Rezmason
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eea341f50c
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Exploring ways to preserve the vanilla JS browser demo without compromising on the bundle. Experimenting with embedding images in the bundle as data URIs
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2025-05-06 12:59:02 -07:00 |
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Rezmason
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664f484723
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Component now reuses its canvas. regl implementation reuses its regl instance, and caches resources that already loaded.
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2025-05-05 18:59:18 -07:00 |
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Rezmason
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237990b44c
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Ran the format script
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2025-05-05 08:52:35 -07:00 |
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nohren
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3bc0d5d346
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Matrix React component 1.0.0
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2025-04-24 08:54:03 -07:00 |
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Rezmason
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3843dd90d1
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Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
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2022-10-04 21:53:53 -07:00 |
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Rezmason
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b86b97fde9
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Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed.
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2022-10-03 23:45:56 -07:00 |
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Rezmason
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928067996d
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The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect.
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2021-12-24 21:44:16 -08:00 |
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Rezmason
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87c2093281
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Unifying the interfaces of regl and webgpu makePass and makePipeline.
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2021-11-09 09:17:01 -08:00 |
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Rezmason
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89b9f4e363
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Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
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2021-11-06 05:03:16 -07:00 |
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Rezmason
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94f5f1e5ec
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Rearranging the shaders and scripts to hopefully make the project easier to work on
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2021-10-29 09:27:28 -07:00 |
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