Commit Graph

14 Commits

Author SHA1 Message Date
Rezmason
0c9641860a effect "none" now shows the bare compute texture, with a slight difference to indicate areas of high cycle speed.
Added dropLength property.
2019-01-09 15:16:33 -08:00
Rezmason
1f69d59249 Breaking temporality in the color map pass graininess.
Adding a more finely tuned color map for 1999
2018-12-27 02:39:04 -08:00
Rezmason
ffcbae6519 Removing the camera, actually. 2018-12-21 21:48:58 -08:00
Rezmason
940293ca2a Fixing a straight up broken shader 2018-09-11 23:50:24 -07:00
Rezmason
99916efbf1 Figured out how to make the nightmare matrix code slanted. 2018-09-11 21:11:01 -07:00
Rezmason
e61f96e614 Added paradise version. Added Coptic text texture. Added polar coordinate and "sun" support to the renderer. 2018-09-09 17:18:07 -07:00
Rezmason
a8dcc52c8e Fixing the shader on mobile devices(?) 2018-09-08 18:25:33 -07:00
Rezmason
33b7f58ac1 Adding nightmare matrix support 2018-09-08 08:27:12 -07:00
Rezmason
a287bccd1c Replaced MatrixGeometry and MatrixMaterial with MatrixRenderer. Got rid of a,b,c variables. 2018-09-05 15:28:01 -07:00
Rezmason
515ee07b43 Adding GPUComputationRenderer to project. Adding gpgpu_example HTML as a reference. 2018-09-05 00:47:46 -07:00
Rezmason
7bf43539c1 Added noise to coloration passes, removed film grain pass. Added ImageOverlayPass option; effect can be specified in URL variables. 2018-09-04 01:01:03 -07:00
Rezmason
a644133c1e Moved some more code out of index.html 2018-09-03 00:28:13 -07:00
Rezmason
118b5a69ef Moving Matrix material into its own file 2018-09-03 00:18:25 -07:00
Rezmason
8c60365279 Initial commit 2018-08-23 17:30:39 -04:00