Commit Graph

10 Commits

Author SHA1 Message Date
Rezmason
69d4e7365c Renaming the shaders again, because the extensions I gave them were confusing GitHub's syntax highlighting. 2021-10-23 01:28:32 -07:00
Rezmason
4c6ff879fd Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach 2021-10-20 21:01:32 -07:00
Rezmason
b2f81cdb37 Oops, fixing the URLs for the shaders 2021-10-20 13:49:50 -07:00
Rezmason
91deea34d6 Ran all the JS through prettier. 2021-10-20 03:25:04 -07:00
Rezmason
d8a1409907 Pushed virtually all the shader source into shader files that load as assets. 2021-10-20 03:20:46 -07:00
Rezmason
5902ecc625 Renaming some variables 2021-10-20 01:13:55 -07:00
Rezmason
6708ab03a7 Came up with some performance improvements. Hopefully this will help it run better on more machines leading up to the sequel coming out. 2021-07-11 18:18:13 -07:00
Rezmason
021ade45e1 Passes now accept as input and provide as output Objects with FBOs as values. This allows passes to work with more than one input texture. 2020-06-26 12:46:28 -07:00
Rezmason
a48b8dffbe Cleaned up config by moving its responsibilities into the passes 2020-01-26 13:53:19 -08:00
Rezmason
99ef8bbf0a Separated color passes into separate modules.
Moved main JS into its own module.
Main module now builds passes into a pipeline, based on the value of config.effect.
The passes no longer make stubs when they're not meant to be active.
Asset loading has been moved into the passes, which resolve their ready promise when they've finished loading.
2020-01-25 23:05:54 -08:00