Wrote some code to parse structs in a WGSL shader, calculate its fields' offsets into an ArrayBuffer, generate a JS object that represents it, and write such a JS object to an ArrayBuffer.

This commit is contained in:
Rezmason
2021-11-08 01:13:42 -08:00
parent bd3d0c76d2
commit 8f226be368

227
lib/gpu-uniforms.js Normal file
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/** PLAN
*
* Note: This should go in its own repo
*
* Address every TODO item
*
* https://gpuweb.github.io/gpuweb/wgsl/#alignment-and-size
* https://gpuweb.github.io/gpuweb/wgsl/#structure-layout-rules
*
* Create tests (maybe mocha?)
*
* Document
* - examples of the simple constructor and from WGSL
*
**/
const BYTES_PER_ELEMENT = 4;
const zero = () => 0;
const array = (n) => () => Array(n).fill(0);
const simpleTypes = {
["i32"]: [1, 1, "i32", zero],
["u32"]: [1, 1, "u32", zero],
["f32"]: [1, 1, "f32", zero],
["atomic<i32>"]: [1, 1, "i32", zero],
["vec2<i32>"]: [2, 2, "i32", array(2)],
["vec3<i32>"]: [4, 3, "i32", array(3)],
["vec4<i32>"]: [4, 4, "i32", array(4)],
["atomic<u32>"]: [1, 1, "u32", zero],
["vec2<u32>"]: [2, 2, "u32", array(2)],
["vec3<u32>"]: [4, 3, "u32", array(3)],
["vec4<u32>"]: [4, 4, "u32", array(4)],
["atomic<f32>"]: [1, 1, "f32", zero],
["vec2<f32>"]: [2, 2, "f32", array(2)],
["vec3<f32>"]: [4, 3, "f32", array(3)],
["vec4<f32>"]: [4, 4, "f32", array(4)],
["mat2x2<f32>"]: [2, 4, "f32", array(2 * 2)],
["mat3x2<f32>"]: [2, 6, "f32", array(3 * 2)],
["mat4x2<f32>"]: [2, 8, "f32", array(4 * 2)],
["mat2x3<f32>"]: [4, 8, "f32", array(2 * 3)],
["mat3x3<f32>"]: [4, 12, "f32", array(3 * 3)],
["mat4x3<f32>"]: [4, 16, "f32", array(4 * 3)],
["mat2x4<f32>"]: [4, 8, "f32", array(2 * 4)],
["mat3x4<f32>"]: [4, 12, "f32", array(3 * 4)],
["mat4x4<f32>"]: [4, 16, "f32", array(4 * 4)],
};
const getTypeData = (type, attributes, otherStructLayouts) => {
if (simpleTypes[type] != null) {
const [alignAtByte, sizeInBytes, baseType, defaultValue] = simpleTypes[type];
return {
baseType,
alignAtByte,
sizeInBytes,
defaultValue,
};
} else if (type in otherStructLayouts) {
const innerLayout = otherStructLayouts[type];
const { alignAtByte, sizeInBytes } = innerLayout;
return {
isStruct: true,
innerLayout,
sizeInBytes,
alignAtByte,
defaultValue: () => makeDataForLayout(otherStructLayouts, innerLayout),
};
} else if (type.startsWith("array<")) {
const arrayMatch = type.match(/array<(.*?)(, )?(\d+)?>$/);
const [_, innerType, __, fixedSize] = arrayMatch;
if (innerType == null) {
return null;
}
const innerTypeData = getTypeData(innerType, [], otherStructLayouts);
const mult = parseInt(fixedSize ?? "0");
const alignAtByte = 1; // TODO: calculate based on align rule of arrays
const sizeInBytes = 1; // TODO: calculate based on size rule of arrays
// TODO: support stride attribute
return {
isArray: true,
isFixedSize: mult > 0,
innerTypeData,
mult,
sizeInBytes,
alignAtByte,
defaultValue: () =>
Array(mult)
.fill()
.map((_) => innerTypeData.defaultValue()),
};
} else {
console.warn(`Unsupported type: ${type}`);
return null;
}
};
const parseAttributes = (str) => {
const attributes = [];
for (const attr of str.split(",").filter((attr) => attr.length > 0)) {
const match = attr.match(/(\w+)(\((.*)\))?/); // foo(bar)
const [_, name, __, value] = match;
attributes.push({ name, value });
}
return attributes;
};
const parseStruct = (str, structLayouts) => {
const [_, block, name, body] = str;
const fields = [];
let byteOffset = 0;
const lines = body
.trim()
.split(";")
.filter((s) => s.length > 0);
