate areas of high cycle speed.
Added dropLength property.
2019-01-09 15:16:33 -08:00
Rezmason
1f69d59249 Breaking temporality in the color map pass graininess.
Adding a more finely tuned color map for 1999
2018-12-27 02:39:04 -08:00
Rezmason
ffcbae6519 Removing the camera, actually. 2018-12-21 21:48:58 -08:00
Rezmason
940293ca2a Fixing a straight up broken shader 2018-09-11 23:50:24 -07:00
Rezmason
99916efbf1 Figured out how to make the nightmare matrix code slanted. 2018-09-11 21:11:01 -07:00
Rezmason
e61f96e614 Added paradise version. Added Coptic text texture. Added polar coordinate and "sun" support to the renderer. 2018-09-09 17:18:07 -07:00
Rezmason
a8dcc52c8e Fixing the shader on mobile devices(?) 2018-09-08 18:25:33 -07:00
Rezmason
33b7f58ac1 Adding nightmare matrix support 2018-09-08 08:27:12 -07:00
Rezmason
a287bccd1c Replaced MatrixGeometry and MatrixMaterial with MatrixRenderer. Got rid of a,b,c variables. 2018-09-05 15:28:01 -07:00
Rezmason
515ee07b43 Adding GPUComputationRenderer to project. Adding gpgpu_example HTML as a reference. 2018-09-05 00:47:46 -07:00
Rezmason
7bf43539c1 Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables. 2018-09-04 01:01:03 -07:00
Rezmason
a644133c1e Moved some more code out of index.html 2018-09-03 00:28:13 -07:00
Rezmason
118b5a69ef Moving Matrix material into its own file 2018-09-03 00:18:25 -07:00
Rezmason
8c60365279 Initial commit 2018-08-23 17:30:39 -04:00