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Breaking temporality in the color map pass graininess.
Adding a more finely tuned color map for 1999
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@@ -13,7 +13,7 @@ const easeInOutQuad = input => {
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const ARRAY_SIZE = 2048;
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THREE.ColorMapPass = function (entries, ditherMagnitude = 1) {
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THREE.ColorMapPass = function (entries, ditherMagnitude = 1, graininess = 100) {
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const colors = Array(ARRAY_SIZE).fill().map(_ => new THREE.Vector3(0, 0, 0));
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const sortedEntries = entries.slice().sort((e1, e2) => e1.at - e2.at).map(entry => ({
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color: entry.color,
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@@ -42,12 +42,14 @@ THREE.ColorMapPass = function (entries, ditherMagnitude = 1) {
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THREE.UVMapping);
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this.dataTexture.magFilter = THREE.LinearFilter;
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this.dataTexture.needsUpdate = true;
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this.graininess = graininess;
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this.shader = {
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uniforms: {
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tDiffuse: { value: null },
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tColorData: { value: this.dataTexture },
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ditherMagnitude: { value: ditherMagnitude }
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ditherMagnitude: { value: ditherMagnitude },
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tTime: { value: 0 }
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},
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vertexShader: `
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@@ -64,16 +66,17 @@ THREE.ColorMapPass = function (entries, ditherMagnitude = 1) {
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uniform sampler2D tDiffuse;
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uniform sampler2D tColorData;
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uniform float ditherMagnitude;
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uniform float tTime;
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varying vec2 vUv;
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highp float rand( const in vec2 uv ) {
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highp float rand( const in vec2 uv, const in float t ) {
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const highp float a = 12.9898, b = 78.233, c = 43758.5453;
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highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
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return fract(sin(sn) * c);
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return fract(sin(sn) * c + t);
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}
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void main() {
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gl_FragColor = texture2D( tColorData, vec2( texture2D( tDiffuse, vUv ).r - rand( gl_FragCoord.xy ) * ditherMagnitude, 0.0 ) );
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gl_FragColor = texture2D( tColorData, vec2( texture2D( tDiffuse, vUv ).r - rand( gl_FragCoord.xy, tTime ) * ditherMagnitude, 0.0 ) );
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}
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`
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};
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@@ -85,6 +88,7 @@ THREE.ColorMapPass.prototype = Object.assign( Object.create( THREE.Pass.prototyp
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constructor: THREE.ColorMapPass,
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render: function() {
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this.uniforms[ "tColorData" ].value = this.dataTexture;
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this.uniforms[ "tTime" ].value = (Date.now() % this.graininess) / this.graininess;
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THREE.ShaderPass.prototype.render.call(this, ...arguments);
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}
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});
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