mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-14 12:29:30 -07:00
33 lines
973 B
GLSL
33 lines
973 B
GLSL
precision mediump float;
|
|
varying vec2 vUV;
|
|
uniform float width, height;
|
|
uniform float time;
|
|
uniform sampler2D tex;
|
|
uniform sampler2D bloomTex;
|
|
|
|
void main() {
|
|
|
|
// gl_FragColor = texture2D(tex, vUV);
|
|
// vec4 color = texture2D(bloomTex, vUV) + texture2D(tex, vUV);
|
|
|
|
vec2 iResolution = vec2(width,height);
|
|
vec2 cp = -1.0 + 2.0 * gl_FragCoord.xy / iResolution.xy;
|
|
float cl = length(cp);
|
|
vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl/3.) * sin(cl * 1.0 - time * 4.) * 0.3;
|
|
// vec4 col=smoothstep(0.1,.91,texture2D(color).xyz);
|
|
|
|
vec3 col = texture2D(tex, uv).xyz + texture2D(bloomTex, uv).xyz;;
|
|
|
|
|
|
|
|
gl_FragColor = vec4(col,1.0);
|
|
}
|
|
|
|
// void main( out vec4 fragColor, in vec2 fragCoord )
|
|
// {
|
|
// vec2 cp = -1.0 + 2.0 * fragCoord / iResolution.xy;
|
|
// float cl = length(cp);
|
|
// vec2 uv = fragCoord / iResolution.xy + (cp / cl) * cos(cl * 12.0 - iTime * 4.0) * 0.02;
|
|
// vec3 col = texture(iChannel0, uv).xyz;
|
|
// fragColor = vec4(col, 1.0);
|
|
// } |