Rezmason
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f9ac81817f
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Updated the playdate glyph textures and increased their cycle speed a little bit
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2022-09-09 22:57:57 -07:00 |
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Rezmason
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f66f8232d9
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Adding Playdate compile instructions to the project
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2022-09-05 02:35:22 -07:00 |
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Rezmason
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1aeaba7a3f
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Adding dated attribution text to top of Lua file
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2022-09-04 23:48:55 -07:00 |
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Rezmason
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b26d585cad
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The latest SDK now reports correct bounds for partly transparent images
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2022-09-04 23:48:55 -07:00 |
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Rezmason
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c3f22a5afb
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Reducing the number of fade variants when the effect is running quicker, to gain some more CPU.
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2022-09-04 23:48:55 -07:00 |
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Rezmason
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687c7ab613
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Replacing references to playdate API with references to its components. No apparent performance change.
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2022-09-04 23:48:55 -07:00 |
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Rezmason
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c0e94627e7
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Throwing some extra C compiler warnings into the CMakeLists. Found and dealt with some double-to-float conversions, cut CPU use down to about 10%.
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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346bbbb84d
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Moving more playdate files around, adding a playdate-specific gitignore to the subdirectory and adding an easter egg.
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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fadc1ed639
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C project now uses drawing contexts to draw faded glyph variants to a cache.
Switched to an opaque fade gradient and white-transparent drawing mode to avoid a bug discovered in the C SDK.
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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0ce4f35eb2
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Replacing lockImage and unlockImage with pushContext and popContext in the Lua project
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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6a3430d862
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Began implementing a function to composite two bitmap views before I realized pushContext and popContext probably do what I need instead
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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8df808ea76
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Began work on the C port. To my knowledge, everything is working except the graphics code. The C API doesn't include bitmap compositing functions out-of-the-box.
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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5bebf6ad71
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Replaced dithering logic with compositing a pre-rendered dithered gradient.
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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551ce132c4
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Various playdate optimizations, increasing unused CPU to hopefully drive audio or something. Moved the Lua project into playdate/matrix_lua
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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ceb5b03458
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"Flattening" the faded images and glyphs into a 2D array of images reduces the number of draw calls per update to one per changed glyph
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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a48263873e
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Replacing image tables with arrays of images eliminates the memory leak
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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7fbb7a62e1
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Learning Lua, implemented the matrix effect for the playdate but there are memory and framerate issues
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2022-09-04 23:48:54 -07:00 |
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Rezmason
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9a613f3588
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Starting playdate project
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2022-09-04 23:48:54 -07:00 |
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