Rezmason
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910d29e175
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Poking gpu-buffer a bit because I'm apparently afraid of writing a blur shader which I've already written once.
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2021-11-11 23:30:37 -08:00 |
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Rezmason
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a143e3fc03
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Renamed gpu-uniforms to gpu-buffer, and messed around with its API.
I believe all the align, size, stride and byteOffset values are now in the proper units, ie. bytes.
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2021-11-08 22:56:00 -08:00 |
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Rezmason
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bd17549619
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I believe I've added support for generating the array buffer for layouts ending in runtime-sized arrays to gpu-uniforms.js.
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2021-11-08 09:15:00 -08:00 |
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Rezmason
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5747fb74a3
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Fixing what I think was a stride bug in gpu-uniforms. This library seriously needs some extensive unit testing.
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2021-11-08 09:09:12 -08:00 |
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Rezmason
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6ab16b3091
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Trying to implement the spec for the alignment and size of struct and array fields in gpu-uniforms.
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2021-11-08 08:58:55 -08:00 |
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Rezmason
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a4e08c0ceb
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Refining gpu-uniforms warnings, which are now only emitted if requested. Hypothetically a user could call write() on the ArrayBuffer to update only some of its values.
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2021-11-08 03:08:25 -08:00 |
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Rezmason
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415ffa77ee
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Driving more uniforms.read calls from the actual shaders.
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2021-11-08 03:01:46 -08:00 |
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Rezmason
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61a3a6d783
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Moved the WebGPU code off of "std140" and onto gpu-uniforms.
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2021-11-08 02:23:33 -08:00 |
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Rezmason
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8f226be368
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Wrote some code to parse structs in a WGSL shader, calculate its fields' offsets into an ArrayBuffer, generate a JS object that represents it, and write such a JS object to an ArrayBuffer.
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2021-11-08 01:13:42 -08:00 |
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Rezmason
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3d9050c9aa
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Upgraded glMatrix to the latest version, which contains mat4.perspectiveZO, the perspective function that works for WebGPU.
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2021-10-27 22:45:01 -07:00 |
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Rezmason
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cfc9a08dbe
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Adding glMatrix to the project.
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2021-09-05 15:52:54 -07:00 |
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Rezmason
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a760d6854a
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Rebuilt on top of REGL.
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2020-01-21 12:17:17 -08:00 |
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Rezmason
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8c60365279
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Initial commit
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2018-08-23 17:30:39 -04:00 |
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