diff --git a/shaders/glsl/ripplesPass.frag.glsl b/shaders/glsl/ripplesPass.frag.glsl index 1631e2e..7abb3ea 100644 --- a/shaders/glsl/ripplesPass.frag.glsl +++ b/shaders/glsl/ripplesPass.frag.glsl @@ -3,7 +3,7 @@ varying vec2 vUV; uniform float width, height; uniform float time; uniform sampler2D tex; -// uniform sampler2D bloomTex; +uniform sampler2D bloomTex; void main() { @@ -13,10 +13,10 @@ void main() { vec2 iResolution = vec2(width,height); vec2 cp = -1.0 + 2.0 * gl_FragCoord.xy / iResolution.xy; float cl = length(cp); - vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl / 10.) * cos(cl * 1.0 - time * 5.0) * 0.8; + vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl/3.) * sin(cl * 1.0 - time * 4.) * 0.3; // vec4 col=smoothstep(0.1,.91,texture2D(color).xyz); - vec3 col = texture2D(tex, uv).xyz;// + texture2D(bloomTex, uv).xyz;; + vec3 col = texture2D(tex, uv).xyz + texture2D(bloomTex, uv).xyz;;