for (const line of lines) {
const fieldMatch = line.match(/(\[\[(.*?)\]\])? ?(\w+) ?: (\[\[(.*?)\]\])? ?(.*)/); // [[...]] foo : [[...]] bar;
const [_, __, leftAttributes, identifier, ___, rightAttributes, type] = fieldMatch;
const typeData = getTypeData(type, parseAttributes(rightAttributes ?? ""), structLayouts);
if (typeData == null) {
console.warn(`Skipping layout for struct ${name}.`);
return null;
}
byteOffset = Math.ceil(byteOffset / typeData.alignAtByte) * typeData.alignAtByte;
// TODO: support align and size attributes
fields.push({
attributes: parseAttributes(leftAttributes ?? ""),
identifier,
type,
...typeData,
byteOffset,
});
byteOffset += typeData.sizeInBytes;
}
const minSizeInBytes = byteOffset * BYTES_PER_ELEMENT;
const sizeInBytes = minSizeInBytes; // TODO: support runtime-sized arrays
const alignAtByte = 1; // TODO: calculate based on align rule of structs
return { name, fields, sizeInBytes, alignAtByte };
};
const parseStructLayoutsFromShader = (wgsl) => {
wgsl = wgsl
.replace(/\/\*(.|\n)*?\*\//gm, "") // remove multi-line comments
.replace(/\s*\/\/.*$/gm, "") // remove end-of-line comments
.replace(/\n/gm, "") // remove newlines
.replace(/:/g, ": ") // add space after colons
.replace(/\s+/g, " "); // convert all whitespace to single space character
const structLayouts = {};
const structMatches = Array.from(wgsl.matchAll(/(\[\[block\]\])? ?struct (\w+) \{(.*?)\};/g)); // [[block]] struct Foo {...}
for (const struct of structMatches) {
const layout = parseStruct(struct, structLayouts);
if (layout != null) {
structLayouts[layout.name] = layout;
}
}
return structLayouts;
};
const makeDataForLayout = (structLayouts, layout) => Object.fromEntries(layout.fields.map((field) => [field.identifier, field.defaultValue()]));
const writeField = (allLayouts, field, value, views, byteOffset) => {
if (field.isArray) {
const count = field.isFixedSize ? field.mult : value.length;
for (let i = 0; i < field.mult; i++) {
writeField(allLayouts, field.innerTypeData, value[i], views, byteOffset + field.innerTypeData.byteOffset * i);
}
} else if (field.isStruct) {
for (const innerField of field.innerLayout.fields) {
writeField(allLayouts, innerField, value[innerField.identifier], views, byteOffset + field.byteOffset);
}
} else {
const view = views[field.baseType];
const array = value[Symbol.iterator] == null ? [Number(value)] : value;
view.set(array, byteOffset + field.byteOffset);
}
};
export default class Uniforms {
static fromWGSL(wgsl) {
const structLayouts = parseStructLayoutsFromShader(wgsl);
return Object.fromEntries(Object.entries(structLayouts).map(([name, layout]) => [name, new Uniforms(layout, structLayouts)]));
}
#structLayouts;
#layout;
data;
minSize;
constructor(layout, structLayouts = null) {
if (typeof layout === "string") {
structLayouts = parseStructLayoutsFromShader(layout);
layout = Object.values(structLayouts)[0];
}
structLayouts ??= {};
this.#structLayouts = structLayouts;
this.#layout = layout;
this.minSize = layout.sizeInBytes;
}
object() {
return makeDataForLayout(this.#structLayouts, this.#layout);
}
stuff(object, destination) {
destination ??= new ArrayBuffer(this.#layout.sizeInBytes); // TODO: expand to support runtime-sized arrays, via the length of the array on the data object
const views = {
i32: new Int32Array(destination),
u32: new Uint32Array(destination),
f32: new Float32Array(destination),
};
for (const field of this.#layout.fields) {
writeField(this.#structLayouts, field, object[field.identifier], views, 0);
}
return destination;
}
}